java.lang.Object
↳androidx.palette.graphics.Palette
Gradle dependencies
compile group: 'androidx.palette', name: 'palette', version: '1.0.0'
- groupId: androidx.palette
- artifactId: palette
- version: 1.0.0
Artifact androidx.palette:palette:1.0.0 it located at Google repository (https://maven.google.com/)
Androidx artifact mapping:
androidx.palette:palette com.android.support:palette-v7
Androidx class mapping:
androidx.palette.graphics.Palette android.support.v7.graphics.Palette
Overview
A helper class to extract prominent colors from an image.
A number of colors with different profiles are extracted from the image:
- Vibrant
- Vibrant Dark
- Vibrant Light
- Muted
- Muted Dark
- Muted Light
These can be retrieved from the appropriate getter method.
Instances are created with a Palette.Builder which supports several options to tweak the
generated Palette. See that class' documentation for more information.
Generation should always be completed on a background thread, ideally the one in
which you load your image on. Palette.Builder supports both synchronous and asynchronous
generation:
// Synchronous
Palette p = Palette.from(bitmap).generate();
// Asynchronous
Palette.from(bitmap).generate(new PaletteAsyncListener() {
public void onGenerated(Palette p) {
// Use generated instance
}
});
Summary
Methods |
---|
public static Palette.Builder | from(Bitmap bitmap)
Start generating a Palette with the returned Palette.Builder instance. |
public static Palette | generate(Bitmap bitmap)
|
public static Palette | generate(Bitmap bitmap, int numColors)
|
public static <any> | generateAsync(Bitmap bitmap, int numColors, Palette.PaletteAsyncListener listener)
|
public static <any> | generateAsync(Bitmap bitmap, Palette.PaletteAsyncListener listener)
|
public int | getColorForTarget(Target target, int defaultColor)
Returns the selected color for the given target from the palette as an RGB packed int. |
public int | getDarkMutedColor(int defaultColor)
Returns a muted and dark color from the palette as an RGB packed int. |
public Palette.Swatch | getDarkMutedSwatch()
Returns a muted and dark swatch from the palette. |
public int | getDarkVibrantColor(int defaultColor)
Returns a dark and vibrant color from the palette as an RGB packed int. |
public Palette.Swatch | getDarkVibrantSwatch()
Returns a dark and vibrant swatch from the palette. |
public int | getDominantColor(int defaultColor)
Returns the color of the dominant swatch from the palette, as an RGB packed int. |
public Palette.Swatch | getDominantSwatch()
Returns the dominant swatch from the palette. |
public int | getLightMutedColor(int defaultColor)
Returns a muted and light color from the palette as an RGB packed int. |
public Palette.Swatch | getLightMutedSwatch()
Returns a muted and light swatch from the palette. |
public int | getLightVibrantColor(int defaultColor)
Returns a light and vibrant color from the palette as an RGB packed int. |
public Palette.Swatch | getLightVibrantSwatch()
Returns a light and vibrant swatch from the palette. |
public int | getMutedColor(int defaultColor)
Returns a muted color from the palette as an RGB packed int. |
public Palette.Swatch | getMutedSwatch()
Returns a muted swatch from the palette. |
public java.util.List<Palette.Swatch> | getSwatches()
Returns all of the swatches which make up the palette. |
public Palette.Swatch | getSwatchForTarget(Target target)
Returns the selected swatch for the given target from the palette, or null if one
could not be found. |
public java.util.List<Target> | getTargets()
Returns the targets used to generate this palette. |
public int | getVibrantColor(int defaultColor)
Returns the most vibrant color in the palette as an RGB packed int. |
public Palette.Swatch | getVibrantSwatch()
Returns the most vibrant swatch in the palette. |
from java.lang.Object | clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Methods
Start generating a Palette with the returned Palette.Builder instance.
public static
Palette generate(Bitmap bitmap)
Deprecated: Use Palette.Builder to generate the Palette.
public static
Palette generate(Bitmap bitmap, int numColors)
Deprecated: Use Palette.Builder to generate the Palette.
Deprecated: Use Palette.Builder to generate the Palette.
Deprecated: Use Palette.Builder to generate the Palette.
public java.util.List<Palette.Swatch>
getSwatches()
Returns all of the swatches which make up the palette.
public java.util.List<Target>
getTargets()
Returns the targets used to generate this palette.
Returns the most vibrant swatch in the palette. Might be null.
See also: Target.VIBRANT
Returns a light and vibrant swatch from the palette. Might be null.
See also: Target.LIGHT_VIBRANT
Returns a dark and vibrant swatch from the palette. Might be null.
See also: Target.DARK_VIBRANT
Returns a muted swatch from the palette. Might be null.
See also: Target.MUTED
Returns a muted and light swatch from the palette. Might be null.
See also: Target.LIGHT_MUTED
Returns a muted and dark swatch from the palette. Might be null.
See also: Target.DARK_MUTED
public int
getVibrantColor(int defaultColor)
Returns the most vibrant color in the palette as an RGB packed int.
Parameters:
defaultColor: value to return if the swatch isn't available
See also: Palette.getVibrantSwatch()
public int
getLightVibrantColor(int defaultColor)
Returns a light and vibrant color from the palette as an RGB packed int.
Parameters:
defaultColor: value to return if the swatch isn't available
See also: Palette.getLightVibrantSwatch()
public int
getDarkVibrantColor(int defaultColor)
Returns a dark and vibrant color from the palette as an RGB packed int.
Parameters:
defaultColor: value to return if the swatch isn't available
See also: Palette.getDarkVibrantSwatch()
public int
getMutedColor(int defaultColor)
Returns a muted color from the palette as an RGB packed int.
Parameters:
defaultColor: value to return if the swatch isn't available
See also: Palette.getMutedSwatch()
public int
getLightMutedColor(int defaultColor)
Returns a muted and light color from the palette as an RGB packed int.
Parameters:
defaultColor: value to return if the swatch isn't available
See also: Palette.getLightMutedSwatch()
public int
getDarkMutedColor(int defaultColor)
Returns a muted and dark color from the palette as an RGB packed int.
Parameters:
defaultColor: value to return if the swatch isn't available
See also: Palette.getDarkMutedSwatch()
Returns the selected swatch for the given target from the palette, or null if one
could not be found.
public int
getColorForTarget(
Target target, int defaultColor)
Returns the selected color for the given target from the palette as an RGB packed int.
Parameters:
defaultColor: value to return if the swatch isn't available
Returns the dominant swatch from the palette.
The dominant swatch is defined as the swatch with the greatest population (frequency)
within the palette.
public int
getDominantColor(int defaultColor)
Returns the color of the dominant swatch from the palette, as an RGB packed int.
Parameters:
defaultColor: value to return if the swatch isn't available
See also: Palette.getDominantSwatch()
Source
/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.palette.graphics;
import android.graphics.Bitmap;
import android.graphics.Color;
import android.graphics.Rect;
import android.os.AsyncTask;
import android.util.Log;
import android.util.SparseBooleanArray;
import android.util.TimingLogger;
import androidx.annotation.ColorInt;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.annotation.Px;
import androidx.collection.ArrayMap;
import androidx.core.graphics.ColorUtils;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Map;
/**
* A helper class to extract prominent colors from an image.
* <p>
* A number of colors with different profiles are extracted from the image:
* <ul>
* <li>Vibrant</li>
* <li>Vibrant Dark</li>
* <li>Vibrant Light</li>
* <li>Muted</li>
* <li>Muted Dark</li>
* <li>Muted Light</li>
* </ul>
* These can be retrieved from the appropriate getter method.
*
* <p>
* Instances are created with a {@link Builder} which supports several options to tweak the
* generated Palette. See that class' documentation for more information.
* <p>
* Generation should always be completed on a background thread, ideally the one in
* which you load your image on. {@link Builder} supports both synchronous and asynchronous
* generation:
*
* <pre>
* // Synchronous
* Palette p = Palette.from(bitmap).generate();
*
* // Asynchronous
* Palette.from(bitmap).generate(new PaletteAsyncListener() {
* public void onGenerated(Palette p) {
* // Use generated instance
* }
* });
* </pre>
*/
public final class Palette {
/**
* Listener to be used with {@link #generateAsync(Bitmap, PaletteAsyncListener)} or
* {@link #generateAsync(Bitmap, int, PaletteAsyncListener)}
*/
public interface PaletteAsyncListener {
/**
* Called when the {@link Palette} has been generated. {@code null} will be passed when an
* error occurred during generation.
*/
void onGenerated(@Nullable Palette palette);
}
static final int DEFAULT_RESIZE_BITMAP_AREA = 112 * 112;
static final int DEFAULT_CALCULATE_NUMBER_COLORS = 16;
static final float MIN_CONTRAST_TITLE_TEXT = 3.0f;
static final float MIN_CONTRAST_BODY_TEXT = 4.5f;
static final String LOG_TAG = "Palette";
static final boolean LOG_TIMINGS = false;
/**
* Start generating a {@link Palette} with the returned {@link Builder} instance.
*/
@NonNull
public static Builder from(@NonNull Bitmap bitmap) {
return new Builder(bitmap);
}
/**
* Generate a {@link Palette} from the pre-generated list of {@link Palette.Swatch} swatches.
* This is useful for testing, or if you want to resurrect a {@link Palette} instance from a
* list of swatches. Will return null if the {@code swatches} is null.
*/
@NonNull
public static Palette from(@NonNull List<Swatch> swatches) {
return new Builder(swatches).generate();
}
/**
* @deprecated Use {@link Builder} to generate the Palette.
*/
@Deprecated
public static Palette generate(Bitmap bitmap) {
return from(bitmap).generate();
}
/**
* @deprecated Use {@link Builder} to generate the Palette.
*/
@Deprecated
public static Palette generate(Bitmap bitmap, int numColors) {
return from(bitmap).maximumColorCount(numColors).generate();
}
/**
* @deprecated Use {@link Builder} to generate the Palette.
*/
@Deprecated
public static AsyncTask<Bitmap, Void, Palette> generateAsync(
Bitmap bitmap, PaletteAsyncListener listener) {
return from(bitmap).generate(listener);
}
/**
* @deprecated Use {@link Builder} to generate the Palette.
*/
@Deprecated
public static AsyncTask<Bitmap, Void, Palette> generateAsync(
final Bitmap bitmap, final int numColors, final PaletteAsyncListener listener) {
return from(bitmap).maximumColorCount(numColors).generate(listener);
}
private final List<Swatch> mSwatches;
private final List<Target> mTargets;
private final Map<Target, Swatch> mSelectedSwatches;
private final SparseBooleanArray mUsedColors;
@Nullable private final Swatch mDominantSwatch;
Palette(List<Swatch> swatches, List<Target> targets) {
mSwatches = swatches;
mTargets = targets;
mUsedColors = new SparseBooleanArray();
mSelectedSwatches = new ArrayMap<>();
mDominantSwatch = findDominantSwatch();
}
/**
* Returns all of the swatches which make up the palette.
*/
@NonNull
public List<Swatch> getSwatches() {
return Collections.unmodifiableList(mSwatches);
}
/**
* Returns the targets used to generate this palette.
*/
@NonNull
public List<Target> getTargets() {
return Collections.unmodifiableList(mTargets);
}
/**
* Returns the most vibrant swatch in the palette. Might be null.
*
* @see Target#VIBRANT
*/
@Nullable
public Swatch getVibrantSwatch() {
return getSwatchForTarget(Target.VIBRANT);
}
/**
* Returns a light and vibrant swatch from the palette. Might be null.
*
* @see Target#LIGHT_VIBRANT
*/
@Nullable
public Swatch getLightVibrantSwatch() {
return getSwatchForTarget(Target.LIGHT_VIBRANT);
}
/**
* Returns a dark and vibrant swatch from the palette. Might be null.
*
* @see Target#DARK_VIBRANT
*/
@Nullable
public Swatch getDarkVibrantSwatch() {
return getSwatchForTarget(Target.DARK_VIBRANT);
}
/**
* Returns a muted swatch from the palette. Might be null.
*
* @see Target#MUTED
*/
@Nullable
public Swatch getMutedSwatch() {
return getSwatchForTarget(Target.MUTED);
}
/**
* Returns a muted and light swatch from the palette. Might be null.
*
* @see Target#LIGHT_MUTED
*/
@Nullable
public Swatch getLightMutedSwatch() {
return getSwatchForTarget(Target.LIGHT_MUTED);
}
/**
* Returns a muted and dark swatch from the palette. Might be null.
*
* @see Target#DARK_MUTED
*/
@Nullable
public Swatch getDarkMutedSwatch() {
return getSwatchForTarget(Target.DARK_MUTED);
}
/**
* Returns the most vibrant color in the palette as an RGB packed int.
*
* @param defaultColor value to return if the swatch isn't available
* @see #getVibrantSwatch()
*/
@ColorInt
public int getVibrantColor(@ColorInt final int defaultColor) {
return getColorForTarget(Target.VIBRANT, defaultColor);
}
/**
* Returns a light and vibrant color from the palette as an RGB packed int.
*
* @param defaultColor value to return if the swatch isn't available
* @see #getLightVibrantSwatch()
*/
@ColorInt
public int getLightVibrantColor(@ColorInt final int defaultColor) {
return getColorForTarget(Target.LIGHT_VIBRANT, defaultColor);
}
/**
* Returns a dark and vibrant color from the palette as an RGB packed int.
*
* @param defaultColor value to return if the swatch isn't available
* @see #getDarkVibrantSwatch()
*/
@ColorInt
public int getDarkVibrantColor(@ColorInt final int defaultColor) {
return getColorForTarget(Target.DARK_VIBRANT, defaultColor);
}
/**
* Returns a muted color from the palette as an RGB packed int.
*
* @param defaultColor value to return if the swatch isn't available
* @see #getMutedSwatch()
*/
@ColorInt
public int getMutedColor(@ColorInt final int defaultColor) {
return getColorForTarget(Target.MUTED, defaultColor);
}
/**
* Returns a muted and light color from the palette as an RGB packed int.
*
* @param defaultColor value to return if the swatch isn't available
* @see #getLightMutedSwatch()
*/
@ColorInt
public int getLightMutedColor(@ColorInt final int defaultColor) {
return getColorForTarget(Target.LIGHT_MUTED, defaultColor);
}
/**
* Returns a muted and dark color from the palette as an RGB packed int.
*
* @param defaultColor value to return if the swatch isn't available
* @see #getDarkMutedSwatch()
*/
@ColorInt
public int getDarkMutedColor(@ColorInt final int defaultColor) {
return getColorForTarget(Target.DARK_MUTED, defaultColor);
}
/**
* Returns the selected swatch for the given target from the palette, or {@code null} if one
* could not be found.
*/
@Nullable
public Swatch getSwatchForTarget(@NonNull final Target target) {
return mSelectedSwatches.get(target);
}
/**
* Returns the selected color for the given target from the palette as an RGB packed int.
*
* @param defaultColor value to return if the swatch isn't available
*/
@ColorInt
public int getColorForTarget(@NonNull final Target target, @ColorInt final int defaultColor) {
Swatch swatch = getSwatchForTarget(target);
return swatch != null ? swatch.getRgb() : defaultColor;
}
/**
* Returns the dominant swatch from the palette.
*
* <p>The dominant swatch is defined as the swatch with the greatest population (frequency)
* within the palette.</p>
*/
@Nullable
public Swatch getDominantSwatch() {
return mDominantSwatch;
}
/**
* Returns the color of the dominant swatch from the palette, as an RGB packed int.
*
* @param defaultColor value to return if the swatch isn't available
* @see #getDominantSwatch()
*/
@ColorInt
public int getDominantColor(@ColorInt int defaultColor) {
return mDominantSwatch != null ? mDominantSwatch.getRgb() : defaultColor;
}
void generate() {
// We need to make sure that the scored targets are generated first. This is so that
// inherited targets have something to inherit from
for (int i = 0, count = mTargets.size(); i < count; i++) {
final Target target = mTargets.get(i);
target.normalizeWeights();
mSelectedSwatches.put(target, generateScoredTarget(target));
}
// We now clear out the used colors
mUsedColors.clear();
}
@Nullable
private Swatch generateScoredTarget(final Target target) {
final Swatch maxScoreSwatch = getMaxScoredSwatchForTarget(target);
if (maxScoreSwatch != null && target.isExclusive()) {
// If we have a swatch, and the target is exclusive, add the color to the used list
mUsedColors.append(maxScoreSwatch.getRgb(), true);
}
return maxScoreSwatch;
}
@Nullable
private Swatch getMaxScoredSwatchForTarget(final Target target) {
float maxScore = 0;
Swatch maxScoreSwatch = null;
for (int i = 0, count = mSwatches.size(); i < count; i++) {
final Swatch swatch = mSwatches.get(i);
if (shouldBeScoredForTarget(swatch, target)) {
final float score = generateScore(swatch, target);
if (maxScoreSwatch == null || score > maxScore) {
maxScoreSwatch = swatch;
maxScore = score;
}
}
}
return maxScoreSwatch;
}
private boolean shouldBeScoredForTarget(final Swatch swatch, final Target target) {
// Check whether the HSL values are within the correct ranges, and this color hasn't
// been used yet.
final float hsl[] = swatch.getHsl();
return hsl[1] >= target.getMinimumSaturation() && hsl[1] <= target.getMaximumSaturation()
&& hsl[2] >= target.getMinimumLightness() && hsl[2] <= target.getMaximumLightness()
&& !mUsedColors.get(swatch.getRgb());
}
private float generateScore(Swatch swatch, Target target) {
final float[] hsl = swatch.getHsl();
float saturationScore = 0;
float luminanceScore = 0;
float populationScore = 0;
final int maxPopulation = mDominantSwatch != null ? mDominantSwatch.getPopulation() : 1;
if (target.getSaturationWeight() > 0) {
saturationScore = target.getSaturationWeight()
* (1f - Math.abs(hsl[1] - target.getTargetSaturation()));
}
if (target.getLightnessWeight() > 0) {
luminanceScore = target.getLightnessWeight()
* (1f - Math.abs(hsl[2] - target.getTargetLightness()));
}
if (target.getPopulationWeight() > 0) {
populationScore = target.getPopulationWeight()
* (swatch.getPopulation() / (float) maxPopulation);
}
return saturationScore + luminanceScore + populationScore;
}
@Nullable
private Swatch findDominantSwatch() {
int maxPop = Integer.MIN_VALUE;
Swatch maxSwatch = null;
for (int i = 0, count = mSwatches.size(); i < count; i++) {
Swatch swatch = mSwatches.get(i);
if (swatch.getPopulation() > maxPop) {
maxSwatch = swatch;
maxPop = swatch.getPopulation();
}
}
return maxSwatch;
}
/**
* Represents a color swatch generated from an image's palette. The RGB color can be retrieved
* by calling {@link #getRgb()}.
*/
public static final class Swatch {
private final int mRed, mGreen, mBlue;
private final int mRgb;
private final int mPopulation;
private boolean mGeneratedTextColors;
private int mTitleTextColor;
private int mBodyTextColor;
@Nullable private float[] mHsl;
public Swatch(@ColorInt int color, int population) {
mRed = Color.red(color);
mGreen = Color.green(color);
mBlue = Color.blue(color);
mRgb = color;
mPopulation = population;
}
Swatch(int red, int green, int blue, int population) {
mRed = red;
mGreen = green;
mBlue = blue;
mRgb = Color.rgb(red, green, blue);
mPopulation = population;
}
Swatch(float[] hsl, int population) {
this(ColorUtils.HSLToColor(hsl), population);
mHsl = hsl;
}
/**
* @return this swatch's RGB color value
*/
@ColorInt
public int getRgb() {
return mRgb;
}
/**
* Return this swatch's HSL values.
* hsv[0] is Hue [0 .. 360)
* hsv[1] is Saturation [0...1]
* hsv[2] is Lightness [0...1]
*/
@NonNull
public float[] getHsl() {
if (mHsl == null) {
mHsl = new float[3];
}
ColorUtils.RGBToHSL(mRed, mGreen, mBlue, mHsl);
return mHsl;
}
/**
* @return the number of pixels represented by this swatch
*/
public int getPopulation() {
return mPopulation;
}
/**
* Returns an appropriate color to use for any 'title' text which is displayed over this
* {@link Swatch}'s color. This color is guaranteed to have sufficient contrast.
*/
@ColorInt
public int getTitleTextColor() {
ensureTextColorsGenerated();
return mTitleTextColor;
}
/**
* Returns an appropriate color to use for any 'body' text which is displayed over this
* {@link Swatch}'s color. This color is guaranteed to have sufficient contrast.
*/
@ColorInt
public int getBodyTextColor() {
ensureTextColorsGenerated();
return mBodyTextColor;
}
private void ensureTextColorsGenerated() {
if (!mGeneratedTextColors) {
// First check white, as most colors will be dark
final int lightBodyAlpha = ColorUtils.calculateMinimumAlpha(
Color.WHITE, mRgb, MIN_CONTRAST_BODY_TEXT);
final int lightTitleAlpha = ColorUtils.calculateMinimumAlpha(
Color.WHITE, mRgb, MIN_CONTRAST_TITLE_TEXT);
if (lightBodyAlpha != -1 && lightTitleAlpha != -1) {
// If we found valid light values, use them and return
mBodyTextColor = ColorUtils.setAlphaComponent(Color.WHITE, lightBodyAlpha);
mTitleTextColor = ColorUtils.setAlphaComponent(Color.WHITE, lightTitleAlpha);
mGeneratedTextColors = true;
return;
}
final int darkBodyAlpha = ColorUtils.calculateMinimumAlpha(
Color.BLACK, mRgb, MIN_CONTRAST_BODY_TEXT);
final int darkTitleAlpha = ColorUtils.calculateMinimumAlpha(
Color.BLACK, mRgb, MIN_CONTRAST_TITLE_TEXT);
if (darkBodyAlpha != -1 && darkTitleAlpha != -1) {
// If we found valid dark values, use them and return
mBodyTextColor = ColorUtils.setAlphaComponent(Color.BLACK, darkBodyAlpha);
mTitleTextColor = ColorUtils.setAlphaComponent(Color.BLACK, darkTitleAlpha);
mGeneratedTextColors = true;
return;
}
// If we reach here then we can not find title and body values which use the same
// lightness, we need to use mismatched values
mBodyTextColor = lightBodyAlpha != -1
? ColorUtils.setAlphaComponent(Color.WHITE, lightBodyAlpha)
: ColorUtils.setAlphaComponent(Color.BLACK, darkBodyAlpha);
mTitleTextColor = lightTitleAlpha != -1
? ColorUtils.setAlphaComponent(Color.WHITE, lightTitleAlpha)
: ColorUtils.setAlphaComponent(Color.BLACK, darkTitleAlpha);
mGeneratedTextColors = true;
}
}
@Override
public String toString() {
return new StringBuilder(getClass().getSimpleName())
.append(" [RGB: #").append(Integer.toHexString(getRgb())).append(']')
.append(" [HSL: ").append(Arrays.toString(getHsl())).append(']')
.append(" [Population: ").append(mPopulation).append(']')
.append(" [Title Text: #").append(Integer.toHexString(getTitleTextColor()))
.append(']')
.append(" [Body Text: #").append(Integer.toHexString(getBodyTextColor()))
.append(']').toString();
}
@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (o == null || getClass() != o.getClass()) {
return false;
}
Swatch swatch = (Swatch) o;
return mPopulation == swatch.mPopulation && mRgb == swatch.mRgb;
}
@Override
public int hashCode() {
return 31 * mRgb + mPopulation;
}
}
/**
* Builder class for generating {@link Palette} instances.
*/
public static final class Builder {
@Nullable private final List<Swatch> mSwatches;
@Nullable private final Bitmap mBitmap;
private final List<Target> mTargets = new ArrayList<>();
private int mMaxColors = DEFAULT_CALCULATE_NUMBER_COLORS;
private int mResizeArea = DEFAULT_RESIZE_BITMAP_AREA;
private int mResizeMaxDimension = -1;
private final List<Filter> mFilters = new ArrayList<>();
@Nullable private Rect mRegion;
/**
* Construct a new {@link Builder} using a source {@link Bitmap}
*/
public Builder(@NonNull Bitmap bitmap) {
if (bitmap == null || bitmap.isRecycled()) {
throw new IllegalArgumentException("Bitmap is not valid");
}
mFilters.add(DEFAULT_FILTER);
mBitmap = bitmap;
mSwatches = null;
// Add the default targets
mTargets.add(Target.LIGHT_VIBRANT);
mTargets.add(Target.VIBRANT);
mTargets.add(Target.DARK_VIBRANT);
mTargets.add(Target.LIGHT_MUTED);
mTargets.add(Target.MUTED);
mTargets.add(Target.DARK_MUTED);
}
/**
* Construct a new {@link Builder} using a list of {@link Swatch} instances.
* Typically only used for testing.
*/
public Builder(@NonNull List<Swatch> swatches) {
if (swatches == null || swatches.isEmpty()) {
throw new IllegalArgumentException("List of Swatches is not valid");
}
mFilters.add(DEFAULT_FILTER);
mSwatches = swatches;
mBitmap = null;
}
/**
* Set the maximum number of colors to use in the quantization step when using a
* {@link android.graphics.Bitmap} as the source.
* <p>
* Good values for depend on the source image type. For landscapes, good values are in
* the range 10-16. For images which are largely made up of people's faces then this
* value should be increased to ~24.
*/
@NonNull
public Builder maximumColorCount(int colors) {
mMaxColors = colors;
return this;
}
/**
* Set the resize value when using a {@link android.graphics.Bitmap} as the source.
* If the bitmap's largest dimension is greater than the value specified, then the bitmap
* will be resized so that its largest dimension matches {@code maxDimension}. If the
* bitmap is smaller or equal, the original is used as-is.
*
* @deprecated Using {@link #resizeBitmapArea(int)} is preferred since it can handle
* abnormal aspect ratios more gracefully.
*
* @param maxDimension the number of pixels that the max dimension should be scaled down to,
* or any value <= 0 to disable resizing.
*/
@NonNull
@Deprecated
public Builder resizeBitmapSize(final int maxDimension) {
mResizeMaxDimension = maxDimension;
mResizeArea = -1;
return this;
}
/**
* Set the resize value when using a {@link android.graphics.Bitmap} as the source.
* If the bitmap's area is greater than the value specified, then the bitmap
* will be resized so that its area matches {@code area}. If the
* bitmap is smaller or equal, the original is used as-is.
* <p>
* This value has a large effect on the processing time. The larger the resized image is,
* the greater time it will take to generate the palette. The smaller the image is, the
* more detail is lost in the resulting image and thus less precision for color selection.
*
* @param area the number of pixels that the intermediary scaled down Bitmap should cover,
* or any value <= 0 to disable resizing.
*/
@NonNull
public Builder resizeBitmapArea(final int area) {
mResizeArea = area;
mResizeMaxDimension = -1;
return this;
}
/**
* Clear all added filters. This includes any default filters added automatically by
* {@link Palette}.
*/
@NonNull
public Builder clearFilters() {
mFilters.clear();
return this;
}
/**
* Add a filter to be able to have fine grained control over which colors are
* allowed in the resulting palette.
*
* @param filter filter to add.
*/
@NonNull
public Builder addFilter(Filter filter) {
if (filter != null) {
mFilters.add(filter);
}
return this;
}
/**
* Set a region of the bitmap to be used exclusively when calculating the palette.
* <p>This only works when the original input is a {@link Bitmap}.</p>
*
* @param left The left side of the rectangle used for the region.
* @param top The top of the rectangle used for the region.
* @param right The right side of the rectangle used for the region.
* @param bottom The bottom of the rectangle used for the region.
*/
@NonNull
public Builder setRegion(@Px int left, @Px int top, @Px int right, @Px int bottom) {
if (mBitmap != null) {
if (mRegion == null) mRegion = new Rect();
// Set the Rect to be initially the whole Bitmap
mRegion.set(0, 0, mBitmap.getWidth(), mBitmap.getHeight());
// Now just get the intersection with the region
if (!mRegion.intersect(left, top, right, bottom)) {
throw new IllegalArgumentException("The given region must intersect with "
+ "the Bitmap's dimensions.");
}
}
return this;
}
/**
* Clear any previously region set via {@link #setRegion(int, int, int, int)}.
*/
@NonNull
public Builder clearRegion() {
mRegion = null;
return this;
}
/**
* Add a target profile to be generated in the palette.
*
* <p>You can retrieve the result via {@link Palette#getSwatchForTarget(Target)}.</p>
*/
@NonNull
public Builder addTarget(@NonNull final Target target) {
if (!mTargets.contains(target)) {
mTargets.add(target);
}
return this;
}
/**
* Clear all added targets. This includes any default targets added automatically by
* {@link Palette}.
*/
@NonNull
public Builder clearTargets() {
if (mTargets != null) {
mTargets.clear();
}
return this;
}
/**
* Generate and return the {@link Palette} synchronously.
*/
@NonNull
public Palette generate() {
final TimingLogger logger = LOG_TIMINGS
? new TimingLogger(LOG_TAG, "Generation")
: null;
List<Swatch> swatches;
if (mBitmap != null) {
// We have a Bitmap so we need to use quantization to reduce the number of colors
// First we'll scale down the bitmap if needed
final Bitmap bitmap = scaleBitmapDown(mBitmap);
if (logger != null) {
logger.addSplit("Processed Bitmap");
}
final Rect region = mRegion;
if (bitmap != mBitmap && region != null) {
// If we have a scaled bitmap and a selected region, we need to scale down the
// region to match the new scale
final double scale = bitmap.getWidth() / (double) mBitmap.getWidth();
region.left = (int) Math.floor(region.left * scale);
region.top = (int) Math.floor(region.top * scale);
region.right = Math.min((int) Math.ceil(region.right * scale),
bitmap.getWidth());
region.bottom = Math.min((int) Math.ceil(region.bottom * scale),
bitmap.getHeight());
}
// Now generate a quantizer from the Bitmap
final ColorCutQuantizer quantizer = new ColorCutQuantizer(
getPixelsFromBitmap(bitmap),
mMaxColors,
mFilters.isEmpty() ? null : mFilters.toArray(new Filter[mFilters.size()]));
// If created a new bitmap, recycle it
if (bitmap != mBitmap) {
bitmap.recycle();
}
swatches = quantizer.getQuantizedColors();
if (logger != null) {
logger.addSplit("Color quantization completed");
}
} else if (mSwatches != null) {
// Else we're using the provided swatches
swatches = mSwatches;
} else {
// The constructors enforce either a bitmap or swatches are present.
throw new AssertionError();
}
// Now create a Palette instance
final Palette p = new Palette(swatches, mTargets);
// And make it generate itself
p.generate();
if (logger != null) {
logger.addSplit("Created Palette");
logger.dumpToLog();
}
return p;
}
/**
* Generate the {@link Palette} asynchronously. The provided listener's
* {@link PaletteAsyncListener#onGenerated} method will be called with the palette when
* generated.
*/
@NonNull
public AsyncTask<Bitmap, Void, Palette> generate(
@NonNull final PaletteAsyncListener listener) {
if (listener == null) {
throw new IllegalArgumentException("listener can not be null");
}
return new AsyncTask<Bitmap, Void, Palette>() {
@Override
@Nullable
protected Palette doInBackground(Bitmap... params) {
try {
return generate();
} catch (Exception e) {
Log.e(LOG_TAG, "Exception thrown during async generate", e);
return null;
}
}
@Override
protected void onPostExecute(@Nullable Palette colorExtractor) {
listener.onGenerated(colorExtractor);
}
}.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR, mBitmap);
}
private int[] getPixelsFromBitmap(Bitmap bitmap) {
final int bitmapWidth = bitmap.getWidth();
final int bitmapHeight = bitmap.getHeight();
final int[] pixels = new int[bitmapWidth * bitmapHeight];
bitmap.getPixels(pixels, 0, bitmapWidth, 0, 0, bitmapWidth, bitmapHeight);
if (mRegion == null) {
// If we don't have a region, return all of the pixels
return pixels;
} else {
// If we do have a region, lets create a subset array containing only the region's
// pixels
final int regionWidth = mRegion.width();
final int regionHeight = mRegion.height();
// pixels contains all of the pixels, so we need to iterate through each row and
// copy the regions pixels into a new smaller array
final int[] subsetPixels = new int[regionWidth * regionHeight];
for (int row = 0; row < regionHeight; row++) {
System.arraycopy(pixels, ((row + mRegion.top) * bitmapWidth) + mRegion.left,
subsetPixels, row * regionWidth, regionWidth);
}
return subsetPixels;
}
}
/**
* Scale the bitmap down as needed.
*/
private Bitmap scaleBitmapDown(final Bitmap bitmap) {
double scaleRatio = -1;
if (mResizeArea > 0) {
final int bitmapArea = bitmap.getWidth() * bitmap.getHeight();
if (bitmapArea > mResizeArea) {
scaleRatio = Math.sqrt(mResizeArea / (double) bitmapArea);
}
} else if (mResizeMaxDimension > 0) {
final int maxDimension = Math.max(bitmap.getWidth(), bitmap.getHeight());
if (maxDimension > mResizeMaxDimension) {
scaleRatio = mResizeMaxDimension / (double) maxDimension;
}
}
if (scaleRatio <= 0) {
// Scaling has been disabled or not needed so just return the Bitmap
return bitmap;
}
return Bitmap.createScaledBitmap(bitmap,
(int) Math.ceil(bitmap.getWidth() * scaleRatio),
(int) Math.ceil(bitmap.getHeight() * scaleRatio),
false);
}
}
/**
* A Filter provides a mechanism for exercising fine-grained control over which colors
* are valid within a resulting {@link Palette}.
*/
public interface Filter {
/**
* Hook to allow clients to be able filter colors from resulting palette.
*
* @param rgb the color in RGB888.
* @param hsl HSL representation of the color.
*
* @return true if the color is allowed, false if not.
*
* @see Builder#addFilter(Filter)
*/
boolean isAllowed(@ColorInt int rgb, @NonNull float[] hsl);
}
/**
* The default filter.
*/
static final Filter DEFAULT_FILTER = new Filter() {
private static final float BLACK_MAX_LIGHTNESS = 0.05f;
private static final float WHITE_MIN_LIGHTNESS = 0.95f;
@Override
public boolean isAllowed(int rgb, float[] hsl) {
return !isWhite(hsl) && !isBlack(hsl) && !isNearRedILine(hsl);
}
/**
* @return true if the color represents a color which is close to black.
*/
private boolean isBlack(float[] hslColor) {
return hslColor[2] <= BLACK_MAX_LIGHTNESS;
}
/**
* @return true if the color represents a color which is close to white.
*/
private boolean isWhite(float[] hslColor) {
return hslColor[2] >= WHITE_MIN_LIGHTNESS;
}
/**
* @return true if the color lies close to the red side of the I line.
*/
private boolean isNearRedILine(float[] hslColor) {
return hslColor[0] >= 10f && hslColor[0] <= 37f && hslColor[1] <= 0.82f;
}
};
}