public final class

Palette

extends java.lang.Object

 java.lang.Object

↳androidx.palette.graphics.Palette

Gradle dependencies

compile group: 'androidx.palette', name: 'palette', version: '1.0.0'

  • groupId: androidx.palette
  • artifactId: palette
  • version: 1.0.0

Artifact androidx.palette:palette:1.0.0 it located at Google repository (https://maven.google.com/)

Androidx artifact mapping:

androidx.palette:palette com.android.support:palette-v7

Androidx class mapping:

androidx.palette.graphics.Palette android.support.v7.graphics.Palette

Overview

A helper class to extract prominent colors from an image.

A number of colors with different profiles are extracted from the image:

  • Vibrant
  • Vibrant Dark
  • Vibrant Light
  • Muted
  • Muted Dark
  • Muted Light
These can be retrieved from the appropriate getter method.

Instances are created with a Palette.Builder which supports several options to tweak the generated Palette. See that class' documentation for more information.

Generation should always be completed on a background thread, ideally the one in which you load your image on. Palette.Builder supports both synchronous and asynchronous generation:

 // Synchronous
 Palette p = Palette.from(bitmap).generate();

 // Asynchronous
 Palette.from(bitmap).generate(new PaletteAsyncListener() {
     public void onGenerated(Palette p) {
         // Use generated instance
     }
 });
 

Summary

Methods
public static Palette.Builderfrom(Bitmap bitmap)

Start generating a Palette with the returned Palette.Builder instance.

public static Palettegenerate(Bitmap bitmap)

public static Palettegenerate(Bitmap bitmap, int numColors)

public static <any>generateAsync(Bitmap bitmap, int numColors, Palette.PaletteAsyncListener listener)

public static <any>generateAsync(Bitmap bitmap, Palette.PaletteAsyncListener listener)

public intgetColorForTarget(Target target, int defaultColor)

Returns the selected color for the given target from the palette as an RGB packed int.

public intgetDarkMutedColor(int defaultColor)

Returns a muted and dark color from the palette as an RGB packed int.

public Palette.SwatchgetDarkMutedSwatch()

Returns a muted and dark swatch from the palette.

public intgetDarkVibrantColor(int defaultColor)

Returns a dark and vibrant color from the palette as an RGB packed int.

public Palette.SwatchgetDarkVibrantSwatch()

Returns a dark and vibrant swatch from the palette.

public intgetDominantColor(int defaultColor)

Returns the color of the dominant swatch from the palette, as an RGB packed int.

public Palette.SwatchgetDominantSwatch()

Returns the dominant swatch from the palette.

public intgetLightMutedColor(int defaultColor)

Returns a muted and light color from the palette as an RGB packed int.

public Palette.SwatchgetLightMutedSwatch()

Returns a muted and light swatch from the palette.

public intgetLightVibrantColor(int defaultColor)

Returns a light and vibrant color from the palette as an RGB packed int.

public Palette.SwatchgetLightVibrantSwatch()

Returns a light and vibrant swatch from the palette.

public intgetMutedColor(int defaultColor)

Returns a muted color from the palette as an RGB packed int.

public Palette.SwatchgetMutedSwatch()

Returns a muted swatch from the palette.

public java.util.List<Palette.Swatch>getSwatches()

Returns all of the swatches which make up the palette.

public Palette.SwatchgetSwatchForTarget(Target target)

Returns the selected swatch for the given target from the palette, or null if one could not be found.

public java.util.List<Target>getTargets()

Returns the targets used to generate this palette.

public intgetVibrantColor(int defaultColor)

Returns the most vibrant color in the palette as an RGB packed int.

public Palette.SwatchgetVibrantSwatch()

Returns the most vibrant swatch in the palette.

from java.lang.Objectclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Methods

public static Palette.Builder from(Bitmap bitmap)

Start generating a Palette with the returned Palette.Builder instance.

public static Palette generate(Bitmap bitmap)

Deprecated: Use Palette.Builder to generate the Palette.

public static Palette generate(Bitmap bitmap, int numColors)

Deprecated: Use Palette.Builder to generate the Palette.

public static <any> generateAsync(Bitmap bitmap, Palette.PaletteAsyncListener listener)

Deprecated: Use Palette.Builder to generate the Palette.

public static <any> generateAsync(Bitmap bitmap, int numColors, Palette.PaletteAsyncListener listener)

Deprecated: Use Palette.Builder to generate the Palette.

public java.util.List<Palette.Swatch> getSwatches()

Returns all of the swatches which make up the palette.

public java.util.List<Target> getTargets()

Returns the targets used to generate this palette.

public Palette.Swatch getVibrantSwatch()

Returns the most vibrant swatch in the palette. Might be null.

See also: Target.VIBRANT

public Palette.Swatch getLightVibrantSwatch()

Returns a light and vibrant swatch from the palette. Might be null.

See also: Target.LIGHT_VIBRANT

public Palette.Swatch getDarkVibrantSwatch()

Returns a dark and vibrant swatch from the palette. Might be null.

See also: Target.DARK_VIBRANT

public Palette.Swatch getMutedSwatch()

Returns a muted swatch from the palette. Might be null.

See also: Target.MUTED

public Palette.Swatch getLightMutedSwatch()

Returns a muted and light swatch from the palette. Might be null.

See also: Target.LIGHT_MUTED

public Palette.Swatch getDarkMutedSwatch()

Returns a muted and dark swatch from the palette. Might be null.

See also: Target.DARK_MUTED

public int getVibrantColor(int defaultColor)

Returns the most vibrant color in the palette as an RGB packed int.

Parameters:

defaultColor: value to return if the swatch isn't available

See also: Palette.getVibrantSwatch()

public int getLightVibrantColor(int defaultColor)

Returns a light and vibrant color from the palette as an RGB packed int.

Parameters:

defaultColor: value to return if the swatch isn't available

See also: Palette.getLightVibrantSwatch()

public int getDarkVibrantColor(int defaultColor)

Returns a dark and vibrant color from the palette as an RGB packed int.

Parameters:

defaultColor: value to return if the swatch isn't available

See also: Palette.getDarkVibrantSwatch()

public int getMutedColor(int defaultColor)

Returns a muted color from the palette as an RGB packed int.

Parameters:

defaultColor: value to return if the swatch isn't available

See also: Palette.getMutedSwatch()

public int getLightMutedColor(int defaultColor)

Returns a muted and light color from the palette as an RGB packed int.

Parameters:

defaultColor: value to return if the swatch isn't available

See also: Palette.getLightMutedSwatch()

public int getDarkMutedColor(int defaultColor)

Returns a muted and dark color from the palette as an RGB packed int.

Parameters:

defaultColor: value to return if the swatch isn't available

See also: Palette.getDarkMutedSwatch()

public Palette.Swatch getSwatchForTarget(Target target)

Returns the selected swatch for the given target from the palette, or null if one could not be found.

public int getColorForTarget(Target target, int defaultColor)

Returns the selected color for the given target from the palette as an RGB packed int.

Parameters:

defaultColor: value to return if the swatch isn't available

public Palette.Swatch getDominantSwatch()

Returns the dominant swatch from the palette.

The dominant swatch is defined as the swatch with the greatest population (frequency) within the palette.

public int getDominantColor(int defaultColor)

Returns the color of the dominant swatch from the palette, as an RGB packed int.

Parameters:

defaultColor: value to return if the swatch isn't available

See also: Palette.getDominantSwatch()

Source

/*
 * Copyright 2018 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package androidx.palette.graphics;

import android.graphics.Bitmap;
import android.graphics.Color;
import android.graphics.Rect;
import android.os.AsyncTask;
import android.util.Log;
import android.util.SparseBooleanArray;
import android.util.TimingLogger;

import androidx.annotation.ColorInt;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.annotation.Px;
import androidx.collection.ArrayMap;
import androidx.core.graphics.ColorUtils;

import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Map;

/**
 * A helper class to extract prominent colors from an image.
 * <p>
 * A number of colors with different profiles are extracted from the image:
 * <ul>
 *     <li>Vibrant</li>
 *     <li>Vibrant Dark</li>
 *     <li>Vibrant Light</li>
 *     <li>Muted</li>
 *     <li>Muted Dark</li>
 *     <li>Muted Light</li>
 * </ul>
 * These can be retrieved from the appropriate getter method.
 *
 * <p>
 * Instances are created with a {@link Builder} which supports several options to tweak the
 * generated Palette. See that class' documentation for more information.
 * <p>
 * Generation should always be completed on a background thread, ideally the one in
 * which you load your image on. {@link Builder} supports both synchronous and asynchronous
 * generation:
 *
 * <pre>
 * // Synchronous
 * Palette p = Palette.from(bitmap).generate();
 *
 * // Asynchronous
 * Palette.from(bitmap).generate(new PaletteAsyncListener() {
 *     public void onGenerated(Palette p) {
 *         // Use generated instance
 *     }
 * });
 * </pre>
 */
public final class Palette {

    /**
     * Listener to be used with {@link #generateAsync(Bitmap, PaletteAsyncListener)} or
     * {@link #generateAsync(Bitmap, int, PaletteAsyncListener)}
     */
    public interface PaletteAsyncListener {

        /**
         * Called when the {@link Palette} has been generated. {@code null} will be passed when an
         * error occurred during generation.
         */
        void onGenerated(@Nullable Palette palette);
    }

    static final int DEFAULT_RESIZE_BITMAP_AREA = 112 * 112;
    static final int DEFAULT_CALCULATE_NUMBER_COLORS = 16;

    static final float MIN_CONTRAST_TITLE_TEXT = 3.0f;
    static final float MIN_CONTRAST_BODY_TEXT = 4.5f;

    static final String LOG_TAG = "Palette";
    static final boolean LOG_TIMINGS = false;

    /**
     * Start generating a {@link Palette} with the returned {@link Builder} instance.
     */
    @NonNull
    public static Builder from(@NonNull Bitmap bitmap) {
        return new Builder(bitmap);
    }

    /**
     * Generate a {@link Palette} from the pre-generated list of {@link Palette.Swatch} swatches.
     * This is useful for testing, or if you want to resurrect a {@link Palette} instance from a
     * list of swatches. Will return null if the {@code swatches} is null.
     */
    @NonNull
    public static Palette from(@NonNull List<Swatch> swatches) {
        return new Builder(swatches).generate();
    }

    /**
     * @deprecated Use {@link Builder} to generate the Palette.
     */
    @Deprecated
    public static Palette generate(Bitmap bitmap) {
        return from(bitmap).generate();
    }

    /**
     * @deprecated Use {@link Builder} to generate the Palette.
     */
    @Deprecated
    public static Palette generate(Bitmap bitmap, int numColors) {
        return from(bitmap).maximumColorCount(numColors).generate();
    }

    /**
     * @deprecated Use {@link Builder} to generate the Palette.
     */
    @Deprecated
    public static AsyncTask<Bitmap, Void, Palette> generateAsync(
            Bitmap bitmap, PaletteAsyncListener listener) {
        return from(bitmap).generate(listener);
    }

    /**
     * @deprecated Use {@link Builder} to generate the Palette.
     */
    @Deprecated
    public static AsyncTask<Bitmap, Void, Palette> generateAsync(
            final Bitmap bitmap, final int numColors, final PaletteAsyncListener listener) {
        return from(bitmap).maximumColorCount(numColors).generate(listener);
    }

    private final List<Swatch> mSwatches;
    private final List<Target> mTargets;

    private final Map<Target, Swatch> mSelectedSwatches;
    private final SparseBooleanArray mUsedColors;

    @Nullable private final Swatch mDominantSwatch;

    Palette(List<Swatch> swatches, List<Target> targets) {
        mSwatches = swatches;
        mTargets = targets;

        mUsedColors = new SparseBooleanArray();
        mSelectedSwatches = new ArrayMap<>();

        mDominantSwatch = findDominantSwatch();
    }

    /**
     * Returns all of the swatches which make up the palette.
     */
    @NonNull
    public List<Swatch> getSwatches() {
        return Collections.unmodifiableList(mSwatches);
    }

    /**
     * Returns the targets used to generate this palette.
     */
    @NonNull
    public List<Target> getTargets() {
        return Collections.unmodifiableList(mTargets);
    }

    /**
     * Returns the most vibrant swatch in the palette. Might be null.
     *
     * @see Target#VIBRANT
     */
    @Nullable
    public Swatch getVibrantSwatch() {
        return getSwatchForTarget(Target.VIBRANT);
    }

    /**
     * Returns a light and vibrant swatch from the palette. Might be null.
     *
     * @see Target#LIGHT_VIBRANT
     */
    @Nullable
    public Swatch getLightVibrantSwatch() {
        return getSwatchForTarget(Target.LIGHT_VIBRANT);
    }

    /**
     * Returns a dark and vibrant swatch from the palette. Might be null.
     *
     * @see Target#DARK_VIBRANT
     */
    @Nullable
    public Swatch getDarkVibrantSwatch() {
        return getSwatchForTarget(Target.DARK_VIBRANT);
    }

    /**
     * Returns a muted swatch from the palette. Might be null.
     *
     * @see Target#MUTED
     */
    @Nullable
    public Swatch getMutedSwatch() {
        return getSwatchForTarget(Target.MUTED);
    }

    /**
     * Returns a muted and light swatch from the palette. Might be null.
     *
     * @see Target#LIGHT_MUTED
     */
    @Nullable
    public Swatch getLightMutedSwatch() {
        return getSwatchForTarget(Target.LIGHT_MUTED);
    }

    /**
     * Returns a muted and dark swatch from the palette. Might be null.
     *
     * @see Target#DARK_MUTED
     */
    @Nullable
    public Swatch getDarkMutedSwatch() {
        return getSwatchForTarget(Target.DARK_MUTED);
    }

    /**
     * Returns the most vibrant color in the palette as an RGB packed int.
     *
     * @param defaultColor value to return if the swatch isn't available
     * @see #getVibrantSwatch()
     */
    @ColorInt
    public int getVibrantColor(@ColorInt final int defaultColor) {
        return getColorForTarget(Target.VIBRANT, defaultColor);
    }

    /**
     * Returns a light and vibrant color from the palette as an RGB packed int.
     *
     * @param defaultColor value to return if the swatch isn't available
     * @see #getLightVibrantSwatch()
     */
    @ColorInt
    public int getLightVibrantColor(@ColorInt final int defaultColor) {
        return getColorForTarget(Target.LIGHT_VIBRANT, defaultColor);
    }

    /**
     * Returns a dark and vibrant color from the palette as an RGB packed int.
     *
     * @param defaultColor value to return if the swatch isn't available
     * @see #getDarkVibrantSwatch()
     */
    @ColorInt
    public int getDarkVibrantColor(@ColorInt final int defaultColor) {
        return getColorForTarget(Target.DARK_VIBRANT, defaultColor);
    }

    /**
     * Returns a muted color from the palette as an RGB packed int.
     *
     * @param defaultColor value to return if the swatch isn't available
     * @see #getMutedSwatch()
     */
    @ColorInt
    public int getMutedColor(@ColorInt final int defaultColor) {
        return getColorForTarget(Target.MUTED, defaultColor);
    }

    /**
     * Returns a muted and light color from the palette as an RGB packed int.
     *
     * @param defaultColor value to return if the swatch isn't available
     * @see #getLightMutedSwatch()
     */
    @ColorInt
    public int getLightMutedColor(@ColorInt final int defaultColor) {
        return getColorForTarget(Target.LIGHT_MUTED, defaultColor);
    }

    /**
     * Returns a muted and dark color from the palette as an RGB packed int.
     *
     * @param defaultColor value to return if the swatch isn't available
     * @see #getDarkMutedSwatch()
     */
    @ColorInt
    public int getDarkMutedColor(@ColorInt final int defaultColor) {
        return getColorForTarget(Target.DARK_MUTED, defaultColor);
    }

    /**
     * Returns the selected swatch for the given target from the palette, or {@code null} if one
     * could not be found.
     */
    @Nullable
    public Swatch getSwatchForTarget(@NonNull final Target target) {
        return mSelectedSwatches.get(target);
    }

    /**
     * Returns the selected color for the given target from the palette as an RGB packed int.
     *
     * @param defaultColor value to return if the swatch isn't available
     */
    @ColorInt
    public int getColorForTarget(@NonNull final Target target, @ColorInt final int defaultColor) {
        Swatch swatch = getSwatchForTarget(target);
        return swatch != null ? swatch.getRgb() : defaultColor;
    }

    /**
     * Returns the dominant swatch from the palette.
     *
     * <p>The dominant swatch is defined as the swatch with the greatest population (frequency)
     * within the palette.</p>
     */
    @Nullable
    public Swatch getDominantSwatch() {
        return mDominantSwatch;
    }

    /**
     * Returns the color of the dominant swatch from the palette, as an RGB packed int.
     *
     * @param defaultColor value to return if the swatch isn't available
     * @see #getDominantSwatch()
     */
    @ColorInt
    public int getDominantColor(@ColorInt int defaultColor) {
        return mDominantSwatch != null ? mDominantSwatch.getRgb() : defaultColor;
    }

    void generate() {
        // We need to make sure that the scored targets are generated first. This is so that
        // inherited targets have something to inherit from
        for (int i = 0, count = mTargets.size(); i < count; i++) {
            final Target target = mTargets.get(i);
            target.normalizeWeights();
            mSelectedSwatches.put(target, generateScoredTarget(target));
        }
        // We now clear out the used colors
        mUsedColors.clear();
    }

    @Nullable
    private Swatch generateScoredTarget(final Target target) {
        final Swatch maxScoreSwatch = getMaxScoredSwatchForTarget(target);
        if (maxScoreSwatch != null && target.isExclusive()) {
            // If we have a swatch, and the target is exclusive, add the color to the used list
            mUsedColors.append(maxScoreSwatch.getRgb(), true);
        }
        return maxScoreSwatch;
    }

    @Nullable
    private Swatch getMaxScoredSwatchForTarget(final Target target) {
        float maxScore = 0;
        Swatch maxScoreSwatch = null;
        for (int i = 0, count = mSwatches.size(); i < count; i++) {
            final Swatch swatch = mSwatches.get(i);
            if (shouldBeScoredForTarget(swatch, target)) {
                final float score = generateScore(swatch, target);
                if (maxScoreSwatch == null || score > maxScore) {
                    maxScoreSwatch = swatch;
                    maxScore = score;
                }
            }
        }
        return maxScoreSwatch;
    }

    private boolean shouldBeScoredForTarget(final Swatch swatch, final Target target) {
        // Check whether the HSL values are within the correct ranges, and this color hasn't
        // been used yet.
        final float hsl[] = swatch.getHsl();
        return hsl[1] >= target.getMinimumSaturation() && hsl[1] <= target.getMaximumSaturation()
                && hsl[2] >= target.getMinimumLightness() && hsl[2] <= target.getMaximumLightness()
                && !mUsedColors.get(swatch.getRgb());
    }

    private float generateScore(Swatch swatch, Target target) {
        final float[] hsl = swatch.getHsl();

        float saturationScore = 0;
        float luminanceScore = 0;
        float populationScore = 0;

        final int maxPopulation = mDominantSwatch != null ? mDominantSwatch.getPopulation() : 1;

        if (target.getSaturationWeight() > 0) {
            saturationScore = target.getSaturationWeight()
                    * (1f - Math.abs(hsl[1] - target.getTargetSaturation()));
        }
        if (target.getLightnessWeight() > 0) {
            luminanceScore = target.getLightnessWeight()
                    * (1f - Math.abs(hsl[2] - target.getTargetLightness()));
        }
        if (target.getPopulationWeight() > 0) {
            populationScore = target.getPopulationWeight()
                    * (swatch.getPopulation() / (float) maxPopulation);
        }

        return saturationScore + luminanceScore + populationScore;
    }

    @Nullable
    private Swatch findDominantSwatch() {
        int maxPop = Integer.MIN_VALUE;
        Swatch maxSwatch = null;
        for (int i = 0, count = mSwatches.size(); i < count; i++) {
            Swatch swatch = mSwatches.get(i);
            if (swatch.getPopulation() > maxPop) {
                maxSwatch = swatch;
                maxPop = swatch.getPopulation();
            }
        }
        return maxSwatch;
    }

    /**
     * Represents a color swatch generated from an image's palette. The RGB color can be retrieved
     * by calling {@link #getRgb()}.
     */
    public static final class Swatch {
        private final int mRed, mGreen, mBlue;
        private final int mRgb;
        private final int mPopulation;

        private boolean mGeneratedTextColors;
        private int mTitleTextColor;
        private int mBodyTextColor;

        @Nullable private float[] mHsl;

        public Swatch(@ColorInt int color, int population) {
            mRed = Color.red(color);
            mGreen = Color.green(color);
            mBlue = Color.blue(color);
            mRgb = color;
            mPopulation = population;
        }

        Swatch(int red, int green, int blue, int population) {
            mRed = red;
            mGreen = green;
            mBlue = blue;
            mRgb = Color.rgb(red, green, blue);
            mPopulation = population;
        }

        Swatch(float[] hsl, int population) {
            this(ColorUtils.HSLToColor(hsl), population);
            mHsl = hsl;
        }

        /**
         * @return this swatch's RGB color value
         */
        @ColorInt
        public int getRgb() {
            return mRgb;
        }

        /**
         * Return this swatch's HSL values.
         *     hsv[0] is Hue [0 .. 360)
         *     hsv[1] is Saturation [0...1]
         *     hsv[2] is Lightness [0...1]
         */
        @NonNull
        public float[] getHsl() {
            if (mHsl == null) {
                mHsl = new float[3];
            }
            ColorUtils.RGBToHSL(mRed, mGreen, mBlue, mHsl);
            return mHsl;
        }

        /**
         * @return the number of pixels represented by this swatch
         */
        public int getPopulation() {
            return mPopulation;
        }

        /**
         * Returns an appropriate color to use for any 'title' text which is displayed over this
         * {@link Swatch}'s color. This color is guaranteed to have sufficient contrast.
         */
        @ColorInt
        public int getTitleTextColor() {
            ensureTextColorsGenerated();
            return mTitleTextColor;
        }

        /**
         * Returns an appropriate color to use for any 'body' text which is displayed over this
         * {@link Swatch}'s color. This color is guaranteed to have sufficient contrast.
         */
        @ColorInt
        public int getBodyTextColor() {
            ensureTextColorsGenerated();
            return mBodyTextColor;
        }

        private void ensureTextColorsGenerated() {
            if (!mGeneratedTextColors) {
                // First check white, as most colors will be dark
                final int lightBodyAlpha = ColorUtils.calculateMinimumAlpha(
                        Color.WHITE, mRgb, MIN_CONTRAST_BODY_TEXT);
                final int lightTitleAlpha = ColorUtils.calculateMinimumAlpha(
                        Color.WHITE, mRgb, MIN_CONTRAST_TITLE_TEXT);

                if (lightBodyAlpha != -1 && lightTitleAlpha != -1) {
                    // If we found valid light values, use them and return
                    mBodyTextColor = ColorUtils.setAlphaComponent(Color.WHITE, lightBodyAlpha);
                    mTitleTextColor = ColorUtils.setAlphaComponent(Color.WHITE, lightTitleAlpha);
                    mGeneratedTextColors = true;
                    return;
                }

                final int darkBodyAlpha = ColorUtils.calculateMinimumAlpha(
                        Color.BLACK, mRgb, MIN_CONTRAST_BODY_TEXT);
                final int darkTitleAlpha = ColorUtils.calculateMinimumAlpha(
                        Color.BLACK, mRgb, MIN_CONTRAST_TITLE_TEXT);

                if (darkBodyAlpha != -1 && darkTitleAlpha != -1) {
                    // If we found valid dark values, use them and return
                    mBodyTextColor = ColorUtils.setAlphaComponent(Color.BLACK, darkBodyAlpha);
                    mTitleTextColor = ColorUtils.setAlphaComponent(Color.BLACK, darkTitleAlpha);
                    mGeneratedTextColors = true;
                    return;
                }

                // If we reach here then we can not find title and body values which use the same
                // lightness, we need to use mismatched values
                mBodyTextColor = lightBodyAlpha != -1
                        ? ColorUtils.setAlphaComponent(Color.WHITE, lightBodyAlpha)
                        : ColorUtils.setAlphaComponent(Color.BLACK, darkBodyAlpha);
                mTitleTextColor = lightTitleAlpha != -1
                        ? ColorUtils.setAlphaComponent(Color.WHITE, lightTitleAlpha)
                        : ColorUtils.setAlphaComponent(Color.BLACK, darkTitleAlpha);
                mGeneratedTextColors = true;
            }
        }

        @Override
        public String toString() {
            return new StringBuilder(getClass().getSimpleName())
                    .append(" [RGB: #").append(Integer.toHexString(getRgb())).append(']')
                    .append(" [HSL: ").append(Arrays.toString(getHsl())).append(']')
                    .append(" [Population: ").append(mPopulation).append(']')
                    .append(" [Title Text: #").append(Integer.toHexString(getTitleTextColor()))
                    .append(']')
                    .append(" [Body Text: #").append(Integer.toHexString(getBodyTextColor()))
                    .append(']').toString();
        }

        @Override
        public boolean equals(Object o) {
            if (this == o) {
                return true;
            }
            if (o == null || getClass() != o.getClass()) {
                return false;
            }

            Swatch swatch = (Swatch) o;
            return mPopulation == swatch.mPopulation && mRgb == swatch.mRgb;
        }

        @Override
        public int hashCode() {
            return 31 * mRgb + mPopulation;
        }
    }

    /**
     * Builder class for generating {@link Palette} instances.
     */
    public static final class Builder {
        @Nullable private final List<Swatch> mSwatches;
        @Nullable private final Bitmap mBitmap;

        private final List<Target> mTargets = new ArrayList<>();

        private int mMaxColors = DEFAULT_CALCULATE_NUMBER_COLORS;
        private int mResizeArea = DEFAULT_RESIZE_BITMAP_AREA;
        private int mResizeMaxDimension = -1;

        private final List<Filter> mFilters = new ArrayList<>();
        @Nullable private Rect mRegion;

        /**
         * Construct a new {@link Builder} using a source {@link Bitmap}
         */
        public Builder(@NonNull Bitmap bitmap) {
            if (bitmap == null || bitmap.isRecycled()) {
                throw new IllegalArgumentException("Bitmap is not valid");
            }
            mFilters.add(DEFAULT_FILTER);
            mBitmap = bitmap;
            mSwatches = null;

            // Add the default targets
            mTargets.add(Target.LIGHT_VIBRANT);
            mTargets.add(Target.VIBRANT);
            mTargets.add(Target.DARK_VIBRANT);
            mTargets.add(Target.LIGHT_MUTED);
            mTargets.add(Target.MUTED);
            mTargets.add(Target.DARK_MUTED);
        }

        /**
         * Construct a new {@link Builder} using a list of {@link Swatch} instances.
         * Typically only used for testing.
         */
        public Builder(@NonNull List<Swatch> swatches) {
            if (swatches == null || swatches.isEmpty()) {
                throw new IllegalArgumentException("List of Swatches is not valid");
            }
            mFilters.add(DEFAULT_FILTER);
            mSwatches = swatches;
            mBitmap = null;
        }

        /**
         * Set the maximum number of colors to use in the quantization step when using a
         * {@link android.graphics.Bitmap} as the source.
         * <p>
         * Good values for depend on the source image type. For landscapes, good values are in
         * the range 10-16. For images which are largely made up of people's faces then this
         * value should be increased to ~24.
         */
        @NonNull
        public Builder maximumColorCount(int colors) {
            mMaxColors = colors;
            return this;
        }

        /**
         * Set the resize value when using a {@link android.graphics.Bitmap} as the source.
         * If the bitmap's largest dimension is greater than the value specified, then the bitmap
         * will be resized so that its largest dimension matches {@code maxDimension}. If the
         * bitmap is smaller or equal, the original is used as-is.
         *
         * @deprecated Using {@link #resizeBitmapArea(int)} is preferred since it can handle
         * abnormal aspect ratios more gracefully.
         *
         * @param maxDimension the number of pixels that the max dimension should be scaled down to,
         *                     or any value <= 0 to disable resizing.
         */
        @NonNull
        @Deprecated
        public Builder resizeBitmapSize(final int maxDimension) {
            mResizeMaxDimension = maxDimension;
            mResizeArea = -1;
            return this;
        }

        /**
         * Set the resize value when using a {@link android.graphics.Bitmap} as the source.
         * If the bitmap's area is greater than the value specified, then the bitmap
         * will be resized so that its area matches {@code area}. If the
         * bitmap is smaller or equal, the original is used as-is.
         * <p>
         * This value has a large effect on the processing time. The larger the resized image is,
         * the greater time it will take to generate the palette. The smaller the image is, the
         * more detail is lost in the resulting image and thus less precision for color selection.
         *
         * @param area the number of pixels that the intermediary scaled down Bitmap should cover,
         *             or any value <= 0 to disable resizing.
         */
        @NonNull
        public Builder resizeBitmapArea(final int area) {
            mResizeArea = area;
            mResizeMaxDimension = -1;
            return this;
        }

        /**
         * Clear all added filters. This includes any default filters added automatically by
         * {@link Palette}.
         */
        @NonNull
        public Builder clearFilters() {
            mFilters.clear();
            return this;
        }

        /**
         * Add a filter to be able to have fine grained control over which colors are
         * allowed in the resulting palette.
         *
         * @param filter filter to add.
         */
        @NonNull
        public Builder addFilter(Filter filter) {
            if (filter != null) {
                mFilters.add(filter);
            }
            return this;
        }

        /**
         * Set a region of the bitmap to be used exclusively when calculating the palette.
         * <p>This only works when the original input is a {@link Bitmap}.</p>
         *
         * @param left The left side of the rectangle used for the region.
         * @param top The top of the rectangle used for the region.
         * @param right The right side of the rectangle used for the region.
         * @param bottom The bottom of the rectangle used for the region.
         */
        @NonNull
        public Builder setRegion(@Px int left, @Px int top, @Px int right, @Px int bottom) {
            if (mBitmap != null) {
                if (mRegion == null) mRegion = new Rect();
                // Set the Rect to be initially the whole Bitmap
                mRegion.set(0, 0, mBitmap.getWidth(), mBitmap.getHeight());
                // Now just get the intersection with the region
                if (!mRegion.intersect(left, top, right, bottom)) {
                    throw new IllegalArgumentException("The given region must intersect with "
                            + "the Bitmap's dimensions.");
                }
            }
            return this;
        }

        /**
         * Clear any previously region set via {@link #setRegion(int, int, int, int)}.
         */
        @NonNull
        public Builder clearRegion() {
            mRegion = null;
            return this;
        }

        /**
         * Add a target profile to be generated in the palette.
         *
         * <p>You can retrieve the result via {@link Palette#getSwatchForTarget(Target)}.</p>
         */
        @NonNull
        public Builder addTarget(@NonNull final Target target) {
            if (!mTargets.contains(target)) {
                mTargets.add(target);
            }
            return this;
        }

        /**
         * Clear all added targets. This includes any default targets added automatically by
         * {@link Palette}.
         */
        @NonNull
        public Builder clearTargets() {
            if (mTargets != null) {
                mTargets.clear();
            }
            return this;
        }

        /**
         * Generate and return the {@link Palette} synchronously.
         */
        @NonNull
        public Palette generate() {
            final TimingLogger logger = LOG_TIMINGS
                    ? new TimingLogger(LOG_TAG, "Generation")
                    : null;

            List<Swatch> swatches;

            if (mBitmap != null) {
                // We have a Bitmap so we need to use quantization to reduce the number of colors

                // First we'll scale down the bitmap if needed
                final Bitmap bitmap = scaleBitmapDown(mBitmap);

                if (logger != null) {
                    logger.addSplit("Processed Bitmap");
                }

                final Rect region = mRegion;
                if (bitmap != mBitmap && region != null) {
                    // If we have a scaled bitmap and a selected region, we need to scale down the
                    // region to match the new scale
                    final double scale = bitmap.getWidth() / (double) mBitmap.getWidth();
                    region.left = (int) Math.floor(region.left * scale);
                    region.top = (int) Math.floor(region.top * scale);
                    region.right = Math.min((int) Math.ceil(region.right * scale),
                            bitmap.getWidth());
                    region.bottom = Math.min((int) Math.ceil(region.bottom * scale),
                            bitmap.getHeight());
                }

                // Now generate a quantizer from the Bitmap
                final ColorCutQuantizer quantizer = new ColorCutQuantizer(
                        getPixelsFromBitmap(bitmap),
                        mMaxColors,
                        mFilters.isEmpty() ? null : mFilters.toArray(new Filter[mFilters.size()]));

                // If created a new bitmap, recycle it
                if (bitmap != mBitmap) {
                    bitmap.recycle();
                }

                swatches = quantizer.getQuantizedColors();

                if (logger != null) {
                    logger.addSplit("Color quantization completed");
                }
            } else if (mSwatches != null) {
                // Else we're using the provided swatches
                swatches = mSwatches;
            } else {
                // The constructors enforce either a bitmap or swatches are present.
                throw new AssertionError();
            }

            // Now create a Palette instance
            final Palette p = new Palette(swatches, mTargets);
            // And make it generate itself
            p.generate();

            if (logger != null) {
                logger.addSplit("Created Palette");
                logger.dumpToLog();
            }

            return p;
        }

        /**
         * Generate the {@link Palette} asynchronously. The provided listener's
         * {@link PaletteAsyncListener#onGenerated} method will be called with the palette when
         * generated.
         */
        @NonNull
        public AsyncTask<Bitmap, Void, Palette> generate(
                @NonNull final PaletteAsyncListener listener) {
            if (listener == null) {
                throw new IllegalArgumentException("listener can not be null");
            }

            return new AsyncTask<Bitmap, Void, Palette>() {
                @Override
                @Nullable
                protected Palette doInBackground(Bitmap... params) {
                    try {
                        return generate();
                    } catch (Exception e) {
                        Log.e(LOG_TAG, "Exception thrown during async generate", e);
                        return null;
                    }
                }

                @Override
                protected void onPostExecute(@Nullable Palette colorExtractor) {
                    listener.onGenerated(colorExtractor);
                }
            }.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR, mBitmap);
        }

        private int[] getPixelsFromBitmap(Bitmap bitmap) {
            final int bitmapWidth = bitmap.getWidth();
            final int bitmapHeight = bitmap.getHeight();
            final int[] pixels = new int[bitmapWidth * bitmapHeight];
            bitmap.getPixels(pixels, 0, bitmapWidth, 0, 0, bitmapWidth, bitmapHeight);

            if (mRegion == null) {
                // If we don't have a region, return all of the pixels
                return pixels;
            } else {
                // If we do have a region, lets create a subset array containing only the region's
                // pixels
                final int regionWidth = mRegion.width();
                final int regionHeight = mRegion.height();
                // pixels contains all of the pixels, so we need to iterate through each row and
                // copy the regions pixels into a new smaller array
                final int[] subsetPixels = new int[regionWidth * regionHeight];
                for (int row = 0; row < regionHeight; row++) {
                    System.arraycopy(pixels, ((row + mRegion.top) * bitmapWidth) + mRegion.left,
                            subsetPixels, row * regionWidth, regionWidth);
                }
                return subsetPixels;
            }
        }

        /**
         * Scale the bitmap down as needed.
         */
        private Bitmap scaleBitmapDown(final Bitmap bitmap) {
            double scaleRatio = -1;

            if (mResizeArea > 0) {
                final int bitmapArea = bitmap.getWidth() * bitmap.getHeight();
                if (bitmapArea > mResizeArea) {
                    scaleRatio = Math.sqrt(mResizeArea / (double) bitmapArea);
                }
            } else if (mResizeMaxDimension > 0) {
                final int maxDimension = Math.max(bitmap.getWidth(), bitmap.getHeight());
                if (maxDimension > mResizeMaxDimension) {
                    scaleRatio = mResizeMaxDimension / (double) maxDimension;
                }
            }

            if (scaleRatio <= 0) {
                // Scaling has been disabled or not needed so just return the Bitmap
                return bitmap;
            }

            return Bitmap.createScaledBitmap(bitmap,
                    (int) Math.ceil(bitmap.getWidth() * scaleRatio),
                    (int) Math.ceil(bitmap.getHeight() * scaleRatio),
                    false);
        }
    }

    /**
     * A Filter provides a mechanism for exercising fine-grained control over which colors
     * are valid within a resulting {@link Palette}.
     */
    public interface Filter {
        /**
         * Hook to allow clients to be able filter colors from resulting palette.
         *
         * @param rgb the color in RGB888.
         * @param hsl HSL representation of the color.
         *
         * @return true if the color is allowed, false if not.
         *
         * @see Builder#addFilter(Filter)
         */
        boolean isAllowed(@ColorInt int rgb, @NonNull float[] hsl);
    }

    /**
     * The default filter.
     */
    static final Filter DEFAULT_FILTER = new Filter() {
        private static final float BLACK_MAX_LIGHTNESS = 0.05f;
        private static final float WHITE_MIN_LIGHTNESS = 0.95f;

        @Override
        public boolean isAllowed(int rgb, float[] hsl) {
            return !isWhite(hsl) && !isBlack(hsl) && !isNearRedILine(hsl);
        }

        /**
         * @return true if the color represents a color which is close to black.
         */
        private boolean isBlack(float[] hslColor) {
            return hslColor[2] <= BLACK_MAX_LIGHTNESS;
        }

        /**
         * @return true if the color represents a color which is close to white.
         */
        private boolean isWhite(float[] hslColor) {
            return hslColor[2] >= WHITE_MIN_LIGHTNESS;
        }

        /**
         * @return true if the color lies close to the red side of the I line.
         */
        private boolean isNearRedILine(float[] hslColor) {
            return hslColor[0] >= 10f && hslColor[0] <= 37f && hslColor[1] <= 0.82f;
        }
    };
}