public interface

FloatLayout

 androidx.constraintlayout.motion.widget.FloatLayout

Subclasses:

MotionLabel

Gradle dependencies

compile group: 'androidx.constraintlayout', name: 'constraintlayout', version: '2.2.0-alpha01'

  • groupId: androidx.constraintlayout
  • artifactId: constraintlayout
  • version: 2.2.0-alpha01

Artifact androidx.constraintlayout:constraintlayout:2.2.0-alpha01 it located at Google repository (https://maven.google.com/)

Androidx artifact mapping:

androidx.constraintlayout:constraintlayout com.android.support.constraint:constraint-layout

Overview

Add support to views that do floating point layout. This can be useful to allow objects within the view to animate smoothly

Summary

Methods
public voidlayout(float lf, float tf, float rf, float bf)

To convert to regular layout l = (int)(0.5f + lf); You are expected to do your own measure if you need it.

Methods

public void layout(float lf, float tf, float rf, float bf)

To convert to regular layout l = (int)(0.5f + lf); You are expected to do your own measure if you need it. This will be called only during animation.

Source

/*
 * Copyright (C) 2020 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package androidx.constraintlayout.motion.widget;

/**
 * Add support to views that do floating point layout.
 * This can be useful to allow objects within the view to animate smoothly
 */
public interface FloatLayout {
    /**
     * To convert to regular layout
     * l = (int)(0.5f + lf);
     * You are expected to do your own measure if you need it.
     * This will be called only during animation.
     */
    void layout(float lf, float tf, float rf, float bf);
}