public class

ArgbEvaluator

extends java.lang.Object

 java.lang.Object

↳androidx.vectordrawable.graphics.drawable.ArgbEvaluator

Gradle dependencies

compile group: 'androidx.vectordrawable', name: 'vectordrawable-animated', version: '1.1.0'

  • groupId: androidx.vectordrawable
  • artifactId: vectordrawable-animated
  • version: 1.1.0

Artifact androidx.vectordrawable:vectordrawable-animated:1.1.0 it located at Google repository (https://maven.google.com/)

Androidx artifact mapping:

androidx.vectordrawable:vectordrawable-animated com.android.support:animated-vector-drawable

Androidx class mapping:

androidx.vectordrawable.graphics.drawable.ArgbEvaluator android.support.graphics.drawable.ArgbEvaluator

Overview

This evaluator can be used to perform type interpolation between integer values that represent ARGB colors.

Summary

Constructors
publicArgbEvaluator()

Methods
public java.lang.Objectevaluate(float fraction, java.lang.Object startValue, java.lang.Object endValue)

This function returns the calculated in-between value for a color given integers that represent the start and end values in the four bytes of the 32-bit int.

public static ArgbEvaluatorgetInstance()

Returns an instance of ArgbEvaluator that may be used in ValueAnimator.

from java.lang.Objectclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Constructors

public ArgbEvaluator()

Methods

public static ArgbEvaluator getInstance()

Returns an instance of ArgbEvaluator that may be used in ValueAnimator. The same instance may be used in multiple Animators because it holds no state.

Returns:

An instance of ArgbEvalutor.

public java.lang.Object evaluate(float fraction, java.lang.Object startValue, java.lang.Object endValue)

This function returns the calculated in-between value for a color given integers that represent the start and end values in the four bytes of the 32-bit int. Each channel is separately linearly interpolated and the resulting calculated values are recombined into the return value.

Parameters:

fraction: The fraction from the starting to the ending values
startValue: A 32-bit int value representing colors in the separate bytes of the parameter
endValue: A 32-bit int value representing colors in the separate bytes of the parameter

Returns:

A value that is calculated to be the linearly interpolated result, derived by separating the start and end values into separate color channels and interpolating each one separately, recombining the resulting values in the same way.

Source

/*
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package androidx.vectordrawable.graphics.drawable;

import static androidx.annotation.RestrictTo.Scope.LIBRARY_GROUP_PREFIX;

import android.animation.TypeEvaluator;
import android.animation.ValueAnimator;

import androidx.annotation.RestrictTo;

/**
 * This evaluator can be used to perform type interpolation between integer
 * values that represent ARGB colors.
 * @hide
 */
@RestrictTo(LIBRARY_GROUP_PREFIX)
public class ArgbEvaluator implements TypeEvaluator {
    private static final ArgbEvaluator sInstance = new ArgbEvaluator();

    /**
     * Returns an instance of <code>ArgbEvaluator</code> that may be used in
     * {@link ValueAnimator#setEvaluator(TypeEvaluator)}. The same instance may
     * be used in multiple <code>Animator</code>s because it holds no state.
     *
     * @return An instance of <code>ArgbEvalutor</code>.
     */
    public static ArgbEvaluator getInstance() {
        return sInstance;
    }

    /**
     * This function returns the calculated in-between value for a color
     * given integers that represent the start and end values in the four
     * bytes of the 32-bit int. Each channel is separately linearly interpolated
     * and the resulting calculated values are recombined into the return value.
     *
     * @param fraction   The fraction from the starting to the ending values
     * @param startValue A 32-bit int value representing colors in the
     *                   separate bytes of the parameter
     * @param endValue   A 32-bit int value representing colors in the
     *                   separate bytes of the parameter
     * @return A value that is calculated to be the linearly interpolated
     * result, derived by separating the start and end values into separate
     * color channels and interpolating each one separately, recombining the
     * resulting values in the same way.
     */
    @Override
    public Object evaluate(float fraction, Object startValue, Object endValue) {
        int startInt = (Integer) startValue;
        float startA = ((startInt >> 24) & 0xff) / 255.0f;
        float startR = ((startInt >> 16) & 0xff) / 255.0f;
        float startG = ((startInt >> 8) & 0xff) / 255.0f;
        float startB = ((startInt) & 0xff) / 255.0f;

        int endInt = (Integer) endValue;
        float endA = ((endInt >> 24) & 0xff) / 255.0f;
        float endR = ((endInt >> 16) & 0xff) / 255.0f;
        float endG = ((endInt >> 8) & 0xff) / 255.0f;
        float endB = ((endInt) & 0xff) / 255.0f;

        // convert from sRGB to linear
        startR = (float) Math.pow(startR, 2.2);
        startG = (float) Math.pow(startG, 2.2);
        startB = (float) Math.pow(startB, 2.2);

        endR = (float) Math.pow(endR, 2.2);
        endG = (float) Math.pow(endG, 2.2);
        endB = (float) Math.pow(endB, 2.2);

        // compute the interpolated color in linear space
        float a = startA + fraction * (endA - startA);
        float r = startR + fraction * (endR - startR);
        float g = startG + fraction * (endG - startG);
        float b = startB + fraction * (endB - startB);

        // convert back to sRGB in the [0..255] range
        a = a * 255.0f;
        r = (float) Math.pow(r, 1.0 / 2.2) * 255.0f;
        g = (float) Math.pow(g, 1.0 / 2.2) * 255.0f;
        b = (float) Math.pow(b, 1.0 / 2.2) * 255.0f;

        return Math.round(a) << 24 | Math.round(r) << 16 | Math.round(g) << 8 | Math.round(b);
    }
}