public class

Scene

extends java.lang.Object

 java.lang.Object

↳androidx.transition.Scene

Gradle dependencies

compile group: 'androidx.transition', name: 'transition', version: '1.4.1'

  • groupId: androidx.transition
  • artifactId: transition
  • version: 1.4.1

Artifact androidx.transition:transition:1.4.1 it located at Google repository (https://maven.google.com/)

Androidx artifact mapping:

androidx.transition:transition com.android.support:transition

Androidx class mapping:

androidx.transition.Scene android.support.transition.Scene

Overview

A scene represents the collection of values that various properties in the View hierarchy will have when the scene is applied. A Scene can be configured to automatically run a Transition when it is applied, which will animate the various property changes that take place during the scene change.

Summary

Constructors
publicScene(ViewGroup sceneRoot)

Constructs a Scene with no information about how values will change when this scene is applied.

publicScene(ViewGroup sceneRoot, View layout)

Constructs a Scene which, when entered, will remove any children from the sceneRoot container and add the layout object as a new child of that container.

Methods
public voidenter()

Enters this scene, which entails changing all values that are specified by this scene.

public voidexit()

Exits this scene, if it is the current scene on the scene's scene root.

public static ScenegetCurrentScene(ViewGroup sceneRoot)

Gets the current Scene set on the given ViewGroup.

public static ScenegetSceneForLayout(ViewGroup sceneRoot, int layoutId, Context context)

Returns a Scene described by the resource file associated with the given layoutId parameter.

public ViewGroupgetSceneRoot()

Gets the root of the scene, which is the root of the view hierarchy affected by changes due to this scene, and which will be animated when this scene is entered.

public voidsetEnterAction(java.lang.Runnable action)

Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well.

public voidsetExitAction(java.lang.Runnable action)

Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well.

from java.lang.Objectclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Constructors

public Scene(ViewGroup sceneRoot)

Constructs a Scene with no information about how values will change when this scene is applied. This constructor might be used when a Scene is created with the intention of being dynamically configured, through setting Scene.setEnterAction(Runnable) and possibly Scene.setExitAction(Runnable).

Parameters:

sceneRoot: The root of the hierarchy in which scene changes and transitions will take place.

public Scene(ViewGroup sceneRoot, View layout)

Constructs a Scene which, when entered, will remove any children from the sceneRoot container and add the layout object as a new child of that container.

Parameters:

sceneRoot: The root of the hierarchy in which scene changes and transitions will take place.
layout: The view hierarchy of this scene, added as a child of sceneRoot when this scene is entered.

Methods

public static Scene getSceneForLayout(ViewGroup sceneRoot, int layoutId, Context context)

Returns a Scene described by the resource file associated with the given layoutId parameter. If such a Scene has already been created for the given sceneRoot, that same Scene will be returned. This caching of layoutId-based scenes enables sharing of common scenes between those created in code and those referenced by TransitionManager XML resource files.

Parameters:

sceneRoot: The root of the hierarchy in which scene changes and transitions will take place.
layoutId: The id of a standard layout resource file.
context: The context used in the process of inflating the layout resource.

Returns:

The scene for the given root and layout id

public ViewGroup getSceneRoot()

Gets the root of the scene, which is the root of the view hierarchy affected by changes due to this scene, and which will be animated when this scene is entered.

Returns:

The root of the view hierarchy affected by this scene.

public void exit()

Exits this scene, if it is the current scene on the scene's scene root. The current scene is set when entering a scene. Exiting a scene runs the exit action if there is one.

public void enter()

Enters this scene, which entails changing all values that are specified by this scene. These may be values associated with a layout view group or layout resource file which will now be added to the scene root, or it may be values changed by an Scene.setEnterAction(Runnable) enter action}, or a combination of the these. No transition will be run when the scene is entered. To get transition behavior in scene changes, use one of the methods in TransitionManager instead.

public static Scene getCurrentScene(ViewGroup sceneRoot)

Gets the current Scene set on the given ViewGroup. A scene is set on a ViewGroup only if that ViewGroup is the scene root.

Parameters:

sceneRoot: The ViewGroup on which the current scene will be returned

Returns:

The current Scene set on this ViewGroup. A value of null indicates that no Scene is currently set.

public void setEnterAction(java.lang.Runnable action)

Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well. An enter action will cause Scene to call back into application code to do anything else the application needs after transitions have captured pre-change values and after any other scene changes have been applied, such as the layout (if any) being added to the view hierarchy. After this method is called, Transitions will be played.

Parameters:

action: The runnable whose run() method will be called when this scene is entered

See also: Scene.setExitAction(Runnable), Scene.Scene(ViewGroup)

public void setExitAction(java.lang.Runnable action)

Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well. An exit action will cause Scene to call back into application code to do anything the application needs to do after applicable transitions have captured pre-change values, but before any other scene changes have been applied, such as the new layout (if any) being added to the view hierarchy. After this method is called, the next scene will be entered, including a call to Scene.setEnterAction(Runnable) if an enter action is set.

See also: Scene.setEnterAction(Runnable), Scene.Scene(ViewGroup)

Source

/*
 * Copyright (C) 2016 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package androidx.transition;

import android.content.Context;
import android.util.SparseArray;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;

import androidx.annotation.LayoutRes;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;

/**
 * A scene represents the collection of values that various properties in the
 * View hierarchy will have when the scene is applied. A Scene can be
 * configured to automatically run a Transition when it is applied, which will
 * animate the various property changes that take place during the
 * scene change.
 */
public class Scene {

    private Context mContext;
    private int mLayoutId = -1;
    private ViewGroup mSceneRoot;
    private View mLayout; // alternative to layoutId
    private Runnable mEnterAction, mExitAction;

    /**
     * Returns a Scene described by the resource file associated with the given
     * <code>layoutId</code> parameter. If such a Scene has already been created for
     * the given <code>sceneRoot</code>, that same Scene will be returned.
     * This caching of layoutId-based scenes enables sharing of common scenes
     * between those created in code and those referenced by {@link TransitionManager}
     * XML resource files.
     *
     * @param sceneRoot The root of the hierarchy in which scene changes
     *                  and transitions will take place.
     * @param layoutId  The id of a standard layout resource file.
     * @param context   The context used in the process of inflating
     *                  the layout resource.
     * @return The scene for the given root and layout id
     */
    @NonNull
    public static Scene getSceneForLayout(@NonNull ViewGroup sceneRoot, @LayoutRes int layoutId,
            @NonNull Context context) {
        @SuppressWarnings("unchecked")
        SparseArray<Scene> scenes =
                (SparseArray<Scene>) sceneRoot.getTag(R.id.transition_scene_layoutid_cache);
        if (scenes == null) {
            scenes = new SparseArray<>();
            sceneRoot.setTag(R.id.transition_scene_layoutid_cache, scenes);
        }
        Scene scene = scenes.get(layoutId);
        if (scene != null) {
            return scene;
        } else {
            scene = new Scene(sceneRoot, layoutId, context);
            scenes.put(layoutId, scene);
            return scene;
        }
    }

    /**
     * Constructs a Scene with no information about how values will change
     * when this scene is applied. This constructor might be used when
     * a Scene is created with the intention of being dynamically configured,
     * through setting {@link #setEnterAction(Runnable)} and possibly
     * {@link #setExitAction(Runnable)}.
     *
     * @param sceneRoot The root of the hierarchy in which scene changes
     *                  and transitions will take place.
     */
    public Scene(@NonNull ViewGroup sceneRoot) {
        mSceneRoot = sceneRoot;
    }

    /**
     * Constructs a Scene which, when entered, will remove any
     * children from the sceneRoot container and will inflate and add
     * the hierarchy specified by the layoutId resource file.
     *
     * <p>This method is hidden because layoutId-based scenes should be
     * created by the caching factory method {@link Scene#getCurrentScene(View)}.</p>
     *
     * @param sceneRoot The root of the hierarchy in which scene changes
     *                  and transitions will take place.
     * @param layoutId  The id of a resource file that defines the view
     *                  hierarchy of this scene.
     * @param context   The context used in the process of inflating
     *                  the layout resource.
     */
    private Scene(ViewGroup sceneRoot, int layoutId, Context context) {
        mContext = context;
        mSceneRoot = sceneRoot;
        mLayoutId = layoutId;
    }

    /**
     * Constructs a Scene which, when entered, will remove any
     * children from the sceneRoot container and add the layout
     * object as a new child of that container.
     *
     * @param sceneRoot The root of the hierarchy in which scene changes
     *                  and transitions will take place.
     * @param layout    The view hierarchy of this scene, added as a child
     *                  of sceneRoot when this scene is entered.
     */
    public Scene(@NonNull ViewGroup sceneRoot, @NonNull View layout) {
        mSceneRoot = sceneRoot;
        mLayout = layout;
    }

    /**
     * Gets the root of the scene, which is the root of the view hierarchy
     * affected by changes due to this scene, and which will be animated
     * when this scene is entered.
     *
     * @return The root of the view hierarchy affected by this scene.
     */
    @NonNull
    public ViewGroup getSceneRoot() {
        return mSceneRoot;
    }

    /**
     * Exits this scene, if it is the current scene
     * on the scene's {@link #getSceneRoot() scene root}. The current scene is
     * set when {@link #enter() entering} a scene.
     * Exiting a scene runs the {@link #setExitAction(Runnable) exit action}
     * if there is one.
     */
    public void exit() {
        if (getCurrentScene(mSceneRoot) == this) {
            if (mExitAction != null) {
                mExitAction.run();
            }
        }
    }

    /**
     * Enters this scene, which entails changing all values that
     * are specified by this scene. These may be values associated
     * with a layout view group or layout resource file which will
     * now be added to the scene root, or it may be values changed by
     * an {@link #setEnterAction(Runnable)} enter action}, or a
     * combination of the these. No transition will be run when the
     * scene is entered. To get transition behavior in scene changes,
     * use one of the methods in {@link androidx.transition.TransitionManager} instead.
     */
    public void enter() {
        // Apply layout change, if any
        if (mLayoutId > 0 || mLayout != null) {
            // empty out parent container before adding to it
            getSceneRoot().removeAllViews();

            if (mLayoutId > 0) {
                LayoutInflater.from(mContext).inflate(mLayoutId, mSceneRoot);
            } else {
                mSceneRoot.addView(mLayout);
            }
        }

        // Notify next scene that it is entering. Subclasses may override to configure scene.
        if (mEnterAction != null) {
            mEnterAction.run();
        }

        setCurrentScene(mSceneRoot, this);
    }

    /**
     * Set the scene that the given ViewGroup is in. The current scene is set only
     * on the root ViewGroup of a scene, not for every view in that hierarchy. This
     * information is used by Scene to determine whether there is a previous
     * scene which should be exited before the new scene is entered.
     *
     * @param sceneRoot The ViewGroup on which the current scene is being set
     */
    static void setCurrentScene(@NonNull ViewGroup sceneRoot, @Nullable Scene scene) {
        sceneRoot.setTag(R.id.transition_current_scene, scene);
    }

    /**
     * Gets the current {@link Scene} set on the given ViewGroup. A scene is set on a ViewGroup
     * only if that ViewGroup is the scene root.
     *
     * @param sceneRoot The ViewGroup on which the current scene will be returned
     * @return The current Scene set on this ViewGroup. A value of null indicates that
     * no Scene is currently set.
     */
    @Nullable
    public static Scene getCurrentScene(@NonNull ViewGroup sceneRoot) {
        return (Scene) sceneRoot.getTag(R.id.transition_current_scene);
    }

    /**
     * Scenes that are not defined with layout resources or
     * hierarchies, or which need to perform additional steps
     * after those hierarchies are changed to, should set an enter
     * action, and possibly an exit action as well. An enter action
     * will cause Scene to call back into application code to do
     * anything else the application needs after transitions have
     * captured pre-change values and after any other scene changes
     * have been applied, such as the layout (if any) being added to
     * the view hierarchy. After this method is called, Transitions will
     * be played.
     *
     * @param action The runnable whose {@link Runnable#run() run()} method will
     *               be called when this scene is entered
     * @see #setExitAction(Runnable)
     * @see Scene#Scene(ViewGroup)
     */
    public void setEnterAction(@Nullable Runnable action) {
        mEnterAction = action;
    }

    /**
     * Scenes that are not defined with layout resources or
     * hierarchies, or which need to perform additional steps
     * after those hierarchies are changed to, should set an enter
     * action, and possibly an exit action as well. An exit action
     * will cause Scene to call back into application code to do
     * anything the application needs to do after applicable transitions have
     * captured pre-change values, but before any other scene changes
     * have been applied, such as the new layout (if any) being added to
     * the view hierarchy. After this method is called, the next scene
     * will be entered, including a call to {@link #setEnterAction(Runnable)}
     * if an enter action is set.
     *
     * @see #setEnterAction(Runnable)
     * @see Scene#Scene(ViewGroup)
     */
    public void setExitAction(@Nullable Runnable action) {
        mExitAction = action;
    }

    /**
     * Returns whether this Scene was created by a layout resource file, determined
     * by the layoutId passed into
     * {@link #getSceneForLayout(ViewGroup, int, Context)}.
     */
    boolean isCreatedFromLayoutResource() {
        return (mLayoutId > 0);
    }

}