public class

ShadowOverlayContainer

extends FrameLayout

 java.lang.Object

↳FrameLayout

↳androidx.leanback.widget.ShadowOverlayContainer

Gradle dependencies

compile group: 'androidx.leanback', name: 'leanback', version: '1.2.0-alpha02'

  • groupId: androidx.leanback
  • artifactId: leanback
  • version: 1.2.0-alpha02

Artifact androidx.leanback:leanback:1.2.0-alpha02 it located at Google repository (https://maven.google.com/)

Androidx artifact mapping:

androidx.leanback:leanback com.android.support:leanback-v17

Androidx class mapping:

androidx.leanback.widget.ShadowOverlayContainer android.support.v17.leanback.widget.ShadowOverlayContainer

Overview

Provides an SDK version-independent wrapper to support shadows, color overlays, and rounded corners. It's not always preferred to create a ShadowOverlayContainer, use ShadowOverlayHelper instead.

ShadowOverlayContainer.prepareParentForShadow(ViewGroup) must be called on parent of container before using shadow. Depending on sdk version, optical bounds might be applied to parent.

If shadows can appear outside the bounds of the parent view, setClipChildren(false) must be called on the grandparent view.

ShadowOverlayContainer.initialize(boolean, boolean, boolean) must be first called on the container. Then call ShadowOverlayContainer.wrap(View) to insert the wrapped view into the container.

Call ShadowOverlayContainer.setShadowFocusLevel(float) to control the strength of the shadow (focused shadows cast stronger shadows).

Call ShadowOverlayContainer.setOverlayColor(int) to control overlay color.

Summary

Fields
public static final intSHADOW_DYNAMIC

Shadows depend on the size, shape, and position of the view.

public static final intSHADOW_NONE

No shadow.

public static final intSHADOW_STATIC

Shadows are fixed.

Constructors
publicShadowOverlayContainer(Context context)

Create ShadowOverlayContainer and auto select shadow type.

publicShadowOverlayContainer(Context context, AttributeSet attrs)

Create ShadowOverlayContainer and auto select shadow type.

publicShadowOverlayContainer(Context context, AttributeSet attrs, int defStyle)

Create ShadowOverlayContainer and auto select shadow type.

Methods
public voiddraw(Canvas canvas)

public intgetShadowType()

Returns the shadow type, one of ShadowOverlayContainer.SHADOW_NONE, ShadowOverlayContainer.SHADOW_STATIC, or ShadowOverlayContainer.SHADOW_DYNAMIC.

public ViewgetWrappedView()

Returns the wrapper view.

public booleanhasOverlappingRendering()

public voidinitialize(boolean hasShadow, boolean hasColorDimOverlay)

Initialize shadows, color overlay.

public voidinitialize(boolean hasShadow, boolean hasColorDimOverlay, boolean roundedCorners)

Initialize shadows, color overlay, and rounded corners.

protected voidonLayout(boolean changed, int l, int t, int r, int b)

public static voidprepareParentForShadow(ViewGroup parent)

ShadowOverlayContainer.prepareParentForShadow(ViewGroup) must be called on parent of container before using shadow.

public voidsetOverlayColor(int overlayColor)

Set color (with alpha) of the overlay.

public voidsetShadowFocusLevel(float level)

Set shadow focus level (0 to 1).

public static booleansupportsDynamicShadow()

Returns true if the platform sdk supports dynamic shadows.

public static booleansupportsShadow()

Return true if the platform sdk supports shadow.

public voiduseDynamicShadow()

Sets the shadow type to ShadowOverlayContainer.SHADOW_DYNAMIC if supported.

public voiduseDynamicShadow(float unfocusedZ, float focusedZ)

Sets the shadow type to ShadowOverlayContainer.SHADOW_DYNAMIC if supported and sets the elevation/Z values to the given parameters.

public voiduseStaticShadow()

Sets the shadow type to ShadowOverlayContainer.SHADOW_STATIC if supported.

public voidwrap(View view)

Inserts view into the wrapper.

from java.lang.Objectclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Fields

public static final int SHADOW_NONE

No shadow.

public static final int SHADOW_STATIC

Shadows are fixed.

public static final int SHADOW_DYNAMIC

Shadows depend on the size, shape, and position of the view.

Constructors

public ShadowOverlayContainer(Context context)

Create ShadowOverlayContainer and auto select shadow type.

public ShadowOverlayContainer(Context context, AttributeSet attrs)

Create ShadowOverlayContainer and auto select shadow type.

public ShadowOverlayContainer(Context context, AttributeSet attrs, int defStyle)

Create ShadowOverlayContainer and auto select shadow type.

Methods

public static boolean supportsShadow()

Return true if the platform sdk supports shadow.

public static boolean supportsDynamicShadow()

Returns true if the platform sdk supports dynamic shadows.

public static void prepareParentForShadow(ViewGroup parent)

ShadowOverlayContainer.prepareParentForShadow(ViewGroup) must be called on parent of container before using shadow. Depending on sdk version, optical bounds might be applied to parent.

public void useDynamicShadow()

Sets the shadow type to ShadowOverlayContainer.SHADOW_DYNAMIC if supported.

public void useDynamicShadow(float unfocusedZ, float focusedZ)

Sets the shadow type to ShadowOverlayContainer.SHADOW_DYNAMIC if supported and sets the elevation/Z values to the given parameters.

public void useStaticShadow()

Sets the shadow type to ShadowOverlayContainer.SHADOW_STATIC if supported.

public int getShadowType()

Returns the shadow type, one of ShadowOverlayContainer.SHADOW_NONE, ShadowOverlayContainer.SHADOW_STATIC, or ShadowOverlayContainer.SHADOW_DYNAMIC.

public void initialize(boolean hasShadow, boolean hasColorDimOverlay)

Deprecated: use ShadowOverlayHelper.createShadowOverlayContainer(Context) instead.

Initialize shadows, color overlay.

public void initialize(boolean hasShadow, boolean hasColorDimOverlay, boolean roundedCorners)

Deprecated: use ShadowOverlayHelper.createShadowOverlayContainer(Context) instead.

Initialize shadows, color overlay, and rounded corners. All are optional. Shadow type are auto-selected based on ShadowOverlayContainer.useStaticShadow() and ShadowOverlayContainer.useDynamicShadow() call.

public void draw(Canvas canvas)

public void setShadowFocusLevel(float level)

Set shadow focus level (0 to 1). 0 for unfocused, 1f for fully focused.

public void setOverlayColor(int overlayColor)

Set color (with alpha) of the overlay.

public void wrap(View view)

Inserts view into the wrapper.

public View getWrappedView()

Returns the wrapper view.

protected void onLayout(boolean changed, int l, int t, int r, int b)

public boolean hasOverlappingRendering()

Source

/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
 * in compliance with the License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License
 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
 * or implied. See the License for the specific language governing permissions and limitations under
 * the License.
 */
package androidx.leanback.widget;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.View;
import android.view.ViewGroup;
import android.widget.FrameLayout;

import androidx.annotation.ColorInt;
import androidx.leanback.R;

/**
 * Provides an SDK version-independent wrapper to support shadows, color overlays, and rounded
 * corners.  It's not always preferred to create a ShadowOverlayContainer, use
 * {@link ShadowOverlayHelper} instead.
 * <p>
 * {@link #prepareParentForShadow(ViewGroup)} must be called on parent of container
 * before using shadow.  Depending on sdk version, optical bounds might be applied
 * to parent.
 * </p>
 * <p>
 * If shadows can appear outside the bounds of the parent view, setClipChildren(false) must
 * be called on the grandparent view.
 * </p>
 * <p>
 * {@link #initialize(boolean, boolean, boolean)} must be first called on the container.
 * Then call {@link #wrap(View)} to insert the wrapped view into the container.
 * </p>
 * <p>
 * Call {@link #setShadowFocusLevel(float)} to control the strength of the shadow (focused shadows
 * cast stronger shadows).
 * </p>
 * <p>
 * Call {@link #setOverlayColor(int)} to control overlay color.
 * </p>
 */
public class ShadowOverlayContainer extends FrameLayout {

    /**
     * No shadow.
     */
    public static final int SHADOW_NONE = ShadowOverlayHelper.SHADOW_NONE;

    /**
     * Shadows are fixed.
     */
    public static final int SHADOW_STATIC = ShadowOverlayHelper.SHADOW_STATIC;

    /**
     * Shadows depend on the size, shape, and position of the view.
     */
    public static final int SHADOW_DYNAMIC = ShadowOverlayHelper.SHADOW_DYNAMIC;

    private boolean mInitialized;
    private Object mShadowImpl;
    private View mWrappedView;
    private boolean mRoundedCorners;
    private int mShadowType = SHADOW_NONE;
    private float mUnfocusedZ;
    private float mFocusedZ;
    private int mRoundedCornerRadius;
    private static final Rect sTempRect = new Rect();
    private Paint mOverlayPaint;
    int mOverlayColor;

    /**
     * Create ShadowOverlayContainer and auto select shadow type.
     */
    public ShadowOverlayContainer(Context context) {
        this(context, null, 0);
    }

    /**
     * Create ShadowOverlayContainer and auto select shadow type.
     */
    public ShadowOverlayContainer(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    /**
     * Create ShadowOverlayContainer and auto select shadow type.
     */
    public ShadowOverlayContainer(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        useStaticShadow();
        useDynamicShadow();
    }

    /**
     * Create ShadowOverlayContainer with specific shadowType.
     */
    ShadowOverlayContainer(Context context,
            int shadowType, boolean hasColorDimOverlay,
            float unfocusedZ, float focusedZ, int roundedCornerRadius) {
        super(context);
        mUnfocusedZ = unfocusedZ;
        mFocusedZ = focusedZ;
        initialize(shadowType, hasColorDimOverlay, roundedCornerRadius);
    }

    /**
     * Return true if the platform sdk supports shadow.
     */
    public static boolean supportsShadow() {
        return StaticShadowHelper.supportsShadow();
    }

    /**
     * Returns true if the platform sdk supports dynamic shadows.
     */
    public static boolean supportsDynamicShadow() {
        return ShadowHelper.supportsDynamicShadow();
    }

    /**
     * {@link #prepareParentForShadow(ViewGroup)} must be called on parent of container
     * before using shadow.  Depending on sdk version, optical bounds might be applied
     * to parent.
     */
    public static void prepareParentForShadow(ViewGroup parent) {
        StaticShadowHelper.prepareParent(parent);
    }

    /**
     * Sets the shadow type to {@link #SHADOW_DYNAMIC} if supported.
     */
    public void useDynamicShadow() {
        useDynamicShadow(getResources().getDimension(R.dimen.lb_material_shadow_normal_z),
                getResources().getDimension(R.dimen.lb_material_shadow_focused_z));
    }

    /**
     * Sets the shadow type to {@link #SHADOW_DYNAMIC} if supported and sets the elevation/Z
     * values to the given parameters.
     */
    public void useDynamicShadow(float unfocusedZ, float focusedZ) {
        if (mInitialized) {
            throw new IllegalStateException("Already initialized");
        }
        if (supportsDynamicShadow()) {
            mShadowType = SHADOW_DYNAMIC;
            mUnfocusedZ = unfocusedZ;
            mFocusedZ = focusedZ;
        }
    }

    /**
     * Sets the shadow type to {@link #SHADOW_STATIC} if supported.
     */
    public void useStaticShadow() {
        if (mInitialized) {
            throw new IllegalStateException("Already initialized");
        }
        if (supportsShadow()) {
            mShadowType = SHADOW_STATIC;
        }
    }

    /**
     * Returns the shadow type, one of {@link #SHADOW_NONE}, {@link #SHADOW_STATIC}, or
     * {@link #SHADOW_DYNAMIC}.
     */
    public int getShadowType() {
        return mShadowType;
    }

    /**
     * Initialize shadows, color overlay.
     * @deprecated use {@link ShadowOverlayHelper#createShadowOverlayContainer(Context)} instead.
     */
    @Deprecated
    public void initialize(boolean hasShadow, boolean hasColorDimOverlay) {
        initialize(hasShadow, hasColorDimOverlay, true);
    }

    /**
     * Initialize shadows, color overlay, and rounded corners.  All are optional.
     * Shadow type are auto-selected based on {@link #useStaticShadow()} and
     * {@link #useDynamicShadow()} call.
     * @deprecated use {@link ShadowOverlayHelper#createShadowOverlayContainer(Context)} instead.
     */
    @Deprecated
    public void initialize(boolean hasShadow, boolean hasColorDimOverlay, boolean roundedCorners) {
        int shadowType;
        if (!hasShadow) {
            shadowType = SHADOW_NONE;
        } else {
            shadowType = mShadowType;
        }
        int roundedCornerRadius = roundedCorners ? getContext().getResources().getDimensionPixelSize(
                R.dimen.lb_rounded_rect_corner_radius) : 0;
        initialize(shadowType, hasColorDimOverlay, roundedCornerRadius);
    }

    /**
     * Initialize shadows, color overlay, and rounded corners.  All are optional.
     */
    void initialize(int shadowType, boolean hasColorDimOverlay, int roundedCornerRadius) {
        if (mInitialized) {
            throw new IllegalStateException();
        }
        mInitialized = true;
        mRoundedCornerRadius = roundedCornerRadius;
        mRoundedCorners = roundedCornerRadius > 0;
        mShadowType = shadowType;
        switch (mShadowType) {
            case SHADOW_DYNAMIC:
                mShadowImpl = ShadowHelper.addDynamicShadow(
                        this, mUnfocusedZ, mFocusedZ, mRoundedCornerRadius);
                break;
            case SHADOW_STATIC:
                mShadowImpl = StaticShadowHelper.addStaticShadow(this);
                break;
        }
        if (hasColorDimOverlay) {
            setWillNotDraw(false);
            mOverlayColor = Color.TRANSPARENT;
            mOverlayPaint = new Paint();
            mOverlayPaint.setColor(mOverlayColor);
            mOverlayPaint.setStyle(Paint.Style.FILL);
        } else {
            setWillNotDraw(true);
            mOverlayPaint = null;
        }
    }

    @Override
    public void draw(Canvas canvas) {
        super.draw(canvas);
        if (mOverlayPaint != null && mOverlayColor != Color.TRANSPARENT) {
            canvas.drawRect(mWrappedView.getLeft(), mWrappedView.getTop(),
                    mWrappedView.getRight(), mWrappedView.getBottom(),
                    mOverlayPaint);
        }
    }

    /**
     * Set shadow focus level (0 to 1). 0 for unfocused, 1f for fully focused.
     */
    public void setShadowFocusLevel(float level) {
        if (mShadowImpl != null) {
            ShadowOverlayHelper.setShadowFocusLevel(mShadowImpl, mShadowType, level);
        }
    }

    /**
     * Set color (with alpha) of the overlay.
     */
    public void setOverlayColor(@ColorInt int overlayColor) {
        if (mOverlayPaint != null) {
            if (overlayColor != mOverlayColor) {
                mOverlayColor = overlayColor;
                mOverlayPaint.setColor(overlayColor);
                invalidate();
            }
        }
    }

    /**
     * Inserts view into the wrapper.
     */
    public void wrap(View view) {
        if (!mInitialized || mWrappedView != null) {
            throw new IllegalStateException();
        }
        ViewGroup.LayoutParams lp = view.getLayoutParams();
        if (lp != null) {
            // if wrapped view has layout params, inherit everything but width/height.
            // Wrapped view is assigned a FrameLayout.LayoutParams with width and height only.
            // Margins, etc are assigned to the wrapper and take effect in parent container.
            ViewGroup.LayoutParams wrapped_lp = new FrameLayout.LayoutParams(lp.width, lp.height);
            // Uses MATCH_PARENT for MATCH_PARENT, WRAP_CONTENT for WRAP_CONTENT and fixed size,
            // App can still change wrapped view fixed width/height afterwards.
            lp.width = lp.width == LayoutParams.MATCH_PARENT
                    ? LayoutParams.MATCH_PARENT : LayoutParams.WRAP_CONTENT;
            lp.height = lp.height == LayoutParams.MATCH_PARENT
                    ? LayoutParams.MATCH_PARENT : LayoutParams.WRAP_CONTENT;
            this.setLayoutParams(lp);
            addView(view, wrapped_lp);
        } else {
            addView(view);
        }
        if (mRoundedCorners && mShadowType != SHADOW_DYNAMIC) {
            RoundedRectHelper.setClipToRoundedOutline(this, true);
        }
        mWrappedView = view;
    }

    /**
     * Returns the wrapper view.
     */
    public View getWrappedView() {
        return mWrappedView;
    }

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        super.onLayout(changed, l, t, r, b);
        if (changed && mWrappedView != null) {
            sTempRect.left = (int) mWrappedView.getPivotX();
            sTempRect.top = (int) mWrappedView.getPivotY();
            offsetDescendantRectToMyCoords(mWrappedView, sTempRect);
            setPivotX(sTempRect.left);
            setPivotY(sTempRect.top);
        }
    }

    @Override
    public boolean hasOverlappingRendering() {
        return false;
    }
}