public interface

Renderer

implements PlayerMessage.Target

 androidx.media3.exoplayer.Renderer

Subclasses:

BaseRenderer, NoSampleRenderer, MetadataRenderer, MediaCodecAudioRenderer, DecoderAudioRenderer<T>, ImageRenderer, TextRenderer, MediaCodecVideoRenderer, DecoderVideoRenderer, CameraMotionRenderer, MediaCodecRenderer, FakeVideoRenderer, FakeMediaClockRenderer, FakeRenderer, FakeAudioRenderer, MidiRenderer

Gradle dependencies

compile group: 'androidx.media3', name: 'media3-exoplayer', version: '1.5.0-alpha01'

  • groupId: androidx.media3
  • artifactId: media3-exoplayer
  • version: 1.5.0-alpha01

Artifact androidx.media3:media3-exoplayer:1.5.0-alpha01 it located at Google repository (https://maven.google.com/)

Overview

Renders media read from a SampleStream.

Internally, a renderer's lifecycle is managed by the owning ExoPlayer. The renderer is transitioned through various states as the overall playback state and enabled tracks change. The valid state transitions are shown below, annotated with the methods that are called during each transition.

Renderer state transitions

Format support

The player will select a renderer based on the RendererCapabilities returned from Renderer.getCapabilities(). If the capabilities indicate support for a Format, the renderer is expected to handle SampleStream instances containing samples of this Format.

Resource management

Renderers should acquire resources like codecs when entering Renderer.STATE_ENABLED for the first time. As the renderer may transition quickly to and from Renderer.STATE_DISABLED, it is recommended to hold onto resources even when entering Renderer.STATE_DISABLED. The player will explicitly call Renderer.reset() if the renderer is no longer needed, at which point any acquired limited resources should be released.

Configuration changes

As renderers are created once in the lifetime of a player, they may need to be re-configured later based on user settings or other environmental changes. This is generally done by handling player messages in PlayerMessage.Target.handleMessage(int, Object). There are many predefined common reconfigurations in Renderer.MessageType, but custom renderers can add their own handling as needed.

Reading and rendering samples

The renderer receives a SampleStream to read from when enabled. When seamlessly transitioning from one item to another, the renderer may get new SampleStream instances via Renderer.replaceStream(Format[], SampleStream, long, long, MediaSource.MediaPeriodId). Note that Renderer.replaceStream(Format[], SampleStream, long, long, MediaSource.MediaPeriodId) may be called as soon as the end-of-stream signal has been read from the current SampleStream to allow reading new samples as early as possible. At this point, the renderer may still be processing samples from the previous stream(s). Once the current stream has been marked as final, no further calls to Renderer.replaceStream(Format[], SampleStream, long, long, MediaSource.MediaPeriodId) are allowed to happen without first disabling the renderer again.

The player will regularly call Renderer.render(long, long) to let the renderer make progress. Once the renderer has prepared its internal pipeline to handle continuous playback progress, it should report itself as Renderer.isReady(). The player will only transition the renderer to Renderer.STATE_STARTED if it reports itself as ready. If the renderer is blocked from making progress, it should return false from Renderer.isReady(), which will result in a Renderer.stop() operation back to Renderer.STATE_ENABLED.

As long as it is in Renderer.STATE_STARTED, the renderer is expected to actively output the data it is processing in line with the current playback position passed to Renderer.render(long, long). The only exception is the very first sample (for example the first video frame), that is allowed to be output in Renderer.STATE_ENABLED if the mayRenderStartOfStream flag was set in Renderer.enable(RendererConfiguration, Format[], SampleStream, long, boolean, boolean, long, long, MediaSource.MediaPeriodId) or later set via Renderer.enableMayRenderStartOfStream().

Once the renderer finished all processing it needs to do (that is, no further call to Renderer.render(long, long) is needed) and the current stream is final, it should report itself as Renderer.isEnded().

Timestamps and offsets

The renderer deals with potentially multiple consecutive input streams and has to handle position updates and stream transitions. This means there are multiple types of timestamps and offsets relevant in the context of this class:

Summary

Fields
public static final longDEFAULT_DURATION_TO_PROGRESS_US

Default minimum duration that the playback clock must advance before Renderer.render(long, long) can make progress.

public static final intMSG_CUSTOM_BASE

Applications or extensions may define custom MSG_* constants that can be passed to renderers.

public static final intMSG_SET_AUDIO_ATTRIBUTES

A type of a message that can be passed to an audio renderer via ExoPlayer.createMessage(PlayerMessage.Target).

public static final intMSG_SET_AUDIO_SESSION_ID

The type of a message that can be passed to audio and video renderers via ExoPlayer.createMessage(PlayerMessage.Target).

public static final intMSG_SET_AUX_EFFECT_INFO

A type of a message that can be passed to an audio renderer via ExoPlayer.createMessage(PlayerMessage.Target).

public static final intMSG_SET_CAMERA_MOTION_LISTENER

The type of a message that can be passed to a camera motion renderer via ExoPlayer.createMessage(PlayerMessage.Target).

public static final intMSG_SET_CHANGE_FRAME_RATE_STRATEGY

The type of a message that can be passed to a video renderer via ExoPlayer.createMessage(PlayerMessage.Target).

public static final intMSG_SET_IMAGE_OUTPUT

The type of message that can be passed to an image renderer to set a desired image output.

public static final intMSG_SET_PREFERRED_AUDIO_DEVICE

The type of a message that can be passed to audio renderers via ExoPlayer.createMessage(PlayerMessage.Target).

public static final intMSG_SET_PRIORITY

The type of message that can be passed to a renderer to set its priority.

public static final intMSG_SET_SCALING_MODE

The type of a message that can be passed to a MediaCodec-based video renderer via ExoPlayer.createMessage(PlayerMessage.Target).

public static final intMSG_SET_SKIP_SILENCE_ENABLED

The type of a message that can be passed to an audio renderer via ExoPlayer.createMessage(PlayerMessage.Target).

public static final intMSG_SET_VIDEO_EFFECTS

The type of a message that can be passed to a video renderer.

public static final intMSG_SET_VIDEO_FRAME_METADATA_LISTENER

The type of a message that can be passed to a video renderer via ExoPlayer.createMessage(PlayerMessage.Target).

public static final intMSG_SET_VIDEO_OUTPUT

The type of a message that can be passed to a video renderer via ExoPlayer.createMessage(PlayerMessage.Target).

public static final intMSG_SET_VIDEO_OUTPUT_RESOLUTION

The type of a message that can be passed to a video renderer to set the desired output resolution.

public static final intMSG_SET_VOLUME

A type of a message that can be passed to an audio renderer via ExoPlayer.createMessage(PlayerMessage.Target).

public static final intMSG_SET_WAKEUP_LISTENER

The type of a message that can be passed to a Renderer via ExoPlayer.createMessage(PlayerMessage.Target), to inform the renderer that it can schedule waking up another component.

public static final intSTATE_DISABLED

The renderer is disabled.

public static final intSTATE_ENABLED

The renderer is enabled but not started.

public static final intSTATE_STARTED

The renderer is started.

Methods
public voiddisable()

Disable the renderer, transitioning it to the Renderer.STATE_DISABLED state.

public voidenable(RendererConfiguration configuration, Format formats[], SampleStream stream, long positionUs, boolean joining, boolean mayRenderStartOfStream, long startPositionUs, long offsetUs, MediaSource.MediaPeriodId mediaPeriodId)

Enables the renderer to consume from the specified SampleStream.

public voidenableMayRenderStartOfStream()

Enables this renderer to render the start of the stream even if the state is not Renderer.STATE_STARTED yet.

public RendererCapabilitiesgetCapabilities()

Returns the capabilities of the renderer.

public longgetDurationToProgressUs(long positionUs, long elapsedRealtimeUs)

Returns minimum amount of playback clock time that must pass in order for the Renderer.render(long, long) call to make progress.

public MediaClockgetMediaClock()

If the renderer advances its own playback position then this method returns a corresponding MediaClock.

public java.lang.StringgetName()

Returns the name of this renderer, for logging and debugging purposes.

public longgetReadingPositionUs()

Returns the renderer time up to which the renderer has read samples, in microseconds, or C.TIME_END_OF_SOURCE if the renderer has read the current SampleStream to the end.

public intgetState()

Returns the current state of the renderer.

public SampleStreamgetStream()

Returns the SampleStream being consumed, or null if the renderer is disabled.

public intgetTrackType()

Returns the track type that the renderer handles.

public booleanhasReadStreamToEnd()

Returns whether the renderer has read the current SampleStream to the end.

public voidinit(int index, PlayerId playerId, Clock clock)

Initializes the renderer for playback with a player.

public booleanisCurrentStreamFinal()

Returns whether the current SampleStream will be the final one supplied before the renderer is next disabled or reset.

public booleanisEnded()

Whether the renderer is ready for the ExoPlayer instance to transition to Player.STATE_ENDED.

public booleanisReady()

Whether the renderer is able to immediately render media from the current position.

public voidmaybeThrowStreamError()

Throws an error that's preventing the renderer from reading from its SampleStream.

public voidrelease()

Releases the renderer.

public voidrender(long positionUs, long elapsedRealtimeUs)

Incrementally renders the SampleStream.

public voidreplaceStream(Format formats[], SampleStream stream, long startPositionUs, long offsetUs, MediaSource.MediaPeriodId mediaPeriodId)

Replaces the SampleStream from which samples will be consumed.

public voidreset()

Forces the renderer to give up any resources (e.g.

public voidresetPosition(long positionUs)

Signals to the renderer that a position discontinuity has occurred.

public voidsetCurrentStreamFinal()

Signals to the renderer that the current SampleStream will be the final one supplied before it is next disabled or reset.

public voidsetPlaybackSpeed(float currentPlaybackSpeed, float targetPlaybackSpeed)

Indicates the playback speed to this renderer.

public voidsetTimeline(Timeline timeline)

Sets the timeline that is currently being played.

public voidstart()

Starts the renderer, meaning that calls to Renderer.render(long, long) will cause media to be rendered.

public voidstop()

Stops the renderer, transitioning it to the Renderer.STATE_ENABLED state.

Fields

public static final long DEFAULT_DURATION_TO_PROGRESS_US

Default minimum duration that the playback clock must advance before Renderer.render(long, long) can make progress.

See also: Renderer.getDurationToProgressUs(long, long)

public static final int MSG_SET_VIDEO_OUTPUT

The type of a message that can be passed to a video renderer via ExoPlayer.createMessage(PlayerMessage.Target). The message payload is normally a , however some video renderers may accept other outputs (e.g., VideoDecoderOutputBufferRenderer).

If the receiving renderer does not support the payload type as an output, then it will clear any existing output that it has.

public static final int MSG_SET_VOLUME

A type of a message that can be passed to an audio renderer via ExoPlayer.createMessage(PlayerMessage.Target). The message payload should be a java.lang.Float with 0 being silence and 1 being unity gain.

public static final int MSG_SET_AUDIO_ATTRIBUTES

A type of a message that can be passed to an audio renderer via ExoPlayer.createMessage(PlayerMessage.Target). The message payload should be an AudioAttributes instance that will configure the underlying audio track. If not set, the default audio attributes will be used. They are suitable for general media playback.

Setting the audio attributes during playback may introduce a short gap in audio output as the audio track is recreated. A new audio session id will also be generated.

If tunneling is enabled by the track selector, the specified audio attributes will be ignored, but they will take effect if audio is later played without tunneling.

If the device is running a build before platform API version 21, audio attributes cannot be set directly on the underlying audio track. In this case, the usage will be mapped onto an equivalent stream type using Util.getStreamTypeForAudioUsage(int).

To get audio attributes that are equivalent to a legacy stream type, pass the stream type to Util.getAudioUsageForStreamType(int) and use the returned to build an audio attributes instance.

public static final int MSG_SET_SCALING_MODE

The type of a message that can be passed to a MediaCodec-based video renderer via ExoPlayer.createMessage(PlayerMessage.Target). The message payload should be one of the integer scaling modes in .

Note that the scaling mode only applies if the targeted by the renderer is owned by a .

public static final int MSG_SET_CHANGE_FRAME_RATE_STRATEGY

The type of a message that can be passed to a video renderer via ExoPlayer.createMessage(PlayerMessage.Target). The message payload should be one of the integer strategy constants in .

public static final int MSG_SET_AUX_EFFECT_INFO

A type of a message that can be passed to an audio renderer via ExoPlayer.createMessage(PlayerMessage.Target). The message payload should be an AuxEffectInfo instance representing an auxiliary audio effect for the underlying audio track.

public static final int MSG_SET_VIDEO_FRAME_METADATA_LISTENER

The type of a message that can be passed to a video renderer via ExoPlayer.createMessage(PlayerMessage.Target). The message payload should be a VideoFrameMetadataListener instance, or null.

public static final int MSG_SET_CAMERA_MOTION_LISTENER

The type of a message that can be passed to a camera motion renderer via ExoPlayer.createMessage(PlayerMessage.Target). The message payload should be a CameraMotionListener instance, or null.

public static final int MSG_SET_SKIP_SILENCE_ENABLED

The type of a message that can be passed to an audio renderer via ExoPlayer.createMessage(PlayerMessage.Target). The message payload should be a java.lang.Boolean instance telling whether to enable or disable skipping silences in the audio stream.

public static final int MSG_SET_AUDIO_SESSION_ID

The type of a message that can be passed to audio and video renderers via ExoPlayer.createMessage(PlayerMessage.Target). The message payload should be an java.lang.Integer instance representing the audio session ID that will be attached to the underlying audio track. Video renderers that support tunneling will use the audio session ID when tunneling is enabled.

public static final int MSG_SET_WAKEUP_LISTENER

The type of a message that can be passed to a Renderer via ExoPlayer.createMessage(PlayerMessage.Target), to inform the renderer that it can schedule waking up another component.

The message payload must be a Renderer.WakeupListener instance.

public static final int MSG_SET_PREFERRED_AUDIO_DEVICE

The type of a message that can be passed to audio renderers via ExoPlayer.createMessage(PlayerMessage.Target). The message payload should be an instance representing the preferred audio device, or null to restore the default.

public static final int MSG_SET_VIDEO_EFFECTS

The type of a message that can be passed to a video renderer. The message payload should be a java.util.List containing video effects.

public static final int MSG_SET_VIDEO_OUTPUT_RESOLUTION

The type of a message that can be passed to a video renderer to set the desired output resolution. The message payload should be a Size of the desired output width and height. Use this method only when playing with video effects.

public static final int MSG_SET_IMAGE_OUTPUT

The type of message that can be passed to an image renderer to set a desired image output. The message payload should be an ImageOutput, or null to clear a previously set image output.

public static final int MSG_SET_PRIORITY

The type of message that can be passed to a renderer to set its priority. The message payload should be an java.lang.Integer instance for the priority of the renderer. See C.PRIORITY_ constants for predefined values.

public static final int MSG_CUSTOM_BASE

Applications or extensions may define custom MSG_* constants that can be passed to renderers. These custom constants must be greater than or equal to this value.

public static final int STATE_DISABLED

The renderer is disabled. A renderer in this state will not proactively acquire resources that it requires for rendering (e.g., media decoders), but may continue to hold any that it already has. Renderer.reset() can be called to force the renderer to release such resources.

public static final int STATE_ENABLED

The renderer is enabled but not started. A renderer in this state may render media at the current position (e.g. an initial video frame), but the position will not advance. A renderer in this state will typically hold resources that it requires for rendering (e.g. media decoders).

public static final int STATE_STARTED

The renderer is started. Calls to Renderer.render(long, long) will cause media to be rendered.

Methods

public java.lang.String getName()

Returns the name of this renderer, for logging and debugging purposes. Should typically be the renderer's (un-obfuscated) class name.

Returns:

The name of this renderer.

public int getTrackType()

Returns the track type that the renderer handles.

Returns:

The .

See also: ExoPlayer.getRendererType(int)

public RendererCapabilities getCapabilities()

Returns the capabilities of the renderer.

Returns:

The capabilities of the renderer.

public void init(int index, PlayerId playerId, Clock clock)

Initializes the renderer for playback with a player.

Parameters:

index: The renderer index within the player.
playerId: The PlayerId of the player.
clock: The Clock.

public MediaClock getMediaClock()

If the renderer advances its own playback position then this method returns a corresponding MediaClock. If provided, the player will use the returned MediaClock as its source of time during playback. A player may have at most one renderer that returns a MediaClock from this method.

Returns:

The MediaClock tracking the playback position of the renderer, or null.

public int getState()

Returns the current state of the renderer.

Returns:

The current state. One of Renderer.STATE_DISABLED, Renderer.STATE_ENABLED and Renderer.STATE_STARTED.

public void enable(RendererConfiguration configuration, Format formats[], SampleStream stream, long positionUs, boolean joining, boolean mayRenderStartOfStream, long startPositionUs, long offsetUs, MediaSource.MediaPeriodId mediaPeriodId)

Enables the renderer to consume from the specified SampleStream.

This method may be called when the renderer is in the following states: Renderer.STATE_DISABLED.

Parameters:

configuration: The renderer configuration.
formats: The enabled formats.
stream: The SampleStream from which the renderer should consume.
positionUs: The player's current position.
joining: Whether this renderer is being enabled to join an ongoing playback.
mayRenderStartOfStream: Whether this renderer is allowed to render the start of the stream even if the state is not Renderer.STATE_STARTED yet.
startPositionUs: The start position of the stream in renderer time (microseconds).
offsetUs: The offset to be added to timestamps of buffers read from stream before they are rendered.
mediaPeriodId: The MediaSource.MediaPeriodId of the MediaPeriod producing the stream.

public void start()

Starts the renderer, meaning that calls to Renderer.render(long, long) will cause media to be rendered.

This method may be called when the renderer is in the following states: Renderer.STATE_ENABLED.

public void replaceStream(Format formats[], SampleStream stream, long startPositionUs, long offsetUs, MediaSource.MediaPeriodId mediaPeriodId)

Replaces the SampleStream from which samples will be consumed.

This method may be called when the renderer is in the following states: Renderer.STATE_ENABLED, Renderer.STATE_STARTED.

Parameters:

formats: The enabled formats.
stream: The SampleStream from which the renderer should consume.
startPositionUs: The start position of the new stream in renderer time (microseconds).
offsetUs: The offset to be added to timestamps of buffers read from stream before they are rendered.
mediaPeriodId: The MediaSource.MediaPeriodId of the MediaPeriod producing the stream.

public SampleStream getStream()

Returns the SampleStream being consumed, or null if the renderer is disabled.

public boolean hasReadStreamToEnd()

Returns whether the renderer has read the current SampleStream to the end.

This method may be called when the renderer is in the following states: Renderer.STATE_ENABLED, Renderer.STATE_STARTED.

public long getReadingPositionUs()

Returns the renderer time up to which the renderer has read samples, in microseconds, or C.TIME_END_OF_SOURCE if the renderer has read the current SampleStream to the end.

This method may be called when the renderer is in the following states: Renderer.STATE_ENABLED, Renderer.STATE_STARTED.

public long getDurationToProgressUs(long positionUs, long elapsedRealtimeUs)

Returns minimum amount of playback clock time that must pass in order for the Renderer.render(long, long) call to make progress.

The default return time is Renderer.DEFAULT_DURATION_TO_PROGRESS_US.

Parameters:

positionUs: The current render position in microseconds, measured at the start of the current iteration of the rendering loop.
elapsedRealtimeUs: in microseconds, measured at the start of the current iteration of the rendering loop.

Returns:

Minimum amount of playback clock time that must pass before renderer is able to make progress.

public void setCurrentStreamFinal()

Signals to the renderer that the current SampleStream will be the final one supplied before it is next disabled or reset.

This method may be called when the renderer is in the following states: Renderer.STATE_ENABLED, Renderer.STATE_STARTED.

public boolean isCurrentStreamFinal()

Returns whether the current SampleStream will be the final one supplied before the renderer is next disabled or reset.

public void maybeThrowStreamError()

Throws an error that's preventing the renderer from reading from its SampleStream. Does nothing if no such error exists.

This method may be called when the renderer is in the following states: Renderer.STATE_ENABLED, Renderer.STATE_STARTED.

public void resetPosition(long positionUs)

Signals to the renderer that a position discontinuity has occurred.

After a position discontinuity, the renderer's SampleStream is guaranteed to provide samples starting from a key frame.

This method may be called when the renderer is in the following states: Renderer.STATE_ENABLED, Renderer.STATE_STARTED.

Parameters:

positionUs: The new playback position in microseconds.

public void setPlaybackSpeed(float currentPlaybackSpeed, float targetPlaybackSpeed)

Indicates the playback speed to this renderer.

The default implementation is a no-op.

Parameters:

currentPlaybackSpeed: The factor by which playback is currently sped up.
targetPlaybackSpeed: The target factor by which playback should be sped up. This may be different from currentPlaybackSpeed, for example, if the speed is temporarily adjusted for live playback.

public void enableMayRenderStartOfStream()

Enables this renderer to render the start of the stream even if the state is not Renderer.STATE_STARTED yet.

This is used to update the value of mayRenderStartOfStream passed to Renderer.enable(RendererConfiguration, Format[], SampleStream, long, boolean, boolean, long, long, MediaSource.MediaPeriodId).

public void setTimeline(Timeline timeline)

Sets the timeline that is currently being played.

public void render(long positionUs, long elapsedRealtimeUs)

Incrementally renders the SampleStream.

If the renderer is in the Renderer.STATE_ENABLED state then each call to this method will do work toward being ready to render the SampleStream when the renderer is started. If the renderer is in the Renderer.STATE_STARTED state then calls to this method will render the SampleStream in sync with the specified media positions.

The renderer may also render the very start of the media at the current position (e.g. the first frame of a video stream) while still in the Renderer.STATE_ENABLED state, unless it's the initial start of the media after calling Renderer with mayRenderStartOfStream set to false.

This method should return quickly, and should not block if the renderer is unable to make useful progress.

This method may be called when the renderer is in the following states: Renderer.STATE_ENABLED, Renderer.STATE_STARTED.

Parameters:

positionUs: The current media time in microseconds, measured at the start of the current iteration of the rendering loop.
elapsedRealtimeUs: in microseconds, measured at the start of the current iteration of the rendering loop.

public boolean isReady()

Whether the renderer is able to immediately render media from the current position.

If the renderer is in the Renderer.STATE_STARTED state then returning true indicates that the renderer has everything that it needs to continue playback. Returning false indicates that the player should pause until the renderer is ready.

If the renderer is in the Renderer.STATE_ENABLED state then returning true indicates that the renderer is ready for playback to be started. Returning false indicates that it is not.

This method may be called when the renderer is in the following states: Renderer.STATE_ENABLED, Renderer.STATE_STARTED.

Returns:

Whether the renderer is ready to render media.

public boolean isEnded()

Whether the renderer is ready for the ExoPlayer instance to transition to Player.STATE_ENDED. The player will make this transition as soon as true is returned by all of its renderers.

This method may be called when the renderer is in the following states: Renderer.STATE_ENABLED, Renderer.STATE_STARTED.

Returns:

Whether the renderer is ready for the player to transition to the ended state.

public void stop()

Stops the renderer, transitioning it to the Renderer.STATE_ENABLED state.

This method may be called when the renderer is in the following states: Renderer.STATE_STARTED.

public void disable()

Disable the renderer, transitioning it to the Renderer.STATE_DISABLED state.

This method may be called when the renderer is in the following states: Renderer.STATE_ENABLED.

public void reset()

Forces the renderer to give up any resources (e.g. media decoders) that it may be holding. If the renderer is not holding any resources, the call is a no-op.

This method may be called when the renderer is in the following states: Renderer.STATE_DISABLED.

public void release()

Releases the renderer.

The renderer must not be used after calling this method.

Source

/*
 * Copyright (C) 2016 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package androidx.media3.exoplayer;

import static java.lang.annotation.ElementType.TYPE_USE;

import android.media.MediaCodec;
import android.view.Surface;
import androidx.annotation.IntDef;
import androidx.annotation.Nullable;
import androidx.media3.common.AudioAttributes;
import androidx.media3.common.AuxEffectInfo;
import androidx.media3.common.C;
import androidx.media3.common.Effect;
import androidx.media3.common.Format;
import androidx.media3.common.Player;
import androidx.media3.common.Timeline;
import androidx.media3.common.util.Clock;
import androidx.media3.common.util.Size;
import androidx.media3.common.util.UnstableApi;
import androidx.media3.common.util.Util;
import androidx.media3.exoplayer.analytics.PlayerId;
import androidx.media3.exoplayer.image.ImageOutput;
import androidx.media3.exoplayer.source.MediaPeriod;
import androidx.media3.exoplayer.source.MediaSource.MediaPeriodId;
import androidx.media3.exoplayer.source.SampleStream;
import androidx.media3.exoplayer.video.VideoDecoderOutputBufferRenderer;
import androidx.media3.exoplayer.video.VideoFrameMetadataListener;
import androidx.media3.exoplayer.video.spherical.CameraMotionListener;
import java.io.IOException;
import java.lang.annotation.Documented;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.util.List;

/**
 * Renders media read from a {@link SampleStream}.
 *
 * <p>Internally, a renderer's lifecycle is managed by the owning {@link ExoPlayer}. The renderer is
 * transitioned through various states as the overall playback state and enabled tracks change. The
 * valid state transitions are shown below, annotated with the methods that are called during each
 * transition.
 *
 * <p style="align:center"><img
 * src="https://developer.android.com/static/images/reference/androidx/media3/exoplayer/renderer-states.svg"
 * alt="Renderer state transitions">
 *
 * <h2>Format support</h2>
 *
 * The player will select a renderer based on the {@link RendererCapabilities} returned from {@link
 * #getCapabilities()}. If the capabilities indicate support for a {@link Format}, the renderer is
 * expected to handle {@link SampleStream} instances containing samples of this {@link Format}.
 *
 * <h2>Resource management</h2>
 *
 * <p>Renderers should acquire resources like codecs when entering {@link #STATE_ENABLED} for the
 * first time. As the renderer may transition quickly to and from {@link #STATE_DISABLED}, it is
 * recommended to hold onto resources even when entering {@link #STATE_DISABLED}. The player will
 * explicitly call {@link #reset()} if the renderer is no longer needed, at which point any acquired
 * limited resources should be released.
 *
 * <h2>Configuration changes</h2>
 *
 * <p>As renderers are created once in the lifetime of a player, they may need to be re-configured
 * later based on user settings or other environmental changes. This is generally done by handling
 * {@linkplain PlayerMessage player messages} in {@link #handleMessage}. There are many predefined
 * common reconfigurations in {@link MessageType}, but custom renderers can add their own handling
 * as needed.
 *
 * <h2>Reading and rendering samples</h2>
 *
 * <p>The renderer receives a {@link SampleStream} to read from when {@linkplain #enable enabled}.
 * When seamlessly transitioning from one item to another, the renderer may get new {@link
 * SampleStream} instances via {@link #replaceStream}. Note that {@link #replaceStream} may be
 * called as soon as the {@linkplain C#BUFFER_FLAG_END_OF_STREAM end-of-stream signal} has been read
 * from the current {@link SampleStream} to allow reading new samples as early as possible. At this
 * point, the renderer may still be processing samples from the previous stream(s). Once the current
 * stream has been {@linkplain #setCurrentStreamFinal() marked as final}, no further calls to {@link
 * #replaceStream} are allowed to happen without first {@link #disable disabling} the renderer
 * again.
 *
 * <p>The player will regularly call {@link #render} to let the renderer make progress. Once the
 * renderer has prepared its internal pipeline to handle continuous playback progress, it should
 * report itself as {@link #isReady()}. The player will only transition the renderer to {@link
 * #STATE_STARTED} if it reports itself as ready. If the renderer is blocked from making progress,
 * it should return {@code false} from {@link #isReady()}, which will result in a {@link #stop()}
 * operation back to {@link #STATE_ENABLED}.
 *
 * <p>As long as it is in {@link #STATE_STARTED}, the renderer is expected to actively output the
 * data it is processing in line with the current playback position passed to {@link #render}. The
 * only exception is the very first sample (for example the first video frame), that is allowed to
 * be output in {@link #STATE_ENABLED} if the {@code mayRenderStartOfStream} flag was set in {@link
 * #enable} or later set via {@link #enableMayRenderStartOfStream()}.
 *
 * <p>Once the renderer finished all processing it needs to do (that is, no further call to {@link
 * #render} is needed) and the current stream is {@linkplain #isCurrentStreamFinal() final}, it
 * should report itself as {@link #isEnded()}.
 *
 * <h2>Timestamps and offsets</h2>
 *
 * <p>The renderer deals with potentially multiple consecutive input streams and has to handle
 * position updates and stream transitions. This means there are multiple types of timestamps and
 * offsets relevant in the context of this class:
 *
 * <ul>
 *   <li><b>{@link SampleStream} timestamp</b>: The timestamp associated with each sample read from
 *       a {@link SampleStream}. This corresponds to the time in the {@link Timeline.Period} this
 *       stream belongs to. The current playback context can be obtained by using the {@link
 *       #setTimeline Timeline} and the {@link MediaPeriodId} provided together with each {@link
 *       SampleStream}.
 *   <li><b>Renderer timestamp</b>: The timestamp of the overall playback. This is a continuously
 *       increasing value across all input sample streams and what it passed to {@link #render} as
 *       the current {@code positionUs}.
 *   <li><b>Stream offset</b>: The constant offset between the current <i>{@link SampleStream}
 *       timestamps</i> and the <i>renderer timestamp</i>. This value is provided when setting a new
 *       stream in {@link #enable} or {@link #replaceStream}.
 *   <li><b>Stream start position</b>: The <i>renderer timestamp</i> at which the current {@link
 *       SampleStream} first starts playing. This value is provided when setting a new stream in
 *       {@link #enable} or {@link #replaceStream}. Note that it may be different from the <i>Stream
 *       offset</i> as streams can start at non-zero <i>{@link SampleStream} timestamps</i>.
 *   <li><b>Reset position</b>: The <i>Renderer timestamp</i> at which continuous playback last
 *       started. This is either the <i>stream start position</i> provided in {@link #enable}, or
 *       the position set in any subsequent {@link #resetPosition} call. Note that this value is not
 *       changed when playback transitions seamlessly to a new stream after calling {@link
 *       #replaceStream}. After any position reset, the samples read next are those needed to start
 *       playback at the intended <i>reset position</i>. In some cases, the renderer will encounter
 *       output data before the intended <i>reset position</i> (for example video frames starting
 *       from the previous keyframe). In these cases, the renderer should drop data internally and
 *       only start producing output at the intended <i>reset position</i>.
 * </ul>
 */
@UnstableApi
public interface Renderer extends PlayerMessage.Target {

  /**
   * Default minimum duration that the playback clock must advance before {@link #render} can make
   * progress.
   *
   * @see #getDurationToProgressUs
   */
  long DEFAULT_DURATION_TO_PROGRESS_US = 10_000L;

  /**
   * Some renderers can signal when {@link #render(long, long)} should be called.
   *
   * <p>That allows the player to sleep until the next wakeup, instead of calling {@link
   * #render(long, long)} in a tight loop. The aim of this interrupt based scheduling is to save
   * power.
   */
  interface WakeupListener {

    /**
     * The renderer no longer needs to render until the next wakeup.
     *
     * <p>Must be called from the thread ExoPlayer invokes the renderer from.
     */
    void onSleep();

    /**
     * The renderer needs to render some frames. The client should call {@link #render(long, long)}
     * at its earliest convenience.
     *
     * <p>Can be called from any thread.
     */
    void onWakeup();
  }

  /**
   * Represents a type of message that can be passed to a renderer. May be one of {@link
   * #MSG_SET_VIDEO_OUTPUT}, {@link #MSG_SET_VOLUME}, {@link #MSG_SET_AUDIO_ATTRIBUTES}, {@link
   * #MSG_SET_SCALING_MODE}, {@link #MSG_SET_CHANGE_FRAME_RATE_STRATEGY}, {@link
   * #MSG_SET_AUX_EFFECT_INFO}, {@link #MSG_SET_VIDEO_FRAME_METADATA_LISTENER}, {@link
   * #MSG_SET_CAMERA_MOTION_LISTENER}, {@link #MSG_SET_SKIP_SILENCE_ENABLED}, {@link
   * #MSG_SET_AUDIO_SESSION_ID}, {@link #MSG_SET_WAKEUP_LISTENER}, {@link #MSG_SET_VIDEO_EFFECTS},
   * {@link #MSG_SET_VIDEO_OUTPUT_RESOLUTION} or {@link #MSG_SET_IMAGE_OUTPUT}. May also be an
   * app-defined value (see {@link #MSG_CUSTOM_BASE}).
   */
  @Documented
  @Retention(RetentionPolicy.SOURCE)
  @Target(TYPE_USE)
  @IntDef(
      open = true,
      value = {
        MSG_SET_VIDEO_OUTPUT,
        MSG_SET_VOLUME,
        MSG_SET_AUDIO_ATTRIBUTES,
        MSG_SET_SCALING_MODE,
        MSG_SET_CHANGE_FRAME_RATE_STRATEGY,
        MSG_SET_AUX_EFFECT_INFO,
        MSG_SET_VIDEO_FRAME_METADATA_LISTENER,
        MSG_SET_CAMERA_MOTION_LISTENER,
        MSG_SET_SKIP_SILENCE_ENABLED,
        MSG_SET_AUDIO_SESSION_ID,
        MSG_SET_WAKEUP_LISTENER,
        MSG_SET_VIDEO_EFFECTS,
        MSG_SET_VIDEO_OUTPUT_RESOLUTION,
        MSG_SET_IMAGE_OUTPUT,
        MSG_SET_PRIORITY
      })
  public @interface MessageType {}

  /**
   * The type of a message that can be passed to a video renderer via {@link
   * ExoPlayer#createMessage(PlayerMessage.Target)}. The message payload is normally a {@link
   * Surface}, however some video renderers may accept other outputs (e.g., {@link
   * VideoDecoderOutputBufferRenderer}).
   *
   * <p>If the receiving renderer does not support the payload type as an output, then it will clear
   * any existing output that it has.
   */
  int MSG_SET_VIDEO_OUTPUT = 1;

  /**
   * A type of a message that can be passed to an audio renderer via {@link
   * ExoPlayer#createMessage(PlayerMessage.Target)}. The message payload should be a {@link Float}
   * with 0 being silence and 1 being unity gain.
   */
  int MSG_SET_VOLUME = 2;

  /**
   * A type of a message that can be passed to an audio renderer via {@link
   * ExoPlayer#createMessage(PlayerMessage.Target)}. The message payload should be an {@link
   * AudioAttributes} instance that will configure the underlying audio track. If not set, the
   * default audio attributes will be used. They are suitable for general media playback.
   *
   * <p>Setting the audio attributes during playback may introduce a short gap in audio output as
   * the audio track is recreated. A new audio session id will also be generated.
   *
   * <p>If tunneling is enabled by the track selector, the specified audio attributes will be
   * ignored, but they will take effect if audio is later played without tunneling.
   *
   * <p>If the device is running a build before platform API version 21, audio attributes cannot be
   * set directly on the underlying audio track. In this case, the usage will be mapped onto an
   * equivalent stream type using {@link Util#getStreamTypeForAudioUsage(int)}.
   *
   * <p>To get audio attributes that are equivalent to a legacy stream type, pass the stream type to
   * {@link Util#getAudioUsageForStreamType(int)} and use the returned {@link C.AudioUsage} to build
   * an audio attributes instance.
   */
  int MSG_SET_AUDIO_ATTRIBUTES = 3;

  /**
   * The type of a message that can be passed to a {@link MediaCodec}-based video renderer via
   * {@link ExoPlayer#createMessage(PlayerMessage.Target)}. The message payload should be one of the
   * integer scaling modes in {@link C.VideoScalingMode}.
   *
   * <p>Note that the scaling mode only applies if the {@link Surface} targeted by the renderer is
   * owned by a {@link android.view.SurfaceView}.
   */
  int MSG_SET_SCALING_MODE = 4;

  /**
   * The type of a message that can be passed to a video renderer via {@link
   * ExoPlayer#createMessage(PlayerMessage.Target)}. The message payload should be one of the
   * integer strategy constants in {@link C.VideoChangeFrameRateStrategy}.
   */
  int MSG_SET_CHANGE_FRAME_RATE_STRATEGY = 5;

  /**
   * A type of a message that can be passed to an audio renderer via {@link
   * ExoPlayer#createMessage(PlayerMessage.Target)}. The message payload should be an {@link
   * AuxEffectInfo} instance representing an auxiliary audio effect for the underlying audio track.
   */
  int MSG_SET_AUX_EFFECT_INFO = 6;

  /**
   * The type of a message that can be passed to a video renderer via {@link
   * ExoPlayer#createMessage(PlayerMessage.Target)}. The message payload should be a {@link
   * VideoFrameMetadataListener} instance, or null.
   */
  int MSG_SET_VIDEO_FRAME_METADATA_LISTENER = 7;

  /**
   * The type of a message that can be passed to a camera motion renderer via {@link
   * ExoPlayer#createMessage(PlayerMessage.Target)}. The message payload should be a {@link
   * CameraMotionListener} instance, or null.
   */
  int MSG_SET_CAMERA_MOTION_LISTENER = 8;

  /**
   * The type of a message that can be passed to an audio renderer via {@link
   * ExoPlayer#createMessage(PlayerMessage.Target)}. The message payload should be a {@link Boolean}
   * instance telling whether to enable or disable skipping silences in the audio stream.
   */
  int MSG_SET_SKIP_SILENCE_ENABLED = 9;

  /**
   * The type of a message that can be passed to audio and video renderers via {@link
   * ExoPlayer#createMessage(PlayerMessage.Target)}. The message payload should be an {@link
   * Integer} instance representing the audio session ID that will be attached to the underlying
   * audio track. Video renderers that support tunneling will use the audio session ID when
   * tunneling is enabled.
   */
  int MSG_SET_AUDIO_SESSION_ID = 10;

  /**
   * The type of a message that can be passed to a {@link Renderer} via {@link
   * ExoPlayer#createMessage(PlayerMessage.Target)}, to inform the renderer that it can schedule
   * waking up another component.
   *
   * <p>The message payload must be a {@link WakeupListener} instance.
   */
  int MSG_SET_WAKEUP_LISTENER = 11;

  /**
   * The type of a message that can be passed to audio renderers via {@link
   * ExoPlayer#createMessage(PlayerMessage.Target)}. The message payload should be an {@link
   * android.media.AudioDeviceInfo} instance representing the preferred audio device, or null to
   * restore the default.
   */
  int MSG_SET_PREFERRED_AUDIO_DEVICE = 12;

  /**
   * The type of a message that can be passed to a video renderer. The message payload should be a
   * {@link List} containing {@linkplain Effect video effects}.
   */
  int MSG_SET_VIDEO_EFFECTS = 13;

  /**
   * The type of a message that can be passed to a video renderer to set the desired output
   * resolution. The message payload should be a {@link Size} of the desired output width and
   * height. Use this method only when playing with video {@linkplain Effect effects}.
   */
  int MSG_SET_VIDEO_OUTPUT_RESOLUTION = 14;

  /**
   * The type of message that can be passed to an image renderer to set a desired image output. The
   * message payload should be an {@link ImageOutput}, or null to clear a previously set image
   * output.
   */
  int MSG_SET_IMAGE_OUTPUT = 15;

  /**
   * The type of message that can be passed to a renderer to set its priority. The message payload
   * should be an {@link Integer} instance for the priority of the renderer. See {@code C.PRIORITY_}
   * constants for predefined values.
   */
  int MSG_SET_PRIORITY = 16;

  /**
   * Applications or extensions may define custom {@code MSG_*} constants that can be passed to
   * renderers. These custom constants must be greater than or equal to this value.
   */
  int MSG_CUSTOM_BASE = 10000;

  /**
   * The renderer states. One of {@link #STATE_DISABLED}, {@link #STATE_ENABLED} or {@link
   * #STATE_STARTED}.
   */
  @Documented
  @Retention(RetentionPolicy.SOURCE)
  @Target(TYPE_USE)
  @IntDef({STATE_DISABLED, STATE_ENABLED, STATE_STARTED})
  @interface State {}

  /**
   * The renderer is disabled. A renderer in this state will not proactively acquire resources that
   * it requires for rendering (e.g., media decoders), but may continue to hold any that it already
   * has. {@link #reset()} can be called to force the renderer to release such resources.
   */
  int STATE_DISABLED = 0;

  /**
   * The renderer is enabled but not started. A renderer in this state may render media at the
   * current position (e.g. an initial video frame), but the position will not advance. A renderer
   * in this state will typically hold resources that it requires for rendering (e.g. media
   * decoders).
   */
  int STATE_ENABLED = 1;

  /**
   * The renderer is started. Calls to {@link #render(long, long)} will cause media to be rendered.
   */
  int STATE_STARTED = 2;

  /**
   * Returns the name of this renderer, for logging and debugging purposes. Should typically be the
   * renderer's (un-obfuscated) class name.
   *
   * @return The name of this renderer.
   */
  String getName();

  /**
   * Returns the track type that the renderer handles.
   *
   * @see ExoPlayer#getRendererType(int)
   * @return The {@link C.TrackType track type}.
   */
  @C.TrackType
  int getTrackType();

  /**
   * Returns the capabilities of the renderer.
   *
   * @return The capabilities of the renderer.
   */
  RendererCapabilities getCapabilities();

  /**
   * Initializes the renderer for playback with a player.
   *
   * @param index The renderer index within the player.
   * @param playerId The {@link PlayerId} of the player.
   * @param clock The {@link Clock}.
   */
  void init(int index, PlayerId playerId, Clock clock);

  /**
   * If the renderer advances its own playback position then this method returns a corresponding
   * {@link MediaClock}. If provided, the player will use the returned {@link MediaClock} as its
   * source of time during playback. A player may have at most one renderer that returns a {@link
   * MediaClock} from this method.
   *
   * @return The {@link MediaClock} tracking the playback position of the renderer, or null.
   */
  @Nullable
  MediaClock getMediaClock();

  /**
   * Returns the current state of the renderer.
   *
   * @return The current state. One of {@link #STATE_DISABLED}, {@link #STATE_ENABLED} and {@link
   *     #STATE_STARTED}.
   */
  @State
  int getState();

  /**
   * Enables the renderer to consume from the specified {@link SampleStream}.
   *
   * <p>This method may be called when the renderer is in the following states: {@link
   * #STATE_DISABLED}.
   *
   * @param configuration The renderer configuration.
   * @param formats The enabled formats.
   * @param stream The {@link SampleStream} from which the renderer should consume.
   * @param positionUs The player's current position.
   * @param joining Whether this renderer is being enabled to join an ongoing playback.
   * @param mayRenderStartOfStream Whether this renderer is allowed to render the start of the
   *     stream even if the state is not {@link #STATE_STARTED} yet.
   * @param startPositionUs The start position of the stream in renderer time (microseconds).
   * @param offsetUs The offset to be added to timestamps of buffers read from {@code stream} before
   *     they are rendered.
   * @param mediaPeriodId The {@link MediaPeriodId} of the {@link MediaPeriod} producing the {@code
   *     stream}.
   * @throws ExoPlaybackException If an error occurs.
   */
  void enable(
      RendererConfiguration configuration,
      Format[] formats,
      SampleStream stream,
      long positionUs,
      boolean joining,
      boolean mayRenderStartOfStream,
      long startPositionUs,
      long offsetUs,
      MediaPeriodId mediaPeriodId)
      throws ExoPlaybackException;

  /**
   * Starts the renderer, meaning that calls to {@link #render(long, long)} will cause media to be
   * rendered.
   *
   * <p>This method may be called when the renderer is in the following states: {@link
   * #STATE_ENABLED}.
   *
   * @throws ExoPlaybackException If an error occurs.
   */
  void start() throws ExoPlaybackException;

  /**
   * Replaces the {@link SampleStream} from which samples will be consumed.
   *
   * <p>This method may be called when the renderer is in the following states: {@link
   * #STATE_ENABLED}, {@link #STATE_STARTED}.
   *
   * @param formats The enabled formats.
   * @param stream The {@link SampleStream} from which the renderer should consume.
   * @param startPositionUs The start position of the new stream in renderer time (microseconds).
   * @param offsetUs The offset to be added to timestamps of buffers read from {@code stream} before
   *     they are rendered.
   * @param mediaPeriodId The {@link MediaPeriodId} of the {@link MediaPeriod} producing the {@code
   *     stream}.
   * @throws ExoPlaybackException If an error occurs.
   */
  void replaceStream(
      Format[] formats,
      SampleStream stream,
      long startPositionUs,
      long offsetUs,
      MediaPeriodId mediaPeriodId)
      throws ExoPlaybackException;

  /** Returns the {@link SampleStream} being consumed, or null if the renderer is disabled. */
  @Nullable
  SampleStream getStream();

  /**
   * Returns whether the renderer has read the current {@link SampleStream} to the end.
   *
   * <p>This method may be called when the renderer is in the following states: {@link
   * #STATE_ENABLED}, {@link #STATE_STARTED}.
   */
  boolean hasReadStreamToEnd();

  /**
   * Returns the renderer time up to which the renderer has read samples, in microseconds, or {@link
   * C#TIME_END_OF_SOURCE} if the renderer has read the current {@link SampleStream} to the end.
   *
   * <p>This method may be called when the renderer is in the following states: {@link
   * #STATE_ENABLED}, {@link #STATE_STARTED}.
   */
  long getReadingPositionUs();

  /**
   * Returns minimum amount of playback clock time that must pass in order for the {@link #render}
   * call to make progress.
   *
   * <p>The default return time is {@link #DEFAULT_DURATION_TO_PROGRESS_US}.
   *
   * @param positionUs The current render position in microseconds, measured at the start of the
   *     current iteration of the rendering loop.
   * @param elapsedRealtimeUs {@link android.os.SystemClock#elapsedRealtime()} in microseconds,
   *     measured at the start of the current iteration of the rendering loop.
   * @return Minimum amount of playback clock time that must pass before renderer is able to make
   *     progress.
   */
  default long getDurationToProgressUs(long positionUs, long elapsedRealtimeUs) {
    return DEFAULT_DURATION_TO_PROGRESS_US;
  }

  /**
   * Signals to the renderer that the current {@link SampleStream} will be the final one supplied
   * before it is next disabled or reset.
   *
   * <p>This method may be called when the renderer is in the following states: {@link
   * #STATE_ENABLED}, {@link #STATE_STARTED}.
   */
  void setCurrentStreamFinal();

  /**
   * Returns whether the current {@link SampleStream} will be the final one supplied before the
   * renderer is next disabled or reset.
   */
  boolean isCurrentStreamFinal();

  /**
   * Throws an error that's preventing the renderer from reading from its {@link SampleStream}. Does
   * nothing if no such error exists.
   *
   * <p>This method may be called when the renderer is in the following states: {@link
   * #STATE_ENABLED}, {@link #STATE_STARTED}.
   *
   * @throws IOException An error that's preventing the renderer from making progress or buffering
   *     more data.
   */
  void maybeThrowStreamError() throws IOException;

  /**
   * Signals to the renderer that a position discontinuity has occurred.
   *
   * <p>After a position discontinuity, the renderer's {@link SampleStream} is guaranteed to provide
   * samples starting from a key frame.
   *
   * <p>This method may be called when the renderer is in the following states: {@link
   * #STATE_ENABLED}, {@link #STATE_STARTED}.
   *
   * @param positionUs The new playback position in microseconds.
   * @throws ExoPlaybackException If an error occurs handling the reset.
   */
  void resetPosition(long positionUs) throws ExoPlaybackException;

  /**
   * Indicates the playback speed to this renderer.
   *
   * <p>The default implementation is a no-op.
   *
   * @param currentPlaybackSpeed The factor by which playback is currently sped up.
   * @param targetPlaybackSpeed The target factor by which playback should be sped up. This may be
   *     different from {@code currentPlaybackSpeed}, for example, if the speed is temporarily
   *     adjusted for live playback.
   * @throws ExoPlaybackException If an error occurs handling the playback speed.
   */
  default void setPlaybackSpeed(float currentPlaybackSpeed, float targetPlaybackSpeed)
      throws ExoPlaybackException {}

  /**
   * Enables this renderer to render the start of the stream even if the state is not {@link
   * #STATE_STARTED} yet.
   *
   * <p>This is used to update the value of {@code mayRenderStartOfStream} passed to {@link
   * #enable}.
   */
  default void enableMayRenderStartOfStream() {}

  /** Sets the timeline that is currently being played. */
  void setTimeline(Timeline timeline);

  /**
   * Incrementally renders the {@link SampleStream}.
   *
   * <p>If the renderer is in the {@link #STATE_ENABLED} state then each call to this method will do
   * work toward being ready to render the {@link SampleStream} when the renderer is started. If the
   * renderer is in the {@link #STATE_STARTED} state then calls to this method will render the
   * {@link SampleStream} in sync with the specified media positions.
   *
   * <p>The renderer may also render the very start of the media at the current position (e.g. the
   * first frame of a video stream) while still in the {@link #STATE_ENABLED} state, unless it's the
   * initial start of the media after calling {@link #enable(RendererConfiguration, Format[],
   * SampleStream, long, boolean, boolean, long, long, MediaPeriodId)} with {@code
   * mayRenderStartOfStream} set to {@code false}.
   *
   * <p>This method should return quickly, and should not block if the renderer is unable to make
   * useful progress.
   *
   * <p>This method may be called when the renderer is in the following states: {@link
   * #STATE_ENABLED}, {@link #STATE_STARTED}.
   *
   * @param positionUs The current media time in microseconds, measured at the start of the current
   *     iteration of the rendering loop.
   * @param elapsedRealtimeUs {@link android.os.SystemClock#elapsedRealtime()} in microseconds,
   *     measured at the start of the current iteration of the rendering loop.
   * @throws ExoPlaybackException If an error occurs.
   */
  void render(long positionUs, long elapsedRealtimeUs) throws ExoPlaybackException;

  /**
   * Whether the renderer is able to immediately render media from the current position.
   *
   * <p>If the renderer is in the {@link #STATE_STARTED} state then returning true indicates that
   * the renderer has everything that it needs to continue playback. Returning false indicates that
   * the player should pause until the renderer is ready.
   *
   * <p>If the renderer is in the {@link #STATE_ENABLED} state then returning true indicates that
   * the renderer is ready for playback to be started. Returning false indicates that it is not.
   *
   * <p>This method may be called when the renderer is in the following states: {@link
   * #STATE_ENABLED}, {@link #STATE_STARTED}.
   *
   * @return Whether the renderer is ready to render media.
   */
  boolean isReady();

  /**
   * Whether the renderer is ready for the {@link ExoPlayer} instance to transition to {@link
   * Player#STATE_ENDED}. The player will make this transition as soon as {@code true} is returned
   * by all of its renderers.
   *
   * <p>This method may be called when the renderer is in the following states: {@link
   * #STATE_ENABLED}, {@link #STATE_STARTED}.
   *
   * @return Whether the renderer is ready for the player to transition to the ended state.
   */
  boolean isEnded();

  /**
   * Stops the renderer, transitioning it to the {@link #STATE_ENABLED} state.
   *
   * <p>This method may be called when the renderer is in the following states: {@link
   * #STATE_STARTED}.
   */
  void stop();

  /**
   * Disable the renderer, transitioning it to the {@link #STATE_DISABLED} state.
   *
   * <p>This method may be called when the renderer is in the following states: {@link
   * #STATE_ENABLED}.
   */
  void disable();

  /**
   * Forces the renderer to give up any resources (e.g. media decoders) that it may be holding. If
   * the renderer is not holding any resources, the call is a no-op.
   *
   * <p>This method may be called when the renderer is in the following states: {@link
   * #STATE_DISABLED}.
   */
  void reset();

  /**
   * Releases the renderer.
   *
   * <p>The renderer must not be used after calling this method.
   */
  default void release() {}
}