public final class

VideoFrameReleaseHelper

extends java.lang.Object

 java.lang.Object

↳androidx.media3.exoplayer.video.VideoFrameReleaseHelper

Gradle dependencies

compile group: 'androidx.media3', name: 'media3-exoplayer', version: '1.5.0-alpha01'

  • groupId: androidx.media3
  • artifactId: media3-exoplayer
  • version: 1.5.0-alpha01

Artifact androidx.media3:media3-exoplayer:1.5.0-alpha01 it located at Google repository (https://maven.google.com/)

Overview

Helps a video Renderer release frames to a . The helper:

  • Adjusts frame release timestamps to achieve a smoother visual result. The release timestamps are smoothed, and aligned with the default display's vsync signal.
  • Adjusts the frame rate to inform the underlying platform of a fixed frame rate, when there is one.

Summary

Constructors
publicVideoFrameReleaseHelper(Context context)

Constructs an instance.

Methods
public longadjustReleaseTime(long releaseTimeNs)

Adjusts the release timestamp for the next frame.

public voidonFormatChanged(float formatFrameRate)

Called when the renderer's output format changes.

public voidonNextFrame(long framePresentationTimeUs)

Called by the renderer for each frame, prior to it being skipped, dropped or rendered.

public voidonPlaybackSpeed(float playbackSpeed)

Called when the renderer's playback speed changes.

public voidonPositionReset()

Called when the renderer's position is reset.

public voidonStarted()

Called when the renderer is started.

public voidonStopped()

Called when the renderer is stopped.

public voidonSurfaceChanged(Surface surface)

Called when the renderer changes which it's rendering to renders to.

public voidsetChangeFrameRateStrategy(int changeFrameRateStrategy)

Changes the used when calling .

from java.lang.Objectclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Constructors

public VideoFrameReleaseHelper(Context context)

Constructs an instance.

Parameters:

context: A context from which information about the default display can be retrieved.

Methods

public void setChangeFrameRateStrategy(int changeFrameRateStrategy)

Changes the used when calling .

The default value is C.VIDEO_CHANGE_FRAME_RATE_STRATEGY_ONLY_IF_SEAMLESS.

public void onStarted()

Called when the renderer is started.

public void onSurfaceChanged(Surface surface)

Called when the renderer changes which it's rendering to renders to.

Parameters:

surface: The new , or null if the renderer does not have one.

public void onPositionReset()

Called when the renderer's position is reset.

public void onPlaybackSpeed(float playbackSpeed)

Called when the renderer's playback speed changes.

Parameters:

playbackSpeed: The factor by which playback is sped up.

public void onFormatChanged(float formatFrameRate)

Called when the renderer's output format changes.

Parameters:

formatFrameRate: The format's frame rate, or Format.NO_VALUE if unknown.

public void onNextFrame(long framePresentationTimeUs)

Called by the renderer for each frame, prior to it being skipped, dropped or rendered.

Parameters:

framePresentationTimeUs: The frame presentation timestamp, in microseconds.

public void onStopped()

Called when the renderer is stopped.

public long adjustReleaseTime(long releaseTimeNs)

Adjusts the release timestamp for the next frame. This is the frame whose presentation timestamp was most recently passed to VideoFrameReleaseHelper.onNextFrame(long).

This method may be called any number of times for each frame, including zero times (for skipped frames, or when rendering the first frame prior to playback starting), or more than once (if the caller wishes to give the helper the opportunity to refine a release time closer to when the frame needs to be released).

Parameters:

releaseTimeNs: The frame's unadjusted release time, in nanoseconds and in the same time base as nanoTime.

Returns:

The adjusted frame release timestamp, in nanoseconds and in the same time base as nanoTime.

Source

/*
 * Copyright (C) 2016 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package androidx.media3.exoplayer.video;

import static androidx.media3.common.util.Assertions.checkNotNull;

import android.content.Context;
import android.hardware.display.DisplayManager;
import android.os.Handler;
import android.os.HandlerThread;
import android.os.Message;
import android.view.Choreographer;
import android.view.Choreographer.FrameCallback;
import android.view.Display;
import android.view.Surface;
import androidx.annotation.DoNotInline;
import androidx.annotation.Nullable;
import androidx.annotation.RequiresApi;
import androidx.media3.common.C;
import androidx.media3.common.Format;
import androidx.media3.common.util.Log;
import androidx.media3.common.util.UnstableApi;
import androidx.media3.common.util.Util;
import androidx.media3.exoplayer.Renderer;
import org.checkerframework.checker.nullness.qual.MonotonicNonNull;

/**
 * Helps a video {@link Renderer} release frames to a {@link Surface}. The helper:
 *
 * <ul>
 *   <li>Adjusts frame release timestamps to achieve a smoother visual result. The release
 *       timestamps are smoothed, and aligned with the default display's vsync signal.
 *   <li>Adjusts the {@link Surface} frame rate to inform the underlying platform of a fixed frame
 *       rate, when there is one.
 * </ul>
 */
@UnstableApi
public final class VideoFrameReleaseHelper {

  private static final String TAG = "VideoFrameReleaseHelper";

  /**
   * The minimum sum of frame durations used to calculate the current fixed frame rate estimate, for
   * the estimate to be treated as a high confidence estimate.
   */
  private static final long MINIMUM_MATCHING_FRAME_DURATION_FOR_HIGH_CONFIDENCE_NS = 5_000_000_000L;

  /**
   * The minimum change in media frame rate that will trigger a change in surface frame rate, given
   * a high confidence estimate.
   */
  private static final float MINIMUM_MEDIA_FRAME_RATE_CHANGE_FOR_UPDATE_HIGH_CONFIDENCE = 0.02f;

  /**
   * The minimum change in media frame rate that will trigger a change in surface frame rate, given
   * a low confidence estimate.
   */
  private static final float MINIMUM_MEDIA_FRAME_RATE_CHANGE_FOR_UPDATE_LOW_CONFIDENCE = 1f;

  /**
   * The minimum number of frames without a frame rate estimate, for the surface frame rate to be
   * cleared.
   */
  private static final int MINIMUM_FRAMES_WITHOUT_SYNC_TO_CLEAR_SURFACE_FRAME_RATE =
      2 * FixedFrameRateEstimator.CONSECUTIVE_MATCHING_FRAME_DURATIONS_FOR_SYNC;

  /** The period between sampling display VSYNC timestamps, in milliseconds. */
  private static final long VSYNC_SAMPLE_UPDATE_PERIOD_MS = 500;

  /**
   * The maximum adjustment that can be made to a frame release timestamp, in nanoseconds, excluding
   * the part of the adjustment that aligns frame release timestamps with the display VSYNC.
   */
  private static final long MAX_ALLOWED_ADJUSTMENT_NS = 20_000_000;

  /**
   * If a frame is targeted to a display VSYNC with timestamp {@code vsyncTime}, the adjusted frame
   * release timestamp will be calculated as {@code releaseTime = vsyncTime - ((vsyncDuration *
   * VSYNC_OFFSET_PERCENTAGE) / 100)}.
   */
  private static final long VSYNC_OFFSET_PERCENTAGE = 80;

  private final FixedFrameRateEstimator frameRateEstimator;
  @Nullable private final DisplayHelper displayHelper;
  @Nullable private final VSyncSampler vsyncSampler;

  private boolean started;
  @Nullable private Surface surface;

  /** The media frame rate specified in the {@link Format}. */
  private float formatFrameRate;

  /**
   * The media frame rate used to calculate the playback frame rate of the {@link Surface}. This may
   * be different to {@link #formatFrameRate} if {@link #formatFrameRate} is unspecified or
   * inaccurate.
   */
  private float surfaceMediaFrameRate;

  /** The playback frame rate set on the {@link Surface}. */
  private float surfacePlaybackFrameRate;

  private float playbackSpeed;
  private @C.VideoChangeFrameRateStrategy int changeFrameRateStrategy;

  private long vsyncDurationNs;
  private long vsyncOffsetNs;

  private long frameIndex;
  private long pendingLastAdjustedFrameIndex;
  private long pendingLastAdjustedReleaseTimeNs;
  private long lastAdjustedFrameIndex;
  private long lastAdjustedReleaseTimeNs;

  /**
   * Constructs an instance.
   *
   * @param context A context from which information about the default display can be retrieved.
   */
  public VideoFrameReleaseHelper(@Nullable Context context) {
    frameRateEstimator = new FixedFrameRateEstimator();
    displayHelper = maybeBuildDisplayHelper(context);
    vsyncSampler = displayHelper != null ? VSyncSampler.getInstance() : null;
    vsyncDurationNs = C.TIME_UNSET;
    vsyncOffsetNs = C.TIME_UNSET;
    formatFrameRate = Format.NO_VALUE;
    playbackSpeed = 1f;
    changeFrameRateStrategy = C.VIDEO_CHANGE_FRAME_RATE_STRATEGY_ONLY_IF_SEAMLESS;
  }

  /**
   * Changes the {@link C.VideoChangeFrameRateStrategy} used when calling {@link
   * Surface#setFrameRate}.
   *
   * <p>The default value is {@link C#VIDEO_CHANGE_FRAME_RATE_STRATEGY_ONLY_IF_SEAMLESS}.
   */
  public void setChangeFrameRateStrategy(
      @C.VideoChangeFrameRateStrategy int changeFrameRateStrategy) {
    if (this.changeFrameRateStrategy == changeFrameRateStrategy) {
      return;
    }
    this.changeFrameRateStrategy = changeFrameRateStrategy;
    updateSurfacePlaybackFrameRate(/* forceUpdate= */ true);
  }

  /** Called when the renderer is started. */
  public void onStarted() {
    started = true;
    resetAdjustment();
    if (displayHelper != null) {
      checkNotNull(vsyncSampler).addObserver();
      displayHelper.register();
    }
    updateSurfacePlaybackFrameRate(/* forceUpdate= */ false);
  }

  /**
   * Called when the renderer changes which {@link Surface} it's rendering to renders to.
   *
   * @param surface The new {@link Surface}, or {@code null} if the renderer does not have one.
   */
  public void onSurfaceChanged(@Nullable Surface surface) {
    if (this.surface == surface) {
      return;
    }
    clearSurfaceFrameRate();
    this.surface = surface;
    updateSurfacePlaybackFrameRate(/* forceUpdate= */ true);
  }

  /** Called when the renderer's position is reset. */
  public void onPositionReset() {
    resetAdjustment();
  }

  /**
   * Called when the renderer's playback speed changes.
   *
   * @param playbackSpeed The factor by which playback is sped up.
   */
  public void onPlaybackSpeed(float playbackSpeed) {
    this.playbackSpeed = playbackSpeed;
    resetAdjustment();
    updateSurfacePlaybackFrameRate(/* forceUpdate= */ false);
  }

  /**
   * Called when the renderer's output format changes.
   *
   * @param formatFrameRate The format's frame rate, or {@link Format#NO_VALUE} if unknown.
   */
  public void onFormatChanged(float formatFrameRate) {
    this.formatFrameRate = formatFrameRate;
    frameRateEstimator.reset();
    updateSurfaceMediaFrameRate();
  }

  /**
   * Called by the renderer for each frame, prior to it being skipped, dropped or rendered.
   *
   * @param framePresentationTimeUs The frame presentation timestamp, in microseconds.
   */
  public void onNextFrame(long framePresentationTimeUs) {
    if (pendingLastAdjustedFrameIndex != C.INDEX_UNSET) {
      lastAdjustedFrameIndex = pendingLastAdjustedFrameIndex;
      lastAdjustedReleaseTimeNs = pendingLastAdjustedReleaseTimeNs;
    }
    frameIndex++;
    frameRateEstimator.onNextFrame(framePresentationTimeUs * 1000);
    updateSurfaceMediaFrameRate();
  }

  /** Called when the renderer is stopped. */
  public void onStopped() {
    started = false;
    if (displayHelper != null) {
      displayHelper.unregister();
      checkNotNull(vsyncSampler).removeObserver();
    }
    clearSurfaceFrameRate();
  }

  // Frame release time adjustment.

  /**
   * Adjusts the release timestamp for the next frame. This is the frame whose presentation
   * timestamp was most recently passed to {@link #onNextFrame}.
   *
   * <p>This method may be called any number of times for each frame, including zero times (for
   * skipped frames, or when rendering the first frame prior to playback starting), or more than
   * once (if the caller wishes to give the helper the opportunity to refine a release time closer
   * to when the frame needs to be released).
   *
   * @param releaseTimeNs The frame's unadjusted release time, in nanoseconds and in the same time
   *     base as {@link System#nanoTime()}.
   * @return The adjusted frame release timestamp, in nanoseconds and in the same time base as
   *     {@link System#nanoTime()}.
   */
  public long adjustReleaseTime(long releaseTimeNs) {
    // Until we know better, the adjustment will be a no-op.
    long adjustedReleaseTimeNs = releaseTimeNs;

    if (lastAdjustedFrameIndex != C.INDEX_UNSET && frameRateEstimator.isSynced()) {
      long frameDurationNs = frameRateEstimator.getFrameDurationNs();
      long candidateAdjustedReleaseTimeNs =
          lastAdjustedReleaseTimeNs
              + (long) ((frameDurationNs * (frameIndex - lastAdjustedFrameIndex)) / playbackSpeed);
      if (adjustmentAllowed(releaseTimeNs, candidateAdjustedReleaseTimeNs)) {
        adjustedReleaseTimeNs = candidateAdjustedReleaseTimeNs;
      } else {
        resetAdjustment();
      }
    }
    pendingLastAdjustedFrameIndex = frameIndex;
    pendingLastAdjustedReleaseTimeNs = adjustedReleaseTimeNs;

    if (vsyncSampler == null || vsyncDurationNs == C.TIME_UNSET) {
      return adjustedReleaseTimeNs;
    }
    long sampledVsyncTimeNs = vsyncSampler.sampledVsyncTimeNs;
    if (sampledVsyncTimeNs == C.TIME_UNSET) {
      return adjustedReleaseTimeNs;
    }
    // Find the timestamp of the closest vsync. This is the vsync that we're targeting.
    long snappedTimeNs = closestVsync(adjustedReleaseTimeNs, sampledVsyncTimeNs, vsyncDurationNs);
    // Apply an offset so that we release before the target vsync, but after the previous one.
    return snappedTimeNs - vsyncOffsetNs;
  }

  private void resetAdjustment() {
    frameIndex = 0;
    lastAdjustedFrameIndex = C.INDEX_UNSET;
    pendingLastAdjustedFrameIndex = C.INDEX_UNSET;
  }

  private static boolean adjustmentAllowed(
      long unadjustedReleaseTimeNs, long adjustedReleaseTimeNs) {
    return Math.abs(unadjustedReleaseTimeNs - adjustedReleaseTimeNs) <= MAX_ALLOWED_ADJUSTMENT_NS;
  }

  // Surface frame rate adjustment.

  /**
   * Updates the media frame rate that's used to calculate the playback frame rate of the current
   * {@link #surface}. If the frame rate is updated then {@link #updateSurfacePlaybackFrameRate} is
   * called to update the surface.
   */
  private void updateSurfaceMediaFrameRate() {
    if (Util.SDK_INT < 30 || surface == null) {
      return;
    }

    float candidateFrameRate =
        frameRateEstimator.isSynced() ? frameRateEstimator.getFrameRate() : formatFrameRate;
    if (candidateFrameRate == surfaceMediaFrameRate) {
      return;
    }

    // The candidate is different to the current surface media frame rate. Decide whether to update
    // the surface media frame rate.
    boolean shouldUpdate;
    if (candidateFrameRate != Format.NO_VALUE && surfaceMediaFrameRate != Format.NO_VALUE) {
      boolean candidateIsHighConfidence =
          frameRateEstimator.isSynced()
              && frameRateEstimator.getMatchingFrameDurationSumNs()
                  >= MINIMUM_MATCHING_FRAME_DURATION_FOR_HIGH_CONFIDENCE_NS;
      float minimumChangeForUpdate =
          candidateIsHighConfidence
              ? MINIMUM_MEDIA_FRAME_RATE_CHANGE_FOR_UPDATE_HIGH_CONFIDENCE
              : MINIMUM_MEDIA_FRAME_RATE_CHANGE_FOR_UPDATE_LOW_CONFIDENCE;
      shouldUpdate = Math.abs(candidateFrameRate - surfaceMediaFrameRate) >= minimumChangeForUpdate;
    } else if (candidateFrameRate != Format.NO_VALUE) {
      shouldUpdate = true;
    } else {
      shouldUpdate =
          frameRateEstimator.getFramesWithoutSyncCount()
              >= MINIMUM_FRAMES_WITHOUT_SYNC_TO_CLEAR_SURFACE_FRAME_RATE;
    }

    if (shouldUpdate) {
      surfaceMediaFrameRate = candidateFrameRate;
      updateSurfacePlaybackFrameRate(/* forceUpdate= */ false);
    }
  }

  /**
   * Updates the playback frame rate of the current {@link #surface} based on the playback speed,
   * frame rate of the content, and whether the renderer is started.
   *
   * <p>Does nothing if {@link #changeFrameRateStrategy} is {@link
   * C#VIDEO_CHANGE_FRAME_RATE_STRATEGY_OFF}.
   *
   * @param forceUpdate Whether to call {@link Surface#setFrameRate} even if the frame rate is
   *     unchanged.
   */
  private void updateSurfacePlaybackFrameRate(boolean forceUpdate) {
    if (Util.SDK_INT < 30
        || surface == null
        || changeFrameRateStrategy == C.VIDEO_CHANGE_FRAME_RATE_STRATEGY_OFF) {
      return;
    }

    float surfacePlaybackFrameRate = 0;
    if (started && surfaceMediaFrameRate != Format.NO_VALUE) {
      surfacePlaybackFrameRate = surfaceMediaFrameRate * playbackSpeed;
    }
    // We always set the frame-rate if we have a new surface, since we have no way of knowing what
    // it might have been set to previously.
    if (!forceUpdate && this.surfacePlaybackFrameRate == surfacePlaybackFrameRate) {
      return;
    }
    this.surfacePlaybackFrameRate = surfacePlaybackFrameRate;
    Api30.setSurfaceFrameRate(surface, surfacePlaybackFrameRate);
  }

  /**
   * Clears the frame-rate of the current {@link #surface}.
   *
   * <p>Does nothing if {@link #changeFrameRateStrategy} is {@link
   * C#VIDEO_CHANGE_FRAME_RATE_STRATEGY_OFF}.
   */
  private void clearSurfaceFrameRate() {
    if (Util.SDK_INT < 30
        || surface == null
        || changeFrameRateStrategy == C.VIDEO_CHANGE_FRAME_RATE_STRATEGY_OFF
        || surfacePlaybackFrameRate == 0) {
      return;
    }
    surfacePlaybackFrameRate = 0;
    Api30.setSurfaceFrameRate(surface, /* frameRate= */ 0);
  }

  // Display refresh rate and vsync logic.

  private void updateDefaultDisplayRefreshRateParams(@Nullable Display defaultDisplay) {
    if (defaultDisplay != null) {
      double defaultDisplayRefreshRate = defaultDisplay.getRefreshRate();
      vsyncDurationNs = (long) (C.NANOS_PER_SECOND / defaultDisplayRefreshRate);
      vsyncOffsetNs = (vsyncDurationNs * VSYNC_OFFSET_PERCENTAGE) / 100;
    } else {
      Log.w(TAG, "Unable to query display refresh rate");
      vsyncDurationNs = C.TIME_UNSET;
      vsyncOffsetNs = C.TIME_UNSET;
    }
  }

  private static long closestVsync(long releaseTime, long sampledVsyncTime, long vsyncDuration) {
    long vsyncCount = (releaseTime - sampledVsyncTime) / vsyncDuration;
    long snappedTimeNs = sampledVsyncTime + (vsyncDuration * vsyncCount);
    long snappedBeforeNs;
    long snappedAfterNs;
    if (releaseTime <= snappedTimeNs) {
      snappedBeforeNs = snappedTimeNs - vsyncDuration;
      snappedAfterNs = snappedTimeNs;
    } else {
      snappedBeforeNs = snappedTimeNs;
      snappedAfterNs = snappedTimeNs + vsyncDuration;
    }
    long snappedAfterDiff = snappedAfterNs - releaseTime;
    long snappedBeforeDiff = releaseTime - snappedBeforeNs;
    return snappedAfterDiff < snappedBeforeDiff ? snappedAfterNs : snappedBeforeNs;
  }

  @Nullable
  private DisplayHelper maybeBuildDisplayHelper(@Nullable Context context) {
    if (context == null) {
      return null;
    }
    DisplayManager displayManager =
        (DisplayManager) context.getSystemService(Context.DISPLAY_SERVICE);
    return displayManager != null ? new DisplayHelper(displayManager) : null;
  }

  // Nested classes.

  @RequiresApi(30)
  private static final class Api30 {
    @DoNotInline
    public static void setSurfaceFrameRate(Surface surface, float frameRate) {
      int compatibility =
          frameRate == 0
              ? Surface.FRAME_RATE_COMPATIBILITY_DEFAULT
              : Surface.FRAME_RATE_COMPATIBILITY_FIXED_SOURCE;
      try {
        surface.setFrameRate(frameRate, compatibility);
      } catch (IllegalStateException e) {
        Log.e(TAG, "Failed to call Surface.setFrameRate", e);
      }
    }
  }

  private final class DisplayHelper implements DisplayManager.DisplayListener {

    private final DisplayManager displayManager;

    public DisplayHelper(DisplayManager displayManager) {
      this.displayManager = displayManager;
    }

    public void register() {
      displayManager.registerDisplayListener(this, Util.createHandlerForCurrentLooper());
      updateDefaultDisplayRefreshRateParams(getDefaultDisplay());
    }

    public void unregister() {
      displayManager.unregisterDisplayListener(this);
    }

    @Override
    public void onDisplayChanged(int displayId) {
      if (displayId == Display.DEFAULT_DISPLAY) {
        updateDefaultDisplayRefreshRateParams(getDefaultDisplay());
      }
    }

    @Override
    public void onDisplayAdded(int displayId) {
      // Do nothing.
    }

    @Override
    public void onDisplayRemoved(int displayId) {
      // Do nothing.
    }

    private Display getDefaultDisplay() {
      return displayManager.getDisplay(Display.DEFAULT_DISPLAY);
    }
  }

  /**
   * Samples display vsync timestamps. A single instance using a single {@link Choreographer} is
   * shared by all {@link VideoFrameReleaseHelper} instances. This is done to avoid a resource leak
   * in the platform on API levels prior to 23. See [Internal: b/12455729].
   */
  private static final class VSyncSampler implements FrameCallback, Handler.Callback {

    public volatile long sampledVsyncTimeNs;

    private static final int CREATE_CHOREOGRAPHER = 1;
    private static final int MSG_ADD_OBSERVER = 2;
    private static final int MSG_REMOVE_OBSERVER = 3;

    private static final VSyncSampler INSTANCE = new VSyncSampler();

    private final Handler handler;
    private final HandlerThread choreographerOwnerThread;
    private @MonotonicNonNull Choreographer choreographer;
    private int observerCount;

    public static VSyncSampler getInstance() {
      return INSTANCE;
    }

    private VSyncSampler() {
      sampledVsyncTimeNs = C.TIME_UNSET;
      choreographerOwnerThread = new HandlerThread("ExoPlayer:FrameReleaseChoreographer");
      choreographerOwnerThread.start();
      handler = Util.createHandler(choreographerOwnerThread.getLooper(), /* callback= */ this);
      handler.sendEmptyMessage(CREATE_CHOREOGRAPHER);
    }

    /**
     * Notifies the sampler that a {@link VideoFrameReleaseHelper} is observing {@link
     * #sampledVsyncTimeNs}, and hence that the value should be periodically updated.
     */
    public void addObserver() {
      handler.sendEmptyMessage(MSG_ADD_OBSERVER);
    }

    /**
     * Notifies the sampler that a {@link VideoFrameReleaseHelper} is no longer observing {@link
     * #sampledVsyncTimeNs}.
     */
    public void removeObserver() {
      handler.sendEmptyMessage(MSG_REMOVE_OBSERVER);
    }

    @Override
    public void doFrame(long vsyncTimeNs) {
      sampledVsyncTimeNs = vsyncTimeNs;
      checkNotNull(choreographer).postFrameCallbackDelayed(this, VSYNC_SAMPLE_UPDATE_PERIOD_MS);
    }

    @Override
    public boolean handleMessage(Message message) {
      switch (message.what) {
        case CREATE_CHOREOGRAPHER:
          createChoreographerInstanceInternal();
          return true;
        case MSG_ADD_OBSERVER:
          addObserverInternal();
          return true;
        case MSG_REMOVE_OBSERVER:
          removeObserverInternal();
          return true;
        default:
          return false;
      }
    }

    private void createChoreographerInstanceInternal() {
      try {
        choreographer = Choreographer.getInstance();
      } catch (RuntimeException e) {
        // See [Internal: b/213926330].
        Log.w(TAG, "Vsync sampling disabled due to platform error", e);
      }
    }

    private void addObserverInternal() {
      if (choreographer != null) {
        observerCount++;
        if (observerCount == 1) {
          choreographer.postFrameCallback(this);
        }
      }
    }

    private void removeObserverInternal() {
      if (choreographer != null) {
        observerCount--;
        if (observerCount == 0) {
          choreographer.removeFrameCallback(this);
          sampledVsyncTimeNs = C.TIME_UNSET;
        }
      }
    }
  }
}