public class

Fade

extends Visibility

 java.lang.Object

androidx.transition.Transition

androidx.transition.Visibility

↳androidx.transition.Fade

Gradle dependencies

compile group: 'androidx.transition', name: 'transition', version: '1.4.1'

  • groupId: androidx.transition
  • artifactId: transition
  • version: 1.4.1

Artifact androidx.transition:transition:1.4.1 it located at Google repository (https://maven.google.com/)

Androidx artifact mapping:

androidx.transition:transition com.android.support:transition

Androidx class mapping:

androidx.transition.Fade android.support.transition.Fade

Overview

This transition tracks changes to the visibility of target views in the start and end scenes and fades views in or out when they become visible or non-visible. Visibility is determined by both the View state of the view as well as whether it is parented in the current view hierarchy.

The ability of this transition to fade out a particular view, and the way that that fading operation takes place, is based on the situation of the view in the view hierarchy. For example, if a view was simply removed from its parent, then the view will be added into a while fading. If a visible view is changed to be View or View, then the visibility will be changed to View for the duration of the animation. However, if a view is in a hierarchy which is also altering its visibility, the situation can be more complicated. In general, if a view that is no longer in the hierarchy in the end scene still has a parent (so its parent hierarchy was removed, but it was not removed from its parent), then it will be left alone to avoid side-effects from improperly removing it from its parent. The only exception to this is if the previous Scene was created from a layout resource file, then it is considered safe to un-parent the starting scene view in order to fade it out.

A Fade transition can be described in a resource file by using the tag fade, along with the standard attributes of Fade and Transition.

Summary

Fields
public static final intIN

Fading mode used in Fade.Fade(int) to make the transition operate on targets that are appearing.

public static final intOUT

Fading mode used in Fade.Fade(int) to make the transition operate on targets that are disappearing.

from VisibilityMODE_IN, MODE_OUT
from TransitionMATCH_ID, MATCH_INSTANCE, MATCH_ITEM_ID, MATCH_NAME
Constructors
publicFade()

Constructs a Fade transition that will fade targets in and out.

publicFade(Context context, AttributeSet attrs)

publicFade(int fadingMode)

Constructs a Fade transition that will fade targets in and/or out, according to the value of fadingMode.

Methods
public abstract voidcaptureStartValues(TransitionValues transitionValues)

Captures the values in the start scene for the properties that this transition monitors.

public AnimatoronAppear(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues)

The default implementation of this method returns a null Animator.

public AnimatoronDisappear(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues)

The default implementation of this method returns a null Animator.

from VisibilitycaptureEndValues, createAnimator, getMode, getTransitionProperties, isTransitionRequired, isVisible, onAppear, onDisappear, setMode
from TransitionaddListener, addTarget, animate, cancel, clone, createAnimators, end, excludeChildren, excludeTarget, getDuration, getEpicenter, getEpicenterCallback, getInterpolator, getName, getPathMotion, getPropagation, getStartDelay, getTargetIds, getTargetNames, getTargets, getTargetTypes, getTransitionValues, pause, removeListener, removeTarget, resume, runAnimators, setDuration, setEpicenterCallback, setInterpolator, setMatchOrder, setPathMotion, setPropagation, setStartDelay, start, toString
from java.lang.Objectequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait

Fields

public static final int IN

Fading mode used in Fade.Fade(int) to make the transition operate on targets that are appearing. Maybe be combined with Fade.OUT to fade both in and out.

public static final int OUT

Fading mode used in Fade.Fade(int) to make the transition operate on targets that are disappearing. Maybe be combined with Fade.IN to fade both in and out.

Constructors

public Fade(int fadingMode)

Constructs a Fade transition that will fade targets in and/or out, according to the value of fadingMode.

Parameters:

fadingMode: The behavior of this transition, a combination of Fade.IN and Fade.OUT.

public Fade()

Constructs a Fade transition that will fade targets in and out.

public Fade(Context context, AttributeSet attrs)

Methods

public abstract void captureStartValues(TransitionValues transitionValues)

Captures the values in the start scene for the properties that this transition monitors. These values are then passed as the startValues structure in a later call to Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues). The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues) method to determine what, if any, animations, should be run.

Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.

Parameters:

transitionValues: The holder for any values that the Transition wishes to store. Values are stored in the values field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might call transitionValues.values.put("appname:transitionname:rotation", view.getRotation()). The target view will already be stored in the transitionValues structure when this method is called.

See also: Transition.captureEndValues(TransitionValues), Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues)

public Animator onAppear(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues)

The default implementation of this method returns a null Animator. Subclasses should override this method to make targets appear with the desired transition. The method should only be called from Visibility.onAppear(ViewGroup, TransitionValues, int, TransitionValues, int).

Parameters:

sceneRoot: The root of the transition hierarchy
view: The View to make appear. This will be in the target scene's View hierarchy and will be VISIBLE.
startValues: The target values in the start scene
endValues: The target values in the end scene

Returns:

An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.

public Animator onDisappear(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues)

The default implementation of this method returns a null Animator. Subclasses should override this method to make targets disappear with the desired transition. The method should only be called from Visibility.onDisappear(ViewGroup, TransitionValues, int, TransitionValues, int).

Parameters:

sceneRoot: The root of the transition hierarchy
view: The View to make disappear. This will be in the target scene's View hierarchy or in an and will be VISIBLE.
startValues: The target values in the start scene
endValues: The target values in the end scene

Returns:

An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.

Source

/*
 * Copyright (C) 2016 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package androidx.transition;

import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ObjectAnimator;
import android.annotation.SuppressLint;
import android.content.Context;
import android.content.res.TypedArray;
import android.content.res.XmlResourceParser;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.view.ViewGroup;

import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.core.content.res.TypedArrayUtils;
import androidx.core.view.ViewCompat;

/**
 * This transition tracks changes to the visibility of target views in the
 * start and end scenes and fades views in or out when they become visible
 * or non-visible. Visibility is determined by both the
 * {@link View#setVisibility(int)} state of the view as well as whether it
 * is parented in the current view hierarchy.
 *
 * <p>The ability of this transition to fade out a particular view, and the
 * way that that fading operation takes place, is based on
 * the situation of the view in the view hierarchy. For example, if a view was
 * simply removed from its parent, then the view will be added into a {@link
 * android.view.ViewGroupOverlay} while fading. If a visible view is
 * changed to be {@link View#GONE} or {@link View#INVISIBLE}, then the
 * visibility will be changed to {@link View#VISIBLE} for the duration of
 * the animation. However, if a view is in a hierarchy which is also altering
 * its visibility, the situation can be more complicated. In general, if a
 * view that is no longer in the hierarchy in the end scene still has a
 * parent (so its parent hierarchy was removed, but it was not removed from
 * its parent), then it will be left alone to avoid side-effects from
 * improperly removing it from its parent. The only exception to this is if
 * the previous {@link Scene} was
 * {@link Scene#getSceneForLayout(android.view.ViewGroup, int, android.content.Context)
 * created from a layout resource file}, then it is considered safe to un-parent
 * the starting scene view in order to fade it out.</p>
 *
 * <p>A Fade transition can be described in a resource file by using the
 * tag <code>fade</code>, along with the standard
 * attributes of {@code Fade} and {@link Transition}.</p>
 */
public class Fade extends Visibility {

    private static final String PROPNAME_TRANSITION_ALPHA = "android:fade:transitionAlpha";

    private static final String LOG_TAG = "Fade";

    /**
     * Fading mode used in {@link #Fade(int)} to make the transition
     * operate on targets that are appearing. Maybe be combined with
     * {@link #OUT} to fade both in and out.
     */
    public static final int IN = Visibility.MODE_IN;

    /**
     * Fading mode used in {@link #Fade(int)} to make the transition
     * operate on targets that are disappearing. Maybe be combined with
     * {@link #IN} to fade both in and out.
     */
    public static final int OUT = Visibility.MODE_OUT;

    /**
     * Constructs a Fade transition that will fade targets in
     * and/or out, according to the value of fadingMode.
     *
     * @param fadingMode The behavior of this transition, a combination of
     *                   {@link #IN} and {@link #OUT}.
     */
    public Fade(@Mode int fadingMode) {
        setMode(fadingMode);
    }

    /**
     * Constructs a Fade transition that will fade targets in and out.
     */
    public Fade() {
    }

    @SuppressLint("RestrictedApi") // remove once core lib would be released with the new
    // LIBRARY_GROUP_PREFIX restriction. tracking in b/127286008
    public Fade(@NonNull Context context, @NonNull AttributeSet attrs) {
        super(context, attrs);
        TypedArray a = context.obtainStyledAttributes(attrs, Styleable.FADE);
        @Mode
        int fadingMode = TypedArrayUtils.getNamedInt(a, (XmlResourceParser) attrs, "fadingMode",
                Styleable.Fade.FADING_MODE, getMode());
        setMode(fadingMode);
        a.recycle();
    }

    @Override
    public void captureStartValues(@NonNull TransitionValues transitionValues) {
        super.captureStartValues(transitionValues);
        transitionValues.values.put(PROPNAME_TRANSITION_ALPHA,
                ViewUtils.getTransitionAlpha(transitionValues.view));
    }

    /**
     * Utility method to handle creating and running the Animator.
     */
    private Animator createAnimation(final View view, float startAlpha, float endAlpha) {
        if (startAlpha == endAlpha) {
            return null;
        }
        ViewUtils.setTransitionAlpha(view, startAlpha);
        final ObjectAnimator anim = ObjectAnimator.ofFloat(view, ViewUtils.TRANSITION_ALPHA,
                endAlpha);
        if (DBG) {
            Log.d(LOG_TAG, "Created animator " + anim);
        }
        FadeAnimatorListener listener = new FadeAnimatorListener(view);
        anim.addListener(listener);
        addListener(new TransitionListenerAdapter() {
            @Override
            public void onTransitionEnd(@NonNull Transition transition) {
                ViewUtils.setTransitionAlpha(view, 1);
                ViewUtils.clearNonTransitionAlpha(view);
                transition.removeListener(this);
            }
        });
        return anim;
    }

    @Nullable
    @Override
    public Animator onAppear(ViewGroup sceneRoot, View view,
            TransitionValues startValues,
            TransitionValues endValues) {
        if (DBG) {
            View startView = (startValues != null) ? startValues.view : null;
            Log.d(LOG_TAG, "Fade.onAppear: startView, startVis, endView, endVis = "
                    + startView + ", " + view);
        }
        float startAlpha = getStartAlpha(startValues, 0);
        if (startAlpha == 1) {
            startAlpha = 0;
        }
        return createAnimation(view, startAlpha, 1);
    }

    @Nullable
    @Override
    public Animator onDisappear(ViewGroup sceneRoot, final View view, TransitionValues startValues,
            TransitionValues endValues) {
        ViewUtils.saveNonTransitionAlpha(view);
        float startAlpha = getStartAlpha(startValues, 1);
        return createAnimation(view, startAlpha, 0);
    }

    private static float getStartAlpha(TransitionValues startValues, float fallbackValue) {
        float startAlpha = fallbackValue;
        if (startValues != null) {
            Float startAlphaFloat = (Float) startValues.values.get(PROPNAME_TRANSITION_ALPHA);
            if (startAlphaFloat != null) {
                startAlpha = startAlphaFloat;
            }
        }
        return startAlpha;
    }

    private static class FadeAnimatorListener extends AnimatorListenerAdapter {

        private final View mView;
        private boolean mLayerTypeChanged = false;

        FadeAnimatorListener(View view) {
            mView = view;
        }

        @Override
        public void onAnimationStart(Animator animation) {
            if (ViewCompat.hasOverlappingRendering(mView)
                    && mView.getLayerType() == View.LAYER_TYPE_NONE) {
                mLayerTypeChanged = true;
                mView.setLayerType(View.LAYER_TYPE_HARDWARE, null);
            }
        }

        @Override
        public void onAnimationEnd(Animator animation) {
            ViewUtils.setTransitionAlpha(mView, 1);
            if (mLayerTypeChanged) {
                mView.setLayerType(View.LAYER_TYPE_NONE, null);
            }
        }

    }

}