public abstract class

Transition

extends java.lang.Object

implements java.lang.Cloneable

 java.lang.Object

↳androidx.transition.Transition

Subclasses:

ChangeClipBounds, ChangeTransform, Slide, TransitionSet, Fade, ChangeImageTransform, AutoTransition, ChangeScroll, Explode, ChangeBounds, Visibility

Gradle dependencies

compile group: 'androidx.transition', name: 'transition', version: '1.4.1'

  • groupId: androidx.transition
  • artifactId: transition
  • version: 1.4.1

Artifact androidx.transition:transition:1.4.1 it located at Google repository (https://maven.google.com/)

Androidx artifact mapping:

androidx.transition:transition com.android.support:transition

Androidx class mapping:

androidx.transition.Transition android.support.transition.Transition

Overview

A Transition holds information about animations that will be run on its targets during a scene change. Subclasses of this abstract class may choreograph several child transitions (TransitionSet or they may perform custom animations themselves. Any Transition has two main jobs: (1) capture property values, and (2) play animations based on changes to captured property values. A custom transition knows what property values on View objects are of interest to it, and also knows how to animate changes to those values. For example, the Fade transition tracks changes to visibility-related properties and is able to construct and run animations that fade items in or out based on changes to those properties.

Note: Transitions may not work correctly with either or TextureView, due to the way that these views are displayed on the screen. For SurfaceView, the problem is that the view is updated from a non-UI thread, so changes to the view due to transitions (such as moving and resizing the view) may be out of sync with the display inside those bounds. TextureView is more compatible with transitions in general, but some specific transitions (such as Fade) may not be compatible with TextureView because they rely on functionality, which does not currently work with TextureView.

Transitions can be declared in XML resource files inside the res/transition directory. Transition resources consist of a tag name for one of the Transition subclasses along with attributes to define some of the attributes of that transition. For example, here is a minimal resource file that declares a ChangeBounds transition:

     <changeBounds/>
 

Note that attributes for the transition are not required, just as they are optional when declared in code; Transitions created from XML resources will use the same defaults as their code-created equivalents. Here is a slightly more elaborate example which declares a TransitionSet transition with ChangeBounds and Fade child transitions:

     <transitionSet xmlns:android="http://schemas.android.com/apk/res/android"
          android:transitionOrdering="sequential">
         <changeBounds/>
         <fade android:fadingMode="fade_out">
             <targets>
                 <target android:targetId="@id/grayscaleContainer"/>
             </targets>
         </fade>
     </transitionSet>
 

In this example, the transitionOrdering attribute is used on the TransitionSet object to change from the default TransitionSet.ORDERING_TOGETHER behavior to be TransitionSet.ORDERING_SEQUENTIAL instead. Also, the Fade transition uses a fadingMode of Fade.OUT instead of the default out-in behavior. Finally, note the use of the targets sub-tag, which takes a set of {code target} tags, each of which lists a specific targetId which this transition acts upon. Use of targets is optional, but can be used to either limit the time spent checking attributes on unchanging views, or limiting the types of animations run on specific views. In this case, we know that only the grayscaleContainer will be disappearing, so we choose to limit the Fade transition to only that view.

Summary

Fields
public static final intMATCH_ID

With Transition.setMatchOrder(int...), chooses to match by android.view.View.

public static final intMATCH_INSTANCE

With Transition.setMatchOrder(int...), chooses to match by View instance.

public static final intMATCH_ITEM_ID

With Transition.setMatchOrder(int...), chooses to match by the item id.

public static final intMATCH_NAME

With Transition.setMatchOrder(int...), chooses to match by android.view.View.

Constructors
publicTransition()

Constructs a Transition object with no target objects.

publicTransition(Context context, AttributeSet attrs)

Perform inflation from XML and apply a class-specific base style from a theme attribute or style resource.

Methods
public TransitionaddListener(Transition.TransitionListener listener)

Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end.

public TransitionaddTarget(View target)

Sets the target view instances that this Transition is interested in animating.

protected voidanimate(Animator animator)

This is a utility method used by subclasses to handle standard parts of setting up and running an Animator: it sets the duration and the startDelay, starts the animation, and, when the animator ends, calls Transition.end().

protected voidcancel()

This method cancels a transition that is currently running.

public abstract voidcaptureEndValues(TransitionValues transitionValues)

Captures the values in the end scene for the properties that this transition monitors.

public abstract voidcaptureStartValues(TransitionValues transitionValues)

Captures the values in the start scene for the properties that this transition monitors.

public Transitionclone()

public AnimatorcreateAnimator(ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues)

This method creates an animation that will be run for this transition given the information in the startValues and endValues structures captured earlier for the start and end scenes.

protected voidcreateAnimators(ViewGroup sceneRoot, androidx.transition.TransitionValuesMaps startValues, androidx.transition.TransitionValuesMaps endValues, java.util.ArrayList<TransitionValues> startValuesList, java.util.ArrayList<TransitionValues> endValuesList)

This method, essentially a wrapper around all calls to createAnimator for all possible target views, is called with the entire set of start/end values.

protected voidend()

This method is called automatically by the Transition and TransitionSet classes when a transition finishes, either because a transition did nothing (returned a null Animator from Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues)) or because the transition returned a valid Animator and end() was called in the onAnimationEnd() callback of the AnimatorListener.

public TransitionexcludeChildren(View target, boolean exclude)

Whether to add the children of given target to the list of target children to exclude from this transition.

public TransitionexcludeTarget(View target, boolean exclude)

Whether to add the given target to the list of targets to exclude from this transition.

public longgetDuration()

Returns the duration set on this transition.

public RectgetEpicenter()

Returns the epicenter as specified by the or null if no callback exists.

public Transition.EpicenterCallbackgetEpicenterCallback()

Returns the callback used to find the epicenter of the Transition.

public TimeInterpolatorgetInterpolator()

Returns the interpolator set on this transition.

public java.lang.StringgetName()

Returns the name of this Transition.

public PathMotiongetPathMotion()

Returns the algorithm object used to interpolate along two dimensions.

public TransitionPropagationgetPropagation()

Returns the used to calculate Animator start delays.

public longgetStartDelay()

Returns the startDelay set on this transition.

public java.util.List<java.lang.Integer>getTargetIds()

Returns the array of target IDs that this transition limits itself to tracking and animating.

public java.util.List<java.lang.String>getTargetNames()

Returns the list of target transitionNames that this transition limits itself to tracking and animating.

public java.util.List<View>getTargets()

Returns the array of target views that this transition limits itself to tracking and animating.

public java.util.List<java.lang.Class>getTargetTypes()

Returns the list of target transitionNames that this transition limits itself to tracking and animating.

public java.lang.StringgetTransitionProperties()

Returns the set of property names used stored in the TransitionValues object passed into Transition.captureStartValues(TransitionValues) that this transition cares about for the purposes of canceling overlapping animations.

public TransitionValuesgetTransitionValues(View view, boolean start)

This method can be called by transitions to get the TransitionValues for any particular view during the transition-playing process.

public booleanisTransitionRequired(TransitionValues startValues, TransitionValues endValues)

Returns whether or not the transition should create an Animator, based on the values captured during Transition.captureStartValues(TransitionValues) and Transition.captureEndValues(TransitionValues).

public voidpause(View sceneRoot)

Pauses this transition, sending out calls to Transition.TransitionListener.onTransitionPause(Transition) to all listeners and pausing all running animators started by this transition.

public TransitionremoveListener(Transition.TransitionListener listener)

Removes a listener from the set listening to this animation.

public TransitionremoveTarget(View target)

Removes the given target from the list of targets that this Transition is interested in animating.

public voidresume(View sceneRoot)

Resumes this transition, sending out calls to Transition.TransitionListener.onTransitionPause(Transition) to all listeners and pausing all running animators started by this transition.

protected voidrunAnimators()

This is called internally once all animations have been set up by the transition hierarchy.

public TransitionsetDuration(long duration)

Sets the duration of this transition.

public voidsetEpicenterCallback(Transition.EpicenterCallback epicenterCallback)

Sets the callback to use to find the epicenter of a Transition.

public TransitionsetInterpolator(TimeInterpolator interpolator)

Sets the interpolator of this transition.

public voidsetMatchOrder(int[] matches[])

Sets the order in which Transition matches View start and end values.

public voidsetPathMotion(PathMotion pathMotion)

Sets the algorithm used to calculate two-dimensional interpolation.

public voidsetPropagation(TransitionPropagation transitionPropagation)

Sets the method for determining Animator start delays.

public TransitionsetStartDelay(long startDelay)

Sets the startDelay of this transition.

protected voidstart()

This method is called automatically by the transition and TransitionSet classes prior to a Transition subclass starting; subclasses should not need to call it directly.

public java.lang.StringtoString()

from java.lang.Objectequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait

Fields

public static final int MATCH_INSTANCE

With Transition.setMatchOrder(int...), chooses to match by View instance.

public static final int MATCH_NAME

With Transition.setMatchOrder(int...), chooses to match by android.view.View. Null names will not be matched.

public static final int MATCH_ID

With Transition.setMatchOrder(int...), chooses to match by android.view.View. Negative IDs will not be matched.

public static final int MATCH_ITEM_ID

With Transition.setMatchOrder(int...), chooses to match by the item id. When returns false, no match will be made for items.

Constructors

public Transition()

Constructs a Transition object with no target objects. A transition with no targets defaults to running on all target objects in the scene hierarchy (if the transition is not contained in a TransitionSet), or all target objects passed down from its parent (if it is in a TransitionSet).

public Transition(Context context, AttributeSet attrs)

Perform inflation from XML and apply a class-specific base style from a theme attribute or style resource. This constructor of Transition allows subclasses to use their own base style when they are inflating.

Parameters:

context: The Context the transition is running in, through which it can access the current theme, resources, etc.
attrs: The attributes of the XML tag that is inflating the transition.

Methods

public Transition setDuration(long duration)

Sets the duration of this transition. By default, there is no duration (indicated by a negative number), which means that the Animator created by the transition will have its own specified duration. If the duration of a Transition is set, that duration will override the Animator duration.

Parameters:

duration: The length of the animation, in milliseconds.

Returns:

This transition object.

public long getDuration()

Returns the duration set on this transition. If no duration has been set, the returned value will be negative, indicating that resulting animators will retain their own durations.

Returns:

The duration set on this transition, in milliseconds, if one has been set, otherwise returns a negative number.

public Transition setStartDelay(long startDelay)

Sets the startDelay of this transition. By default, there is no delay (indicated by a negative number), which means that the Animator created by the transition will have its own specified startDelay. If the delay of a Transition is set, that delay will override the Animator delay.

Parameters:

startDelay: The length of the delay, in milliseconds.

Returns:

This transition object.

public long getStartDelay()

Returns the startDelay set on this transition. If no startDelay has been set, the returned value will be negative, indicating that resulting animators will retain their own startDelays.

Returns:

The startDelay set on this transition, in milliseconds, if one has been set, otherwise returns a negative number.

public Transition setInterpolator(TimeInterpolator interpolator)

Sets the interpolator of this transition. By default, the interpolator is null, which means that the Animator created by the transition will have its own specified interpolator. If the interpolator of a Transition is set, that interpolator will override the Animator interpolator.

Parameters:

interpolator: The time interpolator used by the transition

Returns:

This transition object.

public TimeInterpolator getInterpolator()

Returns the interpolator set on this transition. If no interpolator has been set, the returned value will be null, indicating that resulting animators will retain their own interpolators.

Returns:

The interpolator set on this transition, if one has been set, otherwise returns null.

public java.lang.String getTransitionProperties()

Returns the set of property names used stored in the TransitionValues object passed into Transition.captureStartValues(TransitionValues) that this transition cares about for the purposes of canceling overlapping animations. When any transition is started on a given scene root, all transitions currently running on that same scene root are checked to see whether the properties on which they based their animations agree with the end values of the same properties in the new transition. If the end values are not equal, then the old animation is canceled since the new transition will start a new animation to these new values. If the values are equal, the old animation is allowed to continue and no new animation is started for that transition.

A transition does not need to override this method. However, not doing so will mean that the cancellation logic outlined in the previous paragraph will be skipped for that transition, possibly leading to artifacts as old transitions and new transitions on the same targets run in parallel, animating views toward potentially different end values.

Returns:

An array of property names as described in the class documentation for TransitionValues. The default implementation returns null.

public Animator createAnimator(ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues)

This method creates an animation that will be run for this transition given the information in the startValues and endValues structures captured earlier for the start and end scenes. Subclasses of Transition should override this method. The method should only be called by the transition system; it is not intended to be called from external classes.

This method is called by the transition's parent (all the way up to the topmost Transition in the hierarchy) with the sceneRoot and start/end values that the transition may need to set up initial target values and construct an appropriate animation. For example, if an overall Transition is a TransitionSet consisting of several child transitions in sequence, then some of the child transitions may want to set initial values on target views prior to the overall Transition commencing, to put them in an appropriate state for the delay between that start and the child Transition start time. For example, a transition that fades an item in may wish to set the starting alpha value to 0, to avoid it blinking in prior to the transition actually starting the animation. This is necessary because the scene change that triggers the Transition will automatically set the end-scene on all target views, so a Transition that wants to animate from a different value should set that value prior to returning from this method.

Additionally, a Transition can perform logic to determine whether the transition needs to run on the given target and start/end values. For example, a transition that resizes objects on the screen may wish to avoid running for views which are not present in either the start or end scenes.

If there is an animator created and returned from this method, the transition mechanism will apply any applicable duration, startDelay, and interpolator to that animation and start it. A return value of null indicates that no animation should run. The default implementation returns null.

The method is called for every applicable target object, which is stored in the TransitionValues.view field.

Parameters:

sceneRoot: The root of the transition hierarchy.
startValues: The values for a specific target in the start scene.
endValues: The values for the target in the end scene.

Returns:

A Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.

public void setMatchOrder(int[] matches[])

Sets the order in which Transition matches View start and end values.

The default behavior is to match first by android.view.View, then by View instance, then by android.view.View and finally by its item ID if it is in a direct child of ListView. The caller can choose to have only some or all of the values of Transition.MATCH_INSTANCE, Transition.MATCH_NAME, Transition.MATCH_ITEM_ID, and Transition.MATCH_ID. Only the match algorithms supplied will be used to determine whether Views are the the same in both the start and end Scene. Views that do not match will be considered as entering or leaving the Scene.

Parameters:

matches: A list of zero or more of Transition.MATCH_INSTANCE, Transition.MATCH_NAME, Transition.MATCH_ITEM_ID, and Transition.MATCH_ID. If none are provided, then the default match order will be set.

protected void createAnimators(ViewGroup sceneRoot, androidx.transition.TransitionValuesMaps startValues, androidx.transition.TransitionValuesMaps endValues, java.util.ArrayList<TransitionValues> startValuesList, java.util.ArrayList<TransitionValues> endValuesList)

This method, essentially a wrapper around all calls to createAnimator for all possible target views, is called with the entire set of start/end values. The implementation in Transition iterates through these lists and calls Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues) with each set of start/end values on this transition. The TransitionSet subclass overrides this method and delegates it to each of its children in succession.

protected void runAnimators()

This is called internally once all animations have been set up by the transition hierarchy. \

public abstract void captureStartValues(TransitionValues transitionValues)

Captures the values in the start scene for the properties that this transition monitors. These values are then passed as the startValues structure in a later call to Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues). The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues) method to determine what, if any, animations, should be run.

Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.

Parameters:

transitionValues: The holder for any values that the Transition wishes to store. Values are stored in the values field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might call transitionValues.values.put("appname:transitionname:rotation", view.getRotation()). The target view will already be stored in the transitionValues structure when this method is called.

See also: Transition.captureEndValues(TransitionValues), Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues)

public abstract void captureEndValues(TransitionValues transitionValues)

Captures the values in the end scene for the properties that this transition monitors. These values are then passed as the endValues structure in a later call to Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues). The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues) method to determine what, if any, animations, should be run.

Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.

Parameters:

transitionValues: The holder for any values that the Transition wishes to store. Values are stored in the values field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might call transitionValues.values.put("appname:transitionname:rotation", view.getRotation()). The target view will already be stored in the transitionValues structure when this method is called.

See also: Transition.captureStartValues(TransitionValues), Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues)

public Transition addTarget(View target)

Sets the target view instances that this Transition is interested in animating. By default, there are no targets, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targets constrains the Transition to only listen for, and act on, these views. All other views will be ignored.

The target list is like the targetId list except this list specifies the actual View instances, not the ids of the views. This is an important distinction when scene changes involve view hierarchies which have been inflated separately; different views may share the same id but not actually be the same instance. If the transition should treat those views as the same, then Transition should be used instead of Transition.addTarget(View). If, on the other hand, scene changes involve changes all within the same view hierarchy, among views which do not necessarily have ids set on them, then the target list of views may be more convenient.

Parameters:

target: A View on which the Transition will act, must be non-null.

Returns:

The Transition to which the target is added. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).addTarget(someView);

See also: Transition

public Transition removeTarget(View target)

Removes the given target from the list of targets that this Transition is interested in animating.

Parameters:

target: The target view, must be non-null.

Returns:

Transition The Transition from which the target is removed. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).removeTarget(someView);

public Transition excludeTarget(View target, boolean exclude)

Whether to add the given target to the list of targets to exclude from this transition. The exclude parameter specifies whether the target should be added to or removed from the excluded list.

Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, ).

Parameters:

target: The target to ignore when running this transition.
exclude: Whether to add the target to or remove the target from the current list of excluded targets.

Returns:

This transition object.

See also: Transition.excludeChildren(View, boolean), Transition, Transition

public Transition excludeChildren(View target, boolean exclude)

Whether to add the children of given target to the list of target children to exclude from this transition. The exclude parameter specifies whether the target should be added to or removed from the excluded list.

Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, ).

Parameters:

target: The target to ignore when running this transition.
exclude: Whether to add the target to or remove the target from the current list of excluded targets.

Returns:

This transition object.

See also: Transition.excludeTarget(View, boolean), Transition, Transition

public java.util.List<java.lang.Integer> getTargetIds()

Returns the array of target IDs that this transition limits itself to tracking and animating. If the array is null for both this method and Transition.getTargets(), then this transition is not limited to specific views, and will handle changes to any views in the hierarchy of a scene change.

Returns:

the list of target IDs

public java.util.List<View> getTargets()

Returns the array of target views that this transition limits itself to tracking and animating. If the array is null for both this method and Transition.getTargetIds(), then this transition is not limited to specific views, and will handle changes to any views in the hierarchy of a scene change.

Returns:

the list of target views

public java.util.List<java.lang.String> getTargetNames()

Returns the list of target transitionNames that this transition limits itself to tracking and animating. If the list is null or empty for Transition.getTargetIds(), Transition.getTargets(), Transition.getTargetNames(), and Transition.getTargetTypes() then this transition is not limited to specific views, and will handle changes to any views in the hierarchy of a scene change.

Returns:

the list of target transitionNames

public java.util.List<java.lang.Class> getTargetTypes()

Returns the list of target transitionNames that this transition limits itself to tracking and animating. If the list is null or empty for Transition.getTargetIds(), Transition.getTargets(), Transition.getTargetNames(), and Transition.getTargetTypes() then this transition is not limited to specific views, and will handle changes to any views in the hierarchy of a scene change.

Returns:

the list of target Types

public TransitionValues getTransitionValues(View view, boolean start)

This method can be called by transitions to get the TransitionValues for any particular view during the transition-playing process. This might be necessary, for example, to query the before/after state of related views for a given transition.

public void pause(View sceneRoot)

Pauses this transition, sending out calls to Transition.TransitionListener.onTransitionPause(Transition) to all listeners and pausing all running animators started by this transition.

public void resume(View sceneRoot)

Resumes this transition, sending out calls to Transition.TransitionListener.onTransitionPause(Transition) to all listeners and pausing all running animators started by this transition.

public boolean isTransitionRequired(TransitionValues startValues, TransitionValues endValues)

Returns whether or not the transition should create an Animator, based on the values captured during Transition.captureStartValues(TransitionValues) and Transition.captureEndValues(TransitionValues). The default implementation compares the property values returned from Transition.getTransitionProperties(), or all property values if getTransitionProperties() returns null. Subclasses may override this method to provide logic more specific to the transition implementation.

Parameters:

startValues: the values from captureStartValues, This may be null if the View did not exist in the start state.
endValues: the values from captureEndValues. This may be null if the View did not exist in the end state.

protected void animate(Animator animator)

This is a utility method used by subclasses to handle standard parts of setting up and running an Animator: it sets the duration and the startDelay, starts the animation, and, when the animator ends, calls Transition.end().

Parameters:

animator: The Animator to be run during this transition.

protected void start()

This method is called automatically by the transition and TransitionSet classes prior to a Transition subclass starting; subclasses should not need to call it directly.

protected void end()

This method is called automatically by the Transition and TransitionSet classes when a transition finishes, either because a transition did nothing (returned a null Animator from Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues)) or because the transition returned a valid Animator and end() was called in the onAnimationEnd() callback of the AnimatorListener.

protected void cancel()

This method cancels a transition that is currently running.

public Transition addListener(Transition.TransitionListener listener)

Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end.

Parameters:

listener: the listener to be added to the current set of listeners for this animation.

Returns:

This transition object.

public Transition removeListener(Transition.TransitionListener listener)

Removes a listener from the set listening to this animation.

Parameters:

listener: the listener to be removed from the current set of listeners for this transition.

Returns:

This transition object.

public void setPathMotion(PathMotion pathMotion)

Sets the algorithm used to calculate two-dimensional interpolation.

Transitions such as move Views, typically in a straight path between the start and end positions. Applications that desire to have these motions move in a curve can change how Views interpolate in two dimensions by extending PathMotion and implementing .

Parameters:

pathMotion: Algorithm object to use for determining how to interpolate in two dimensions. If null, a straight-path algorithm will be used.

See also: , PatternPathMotion

public PathMotion getPathMotion()

Returns the algorithm object used to interpolate along two dimensions. This is typically used to determine the View motion between two points.

Returns:

The algorithm object used to interpolate along two dimensions.

See also: , PatternPathMotion

public void setEpicenterCallback(Transition.EpicenterCallback epicenterCallback)

Sets the callback to use to find the epicenter of a Transition. A null value indicates that there is no epicenter in the Transition and onGetEpicenter() will return null. Transitions like use a point or Rect to orient the direction of travel. This is called the epicenter of the Transition and is typically centered on a touched View. The allows a Transition to dynamically retrieve the epicenter during a Transition.

Parameters:

epicenterCallback: The callback to use to find the epicenter of the Transition.

public Transition.EpicenterCallback getEpicenterCallback()

Returns the callback used to find the epicenter of the Transition. Transitions like use a point or Rect to orient the direction of travel. This is called the epicenter of the Transition and is typically centered on a touched View. The allows a Transition to dynamically retrieve the epicenter during a Transition.

Returns:

the callback used to find the epicenter of the Transition.

public Rect getEpicenter()

Returns the epicenter as specified by the or null if no callback exists.

Returns:

the epicenter as specified by the or null if no callback exists.

See also: Transition.setEpicenterCallback(Transition.EpicenterCallback)

public void setPropagation(TransitionPropagation transitionPropagation)

Sets the method for determining Animator start delays. When a Transition affects several Views like or , there may be a desire to have a "wave-front" effect such that the Animator start delay depends on position of the View. The TransitionPropagation specifies how the start delays are calculated.

Parameters:

transitionPropagation: The class used to determine the start delay of Animators created by this Transition. A null value indicates that no delay should be used.

public TransitionPropagation getPropagation()

Returns the used to calculate Animator start delays. When a Transition affects several Views like or , there may be a desire to have a "wave-front" effect such that the Animator start delay depends on position of the View. The TransitionPropagation specifies how the start delays are calculated.

Returns:

the used to calculate Animator start delays. This is null by default.

public java.lang.String toString()

public Transition clone()

public java.lang.String getName()

Returns the name of this Transition. This name is used internally to distinguish between different transitions to determine when interrupting transitions overlap. For example, a ChangeBounds running on the same target view as another ChangeBounds should determine whether the old transition is animating to different end values and should be canceled in favor of the new transition.

By default, a Transition's name is simply the value of getName, but subclasses are free to override and return something different.

Returns:

The name of this transition.

Source

/*
 * Copyright (C) 2016 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package androidx.transition;

import static androidx.annotation.RestrictTo.Scope.LIBRARY_GROUP_PREFIX;

import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.TimeInterpolator;
import android.annotation.SuppressLint;
import android.content.Context;
import android.content.res.TypedArray;
import android.content.res.XmlResourceParser;
import android.graphics.Path;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.Log;
import android.util.SparseArray;
import android.util.SparseIntArray;
import android.view.InflateException;
import android.view.SurfaceView;
import android.view.TextureView;
import android.view.View;
import android.view.ViewGroup;
import android.view.animation.AnimationUtils;
import android.widget.ListView;
import android.widget.Spinner;

import androidx.annotation.IdRes;
import androidx.annotation.IntDef;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.annotation.RestrictTo;
import androidx.collection.ArrayMap;
import androidx.collection.LongSparseArray;
import androidx.core.content.res.TypedArrayUtils;
import androidx.core.view.ViewCompat;

import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.ArrayList;
import java.util.List;
import java.util.StringTokenizer;

/**
 * A Transition holds information about animations that will be run on its
 * targets during a scene change. Subclasses of this abstract class may
 * choreograph several child transitions ({@link TransitionSet} or they may
 * perform custom animations themselves. Any Transition has two main jobs:
 * (1) capture property values, and (2) play animations based on changes to
 * captured property values. A custom transition knows what property values
 * on View objects are of interest to it, and also knows how to animate
 * changes to those values. For example, the {@link Fade} transition tracks
 * changes to visibility-related properties and is able to construct and run
 * animations that fade items in or out based on changes to those properties.
 *
 * <p>Note: Transitions may not work correctly with either {@link SurfaceView}
 * or {@link TextureView}, due to the way that these views are displayed
 * on the screen. For SurfaceView, the problem is that the view is updated from
 * a non-UI thread, so changes to the view due to transitions (such as moving
 * and resizing the view) may be out of sync with the display inside those bounds.
 * TextureView is more compatible with transitions in general, but some
 * specific transitions (such as {@link Fade}) may not be compatible
 * with TextureView because they rely on {@link android.view.ViewOverlay}
 * functionality, which does not currently work with TextureView.</p>
 *
 * <p>Transitions can be declared in XML resource files inside the <code>res/transition</code>
 * directory. Transition resources consist of a tag name for one of the Transition
 * subclasses along with attributes to define some of the attributes of that transition.
 * For example, here is a minimal resource file that declares a {@link ChangeBounds}
 * transition:</p>
 *
 * <pre>
 *     &lt;changeBounds/&gt;
 * </pre>
 *
 * <p>Note that attributes for the transition are not required, just as they are
 * optional when declared in code; Transitions created from XML resources will use
 * the same defaults as their code-created equivalents. Here is a slightly more
 * elaborate example which declares a {@link TransitionSet} transition with
 * {@link ChangeBounds} and {@link Fade} child transitions:</p>
 *
 * <pre>
 *     &lt;transitionSet xmlns:android="http://schemas.android.com/apk/res/android"
 *          android:transitionOrdering="sequential"&gt;
 *         &lt;changeBounds/&gt;
 *         &lt;fade android:fadingMode="fade_out"&gt;
 *             &lt;targets&gt;
 *                 &lt;target android:targetId="@id/grayscaleContainer"/&gt;
 *             &lt;/targets&gt;
 *         &lt;/fade&gt;
 *     &lt;/transitionSet&gt;
 * </pre>
 *
 * <p>In this example, the transitionOrdering attribute is used on the TransitionSet
 * object to change from the default {@link TransitionSet#ORDERING_TOGETHER} behavior
 * to be {@link TransitionSet#ORDERING_SEQUENTIAL} instead. Also, the {@link Fade}
 * transition uses a fadingMode of {@link Fade#OUT} instead of the default
 * out-in behavior. Finally, note the use of the <code>targets</code> sub-tag, which
 * takes a set of {code target} tags, each of which lists a specific <code>targetId</code> which
 * this transition acts upon. Use of targets is optional, but can be used to either limit the time
 * spent checking attributes on unchanging views, or limiting the types of animations run on
 * specific views. In this case, we know that only the <code>grayscaleContainer</code> will be
 * disappearing, so we choose to limit the {@link Fade} transition to only that view.</p>
 */
public abstract class Transition implements Cloneable {

    private static final String LOG_TAG = "Transition";
    static final boolean DBG = false;

    /**
     * With {@link #setMatchOrder(int...)}, chooses to match by View instance.
     */
    public static final int MATCH_INSTANCE = 0x1;
    private static final int MATCH_FIRST = MATCH_INSTANCE;

    /**
     * With {@link #setMatchOrder(int...)}, chooses to match by
     * {@link android.view.View#getTransitionName()}. Null names will not be matched.
     */
    public static final int MATCH_NAME = 0x2;

    /**
     * With {@link #setMatchOrder(int...)}, chooses to match by
     * {@link android.view.View#getId()}. Negative IDs will not be matched.
     */
    public static final int MATCH_ID = 0x3;

    /**
     * With {@link #setMatchOrder(int...)}, chooses to match by the {@link android.widget.Adapter}
     * item id. When {@link android.widget.Adapter#hasStableIds()} returns false, no match
     * will be made for items.
     */
    public static final int MATCH_ITEM_ID = 0x4;

    private static final int MATCH_LAST = MATCH_ITEM_ID;

    /** @hide */
    @RestrictTo(LIBRARY_GROUP_PREFIX)
    @IntDef({MATCH_INSTANCE, MATCH_NAME, MATCH_ID, MATCH_ITEM_ID})
    @Retention(RetentionPolicy.SOURCE)
    public @interface MatchOrder {
    }

    private static final String MATCH_INSTANCE_STR = "instance";
    private static final String MATCH_NAME_STR = "name";
    private static final String MATCH_ID_STR = "id";
    private static final String MATCH_ITEM_ID_STR = "itemId";

    private static final int[] DEFAULT_MATCH_ORDER = {
            MATCH_NAME,
            MATCH_INSTANCE,
            MATCH_ID,
            MATCH_ITEM_ID,
    };

    private static final PathMotion STRAIGHT_PATH_MOTION = new PathMotion() {
        @Override
        public Path getPath(float startX, float startY, float endX, float endY) {
            Path path = new Path();
            path.moveTo(startX, startY);
            path.lineTo(endX, endY);
            return path;
        }
    };

    private String mName = getClass().getName();

    private long mStartDelay = -1;
    long mDuration = -1;
    private TimeInterpolator mInterpolator = null;
    ArrayList<Integer> mTargetIds = new ArrayList<>();
    ArrayList<View> mTargets = new ArrayList<>();
    private ArrayList<String> mTargetNames = null;
    private ArrayList<Class<?>> mTargetTypes = null;
    private ArrayList<Integer> mTargetIdExcludes = null;
    private ArrayList<View> mTargetExcludes = null;
    private ArrayList<Class<?>> mTargetTypeExcludes = null;
    private ArrayList<String> mTargetNameExcludes = null;
    private ArrayList<Integer> mTargetIdChildExcludes = null;
    private ArrayList<View> mTargetChildExcludes = null;
    private ArrayList<Class<?>> mTargetTypeChildExcludes = null;
    private TransitionValuesMaps mStartValues = new TransitionValuesMaps();
    private TransitionValuesMaps mEndValues = new TransitionValuesMaps();
    TransitionSet mParent = null;
    private int[] mMatchOrder = DEFAULT_MATCH_ORDER;
    private ArrayList<TransitionValues> mStartValuesList; // only valid after playTransition starts
    private ArrayList<TransitionValues> mEndValuesList; // only valid after playTransitions starts

    // Per-animator information used for later canceling when future transitions overlap
    private static ThreadLocal<ArrayMap<Animator, Transition.AnimationInfo>> sRunningAnimators =
            new ThreadLocal<>();

    // Whether removing views from their parent is possible. This is only for views
    // in the start scene, which are no longer in the view hierarchy. This property
    // is determined by whether the previous Scene was created from a layout
    // resource, and thus the views from the exited scene are going away anyway
    // and can be removed as necessary to achieve a particular effect, such as
    // removing them from parents to add them to overlays.
    boolean mCanRemoveViews = false;

    // Track all animators in use in case the transition gets canceled and needs to
    // cancel running animators
    @SuppressWarnings("WeakerAccess") /* synthetic access */
    ArrayList<Animator> mCurrentAnimators = new ArrayList<>();

    // Number of per-target instances of this Transition currently running. This count is
    // determined by calls to start() and end()
    private int mNumInstances = 0;

    // Whether this transition is currently paused, due to a call to pause()
    private boolean mPaused = false;

    // Whether this transition has ended. Used to avoid pause/resume on transitions
    // that have completed
    private boolean mEnded = false;

    // The set of listeners to be sent transition lifecycle events.
    private ArrayList<Transition.TransitionListener> mListeners = null;

    // The set of animators collected from calls to createAnimator(),
    // to be run in runAnimators()
    private ArrayList<Animator> mAnimators = new ArrayList<>();

    // The function for calculating the Animation start delay.
    TransitionPropagation mPropagation;

    // The rectangular region for Transitions like Explode and TransitionPropagations
    // like CircularPropagation
    private EpicenterCallback mEpicenterCallback;

    // For Fragment shared element transitions, linking views explicitly by mismatching
    // transitionNames.
    private ArrayMap<String, String> mNameOverrides;

    // The function used to interpolate along two-dimensional points. Typically used
    // for adding curves to x/y View motion.
    private PathMotion mPathMotion = STRAIGHT_PATH_MOTION;

    /**
     * Constructs a Transition object with no target objects. A transition with
     * no targets defaults to running on all target objects in the scene hierarchy
     * (if the transition is not contained in a TransitionSet), or all target
     * objects passed down from its parent (if it is in a TransitionSet).
     */
    public Transition() {
    }

    /**
     * Perform inflation from XML and apply a class-specific base style from a
     * theme attribute or style resource. This constructor of Transition allows
     * subclasses to use their own base style when they are inflating.
     *
     * @param context The Context the transition is running in, through which it can
     *                access the current theme, resources, etc.
     * @param attrs   The attributes of the XML tag that is inflating the transition.
     */
    @SuppressLint("RestrictedApi") // remove once core lib would be released with the new
    // LIBRARY_GROUP_PREFIX restriction. tracking in b/127286008
    public Transition(@NonNull Context context, @NonNull AttributeSet attrs) {
        TypedArray a = context.obtainStyledAttributes(attrs, Styleable.TRANSITION);
        XmlResourceParser parser = (XmlResourceParser) attrs;
        long duration = TypedArrayUtils.getNamedInt(a, parser, "duration",
                Styleable.Transition.DURATION, -1);
        if (duration >= 0) {
            setDuration(duration);
        }
        long startDelay = TypedArrayUtils.getNamedInt(a, parser, "startDelay",
                Styleable.Transition.START_DELAY, -1);
        if (startDelay > 0) {
            setStartDelay(startDelay);
        }
        final int resId = TypedArrayUtils.getNamedResourceId(a, parser, "interpolator",
                Styleable.Transition.INTERPOLATOR, 0);
        if (resId > 0) {
            setInterpolator(AnimationUtils.loadInterpolator(context, resId));
        }
        String matchOrder = TypedArrayUtils.getNamedString(a, parser, "matchOrder",
                Styleable.Transition.MATCH_ORDER);
        if (matchOrder != null) {
            setMatchOrder(parseMatchOrder(matchOrder));
        }
        a.recycle();
    }

    @MatchOrder
    private static int[] parseMatchOrder(String matchOrderString) {
        StringTokenizer st = new StringTokenizer(matchOrderString, ",");
        @MatchOrder
        int[] matches = new int[st.countTokens()];
        int index = 0;
        while (st.hasMoreTokens()) {
            String token = st.nextToken().trim();
            if (MATCH_ID_STR.equalsIgnoreCase(token)) {
                matches[index] = Transition.MATCH_ID;
            } else if (MATCH_INSTANCE_STR.equalsIgnoreCase(token)) {
                matches[index] = Transition.MATCH_INSTANCE;
            } else if (MATCH_NAME_STR.equalsIgnoreCase(token)) {
                matches[index] = Transition.MATCH_NAME;
            } else if (MATCH_ITEM_ID_STR.equalsIgnoreCase(token)) {
                matches[index] = Transition.MATCH_ITEM_ID;
            } else if (token.isEmpty()) {
                @MatchOrder
                int[] smallerMatches = new int[matches.length - 1];
                System.arraycopy(matches, 0, smallerMatches, 0, index);
                matches = smallerMatches;
                index--;
            } else {
                throw new InflateException("Unknown match type in matchOrder: '" + token + "'");
            }
            index++;
        }
        return matches;
    }

    /**
     * Sets the duration of this transition. By default, there is no duration
     * (indicated by a negative number), which means that the Animator created by
     * the transition will have its own specified duration. If the duration of a
     * Transition is set, that duration will override the Animator duration.
     *
     * @param duration The length of the animation, in milliseconds.
     * @return This transition object.
     */
    @NonNull
    public Transition setDuration(long duration) {
        mDuration = duration;
        return this;
    }

    /**
     * Returns the duration set on this transition. If no duration has been set,
     * the returned value will be negative, indicating that resulting animators will
     * retain their own durations.
     *
     * @return The duration set on this transition, in milliseconds, if one has been
     * set, otherwise returns a negative number.
     */
    public long getDuration() {
        return mDuration;
    }

    /**
     * Sets the startDelay of this transition. By default, there is no delay
     * (indicated by a negative number), which means that the Animator created by
     * the transition will have its own specified startDelay. If the delay of a
     * Transition is set, that delay will override the Animator delay.
     *
     * @param startDelay The length of the delay, in milliseconds.
     * @return This transition object.
     */
    @NonNull
    public Transition setStartDelay(long startDelay) {
        mStartDelay = startDelay;
        return this;
    }

    /**
     * Returns the startDelay set on this transition. If no startDelay has been set,
     * the returned value will be negative, indicating that resulting animators will
     * retain their own startDelays.
     *
     * @return The startDelay set on this transition, in milliseconds, if one has
     * been set, otherwise returns a negative number.
     */
    public long getStartDelay() {
        return mStartDelay;
    }

    /**
     * Sets the interpolator of this transition. By default, the interpolator
     * is null, which means that the Animator created by the transition
     * will have its own specified interpolator. If the interpolator of a
     * Transition is set, that interpolator will override the Animator interpolator.
     *
     * @param interpolator The time interpolator used by the transition
     * @return This transition object.
     */
    @NonNull
    public Transition setInterpolator(@Nullable TimeInterpolator interpolator) {
        mInterpolator = interpolator;
        return this;
    }

    /**
     * Returns the interpolator set on this transition. If no interpolator has been set,
     * the returned value will be null, indicating that resulting animators will
     * retain their own interpolators.
     *
     * @return The interpolator set on this transition, if one has been set, otherwise
     * returns null.
     */
    @Nullable
    public TimeInterpolator getInterpolator() {
        return mInterpolator;
    }

    /**
     * Returns the set of property names used stored in the {@link TransitionValues}
     * object passed into {@link #captureStartValues(TransitionValues)} that
     * this transition cares about for the purposes of canceling overlapping animations.
     * When any transition is started on a given scene root, all transitions
     * currently running on that same scene root are checked to see whether the
     * properties on which they based their animations agree with the end values of
     * the same properties in the new transition. If the end values are not equal,
     * then the old animation is canceled since the new transition will start a new
     * animation to these new values. If the values are equal, the old animation is
     * allowed to continue and no new animation is started for that transition.
     *
     * <p>A transition does not need to override this method. However, not doing so
     * will mean that the cancellation logic outlined in the previous paragraph
     * will be skipped for that transition, possibly leading to artifacts as
     * old transitions and new transitions on the same targets run in parallel,
     * animating views toward potentially different end values.</p>
     *
     * @return An array of property names as described in the class documentation for
     * {@link TransitionValues}. The default implementation returns <code>null</code>.
     */
    @Nullable
    public String[] getTransitionProperties() {
        return null;
    }

    /**
     * This method creates an animation that will be run for this transition
     * given the information in the startValues and endValues structures captured
     * earlier for the start and end scenes. Subclasses of Transition should override
     * this method. The method should only be called by the transition system; it is
     * not intended to be called from external classes.
     *
     * <p>This method is called by the transition's parent (all the way up to the
     * topmost Transition in the hierarchy) with the sceneRoot and start/end
     * values that the transition may need to set up initial target values
     * and construct an appropriate animation. For example, if an overall
     * Transition is a {@link TransitionSet} consisting of several
     * child transitions in sequence, then some of the child transitions may
     * want to set initial values on target views prior to the overall
     * Transition commencing, to put them in an appropriate state for the
     * delay between that start and the child Transition start time. For
     * example, a transition that fades an item in may wish to set the starting
     * alpha value to 0, to avoid it blinking in prior to the transition
     * actually starting the animation. This is necessary because the scene
     * change that triggers the Transition will automatically set the end-scene
     * on all target views, so a Transition that wants to animate from a
     * different value should set that value prior to returning from this method.</p>
     *
     * <p>Additionally, a Transition can perform logic to determine whether
     * the transition needs to run on the given target and start/end values.
     * For example, a transition that resizes objects on the screen may wish
     * to avoid running for views which are not present in either the start
     * or end scenes.</p>
     *
     * <p>If there is an animator created and returned from this method, the
     * transition mechanism will apply any applicable duration, startDelay,
     * and interpolator to that animation and start it. A return value of
     * <code>null</code> indicates that no animation should run. The default
     * implementation returns null.</p>
     *
     * <p>The method is called for every applicable target object, which is
     * stored in the {@link TransitionValues#view} field.</p>
     *
     * @param sceneRoot   The root of the transition hierarchy.
     * @param startValues The values for a specific target in the start scene.
     * @param endValues   The values for the target in the end scene.
     * @return A Animator to be started at the appropriate time in the
     * overall transition for this scene change. A null value means no animation
     * should be run.
     */
    @Nullable
    public Animator createAnimator(@NonNull ViewGroup sceneRoot,
            @Nullable TransitionValues startValues, @Nullable TransitionValues endValues) {
        return null;
    }

    /**
     * Sets the order in which Transition matches View start and end values.
     * <p>
     * The default behavior is to match first by {@link android.view.View#getTransitionName()},
     * then by View instance, then by {@link android.view.View#getId()} and finally
     * by its item ID if it is in a direct child of ListView. The caller can
     * choose to have only some or all of the values of {@link #MATCH_INSTANCE},
     * {@link #MATCH_NAME}, {@link #MATCH_ITEM_ID}, and {@link #MATCH_ID}. Only
     * the match algorithms supplied will be used to determine whether Views are the
     * the same in both the start and end Scene. Views that do not match will be considered
     * as entering or leaving the Scene.
     * </p>
     *
     * @param matches A list of zero or more of {@link #MATCH_INSTANCE},
     *                {@link #MATCH_NAME}, {@link #MATCH_ITEM_ID}, and {@link #MATCH_ID}.
     *                If none are provided, then the default match order will be set.
     */
    public void setMatchOrder(@MatchOrder int... matches) {
        if (matches == null || matches.length == 0) {
            mMatchOrder = DEFAULT_MATCH_ORDER;
        } else {
            for (int i = 0; i < matches.length; i++) {
                int match = matches[i];
                if (!isValidMatch(match)) {
                    throw new IllegalArgumentException("matches contains invalid value");
                }
                if (alreadyContains(matches, i)) {
                    throw new IllegalArgumentException("matches contains a duplicate value");
                }
            }
            mMatchOrder = matches.clone();
        }
    }

    private static boolean isValidMatch(int match) {
        return (match >= MATCH_FIRST && match <= MATCH_LAST);
    }

    private static boolean alreadyContains(int[] array, int searchIndex) {
        int value = array[searchIndex];
        for (int i = 0; i < searchIndex; i++) {
            if (array[i] == value) {
                return true;
            }
        }
        return false;
    }

    /**
     * Match start/end values by View instance. Adds matched values to mStartValuesList
     * and mEndValuesList and removes them from unmatchedStart and unmatchedEnd.
     */
    private void matchInstances(ArrayMap<View, TransitionValues> unmatchedStart,
            ArrayMap<View, TransitionValues> unmatchedEnd) {
        for (int i = unmatchedStart.size() - 1; i >= 0; i--) {
            View view = unmatchedStart.keyAt(i);
            if (view != null && isValidTarget(view)) {
                TransitionValues end = unmatchedEnd.remove(view);
                if (end != null && isValidTarget(end.view)) {
                    TransitionValues start = unmatchedStart.removeAt(i);
                    mStartValuesList.add(start);
                    mEndValuesList.add(end);
                }
            }
        }
    }

    /**
     * Match start/end values by Adapter item ID. Adds matched values to mStartValuesList
     * and mEndValuesList and removes them from unmatchedStart and unmatchedEnd, using
     * startItemIds and endItemIds as a guide for which Views have unique item IDs.
     */
    private void matchItemIds(ArrayMap<View, TransitionValues> unmatchedStart,
            ArrayMap<View, TransitionValues> unmatchedEnd,
            LongSparseArray<View> startItemIds, LongSparseArray<View> endItemIds) {
        int numStartIds = startItemIds.size();
        for (int i = 0; i < numStartIds; i++) {
            View startView = startItemIds.valueAt(i);
            if (startView != null && isValidTarget(startView)) {
                View endView = endItemIds.get(startItemIds.keyAt(i));
                if (endView != null && isValidTarget(endView)) {
                    TransitionValues startValues = unmatchedStart.get(startView);
                    TransitionValues endValues = unmatchedEnd.get(endView);
                    if (startValues != null && endValues != null) {
                        mStartValuesList.add(startValues);
                        mEndValuesList.add(endValues);
                        unmatchedStart.remove(startView);
                        unmatchedEnd.remove(endView);
                    }
                }
            }
        }
    }

    /**
     * Match start/end values by Adapter view ID. Adds matched values to mStartValuesList
     * and mEndValuesList and removes them from unmatchedStart and unmatchedEnd, using
     * startIds and endIds as a guide for which Views have unique IDs.
     */
    private void matchIds(ArrayMap<View, TransitionValues> unmatchedStart,
            ArrayMap<View, TransitionValues> unmatchedEnd,
            SparseArray<View> startIds, SparseArray<View> endIds) {
        int numStartIds = startIds.size();
        for (int i = 0; i < numStartIds; i++) {
            View startView = startIds.valueAt(i);
            if (startView != null && isValidTarget(startView)) {
                View endView = endIds.get(startIds.keyAt(i));
                if (endView != null && isValidTarget(endView)) {
                    TransitionValues startValues = unmatchedStart.get(startView);
                    TransitionValues endValues = unmatchedEnd.get(endView);
                    if (startValues != null && endValues != null) {
                        mStartValuesList.add(startValues);
                        mEndValuesList.add(endValues);
                        unmatchedStart.remove(startView);
                        unmatchedEnd.remove(endView);
                    }
                }
            }
        }
    }

    /**
     * Match start/end values by Adapter transitionName. Adds matched values to mStartValuesList
     * and mEndValuesList and removes them from unmatchedStart and unmatchedEnd, using
     * startNames and endNames as a guide for which Views have unique transitionNames.
     */
    private void matchNames(ArrayMap<View, TransitionValues> unmatchedStart,
            ArrayMap<View, TransitionValues> unmatchedEnd,
            ArrayMap<String, View> startNames, ArrayMap<String, View> endNames) {
        int numStartNames = startNames.size();
        for (int i = 0; i < numStartNames; i++) {
            View startView = startNames.valueAt(i);
            if (startView != null && isValidTarget(startView)) {
                View endView = endNames.get(startNames.keyAt(i));
                if (endView != null && isValidTarget(endView)) {
                    TransitionValues startValues = unmatchedStart.get(startView);
                    TransitionValues endValues = unmatchedEnd.get(endView);
                    if (startValues != null && endValues != null) {
                        mStartValuesList.add(startValues);
                        mEndValuesList.add(endValues);
                        unmatchedStart.remove(startView);
                        unmatchedEnd.remove(endView);
                    }
                }
            }
        }
    }

    /**
     * Adds all values from unmatchedStart and unmatchedEnd to mStartValuesList and mEndValuesList,
     * assuming that there is no match between values in the list.
     */
    private void addUnmatched(ArrayMap<View, TransitionValues> unmatchedStart,
            ArrayMap<View, TransitionValues> unmatchedEnd) {
        // Views that only exist in the start Scene
        for (int i = 0; i < unmatchedStart.size(); i++) {
            final TransitionValues start = unmatchedStart.valueAt(i);
            if (isValidTarget(start.view)) {
                mStartValuesList.add(start);
                mEndValuesList.add(null);
            }
        }

        // Views that only exist in the end Scene
        for (int i = 0; i < unmatchedEnd.size(); i++) {
            final TransitionValues end = unmatchedEnd.valueAt(i);
            if (isValidTarget(end.view)) {
                mEndValuesList.add(end);
                mStartValuesList.add(null);
            }
        }
    }

    private void matchStartAndEnd(TransitionValuesMaps startValues,
            TransitionValuesMaps endValues) {
        ArrayMap<View, TransitionValues> unmatchedStart = new ArrayMap<>(startValues.mViewValues);
        ArrayMap<View, TransitionValues> unmatchedEnd = new ArrayMap<>(endValues.mViewValues);

        for (int i = 0; i < mMatchOrder.length; i++) {
            switch (mMatchOrder[i]) {
                case MATCH_INSTANCE:
                    matchInstances(unmatchedStart, unmatchedEnd);
                    break;
                case MATCH_NAME:
                    matchNames(unmatchedStart, unmatchedEnd,
                            startValues.mNameValues, endValues.mNameValues);
                    break;
                case MATCH_ID:
                    matchIds(unmatchedStart, unmatchedEnd,
                            startValues.mIdValues, endValues.mIdValues);
                    break;
                case MATCH_ITEM_ID:
                    matchItemIds(unmatchedStart, unmatchedEnd,
                            startValues.mItemIdValues, endValues.mItemIdValues);
                    break;
            }
        }
        addUnmatched(unmatchedStart, unmatchedEnd);
    }

    /**
     * This method, essentially a wrapper around all calls to createAnimator for all
     * possible target views, is called with the entire set of start/end
     * values. The implementation in Transition iterates through these lists
     * and calls {@link #createAnimator(ViewGroup, TransitionValues, TransitionValues)}
     * with each set of start/end values on this transition. The
     * TransitionSet subclass overrides this method and delegates it to
     * each of its children in succession.
     *
     * @hide
     */
    @RestrictTo(LIBRARY_GROUP_PREFIX)
    protected void createAnimators(ViewGroup sceneRoot, TransitionValuesMaps startValues,
            TransitionValuesMaps endValues, ArrayList<TransitionValues> startValuesList,
            ArrayList<TransitionValues> endValuesList) {
        if (DBG) {
            Log.d(LOG_TAG, "createAnimators() for " + this);
        }
        ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators();
        long minStartDelay = Long.MAX_VALUE;
        SparseIntArray startDelays = new SparseIntArray();
        int startValuesListCount = startValuesList.size();
        for (int i = 0; i < startValuesListCount; ++i) {
            TransitionValues start = startValuesList.get(i);
            TransitionValues end = endValuesList.get(i);
            if (start != null && !start.mTargetedTransitions.contains(this)) {
                start = null;
            }
            if (end != null && !end.mTargetedTransitions.contains(this)) {
                end = null;
            }
            if (start == null && end == null) {
                continue;
            }
            // Only bother trying to animate with values that differ between start/end
            boolean isChanged = start == null || end == null || isTransitionRequired(start, end);
            if (isChanged) {
                if (DBG) {
                    View view = (end != null) ? end.view : start.view;
                    Log.d(LOG_TAG, "  differing start/end values for view " + view);
                    if (start == null || end == null) {
                        Log.d(LOG_TAG, "    " + ((start == null)
                                ? "start null, end non-null" : "start non-null, end null"));
                    } else {
                        for (String key : start.values.keySet()) {
                            Object startValue = start.values.get(key);
                            Object endValue = end.values.get(key);
                            if (startValue != endValue && !startValue.equals(endValue)) {
                                Log.d(LOG_TAG, "    " + key + ": start(" + startValue
                                        + "), end(" + endValue + ")");
                            }
                        }
                    }
                }
                // TODO: what to do about targetIds and itemIds?
                Animator animator = createAnimator(sceneRoot, start, end);
                if (animator != null) {
                    // Save animation info for future cancellation purposes
                    View view;
                    TransitionValues infoValues = null;
                    if (end != null) {
                        view = end.view;
                        String[] properties = getTransitionProperties();
                        if (properties != null && properties.length > 0) {
                            infoValues = new TransitionValues(view);
                            TransitionValues newValues = endValues.mViewValues.get(view);
                            if (newValues != null) {
                                for (int j = 0; j < properties.length; ++j) {
                                    infoValues.values.put(properties[j],
                                            newValues.values.get(properties[j]));
                                }
                            }
                            int numExistingAnims = runningAnimators.size();
                            for (int j = 0; j < numExistingAnims; ++j) {
                                Animator anim = runningAnimators.keyAt(j);
                                AnimationInfo info = runningAnimators.get(anim);
                                if (info.mValues != null && info.mView == view
                                        && info.mName.equals(getName())) {
                                    if (info.mValues.equals(infoValues)) {
                                        // Favor the old animator
                                        animator = null;
                                        break;
                                    }
                                }
                            }
                        }
                    } else {
                        view = start.view;
                    }
                    if (animator != null) {
                        if (mPropagation != null) {
                            long delay = mPropagation.getStartDelay(sceneRoot, this, start, end);
                            startDelays.put(mAnimators.size(), (int) delay);
                            minStartDelay = Math.min(delay, minStartDelay);
                        }
                        AnimationInfo info = new AnimationInfo(view, getName(), this,
                                ViewUtils.getWindowId(sceneRoot), infoValues);
                        runningAnimators.put(animator, info);
                        mAnimators.add(animator);
                    }
                }
            }
        }
        if (startDelays.size() != 0) {
            for (int i = 0; i < startDelays.size(); i++) {
                int index = startDelays.keyAt(i);
                Animator animator = mAnimators.get(index);
                long delay = startDelays.valueAt(i) - minStartDelay + animator.getStartDelay();
                animator.setStartDelay(delay);
            }
        }
    }

    /**
     * Internal utility method for checking whether a given view/id
     * is valid for this transition, where "valid" means that either
     * the Transition has no target/targetId list (the default, in which
     * cause the transition should act on all views in the hiearchy), or
     * the given view is in the target list or the view id is in the
     * targetId list. If the target parameter is null, then the target list
     * is not checked (this is in the case of ListView items, where the
     * views are ignored and only the ids are used).
     */
    boolean isValidTarget(View target) {
        int targetId = target.getId();
        if (mTargetIdExcludes != null && mTargetIdExcludes.contains(targetId)) {
            return false;
        }
        if (mTargetExcludes != null && mTargetExcludes.contains(target)) {
            return false;
        }
        if (mTargetTypeExcludes != null) {
            int numTypes = mTargetTypeExcludes.size();
            for (int i = 0; i < numTypes; ++i) {
                Class<?> type = mTargetTypeExcludes.get(i);
                if (type.isInstance(target)) {
                    return false;
                }
            }
        }
        if (mTargetNameExcludes != null && ViewCompat.getTransitionName(target) != null) {
            if (mTargetNameExcludes.contains(ViewCompat.getTransitionName(target))) {
                return false;
            }
        }
        if (mTargetIds.size() == 0 && mTargets.size() == 0
                && (mTargetTypes == null || mTargetTypes.isEmpty())
                && (mTargetNames == null || mTargetNames.isEmpty())) {
            return true;
        }
        if (mTargetIds.contains(targetId) || mTargets.contains(target)) {
            return true;
        }
        if (mTargetNames != null && mTargetNames.contains(ViewCompat.getTransitionName(target))) {
            return true;
        }
        if (mTargetTypes != null) {
            for (int i = 0; i < mTargetTypes.size(); ++i) {
                if (mTargetTypes.get(i).isInstance(target)) {
                    return true;
                }
            }
        }
        return false;
    }

    private static ArrayMap<Animator, AnimationInfo> getRunningAnimators() {
        ArrayMap<Animator, AnimationInfo> runningAnimators = sRunningAnimators.get();
        if (runningAnimators == null) {
            runningAnimators = new ArrayMap<>();
            sRunningAnimators.set(runningAnimators);
        }
        return runningAnimators;
    }

    /**
     * This is called internally once all animations have been set up by the
     * transition hierarchy. \
     *
     * @hide
     */
    @RestrictTo(LIBRARY_GROUP_PREFIX)
    protected void runAnimators() {
        if (DBG) {
            Log.d(LOG_TAG, "runAnimators() on " + this);
        }
        start();
        ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators();
        // Now start every Animator that was previously created for this transition
        for (Animator anim : mAnimators) {
            if (DBG) {
                Log.d(LOG_TAG, "  anim: " + anim);
            }
            if (runningAnimators.containsKey(anim)) {
                start();
                runAnimator(anim, runningAnimators);
            }
        }
        mAnimators.clear();
        end();
    }

    private void runAnimator(Animator animator,
            final ArrayMap<Animator, AnimationInfo> runningAnimators) {
        if (animator != null) {
            // TODO: could be a single listener instance for all of them since it uses the param
            animator.addListener(new AnimatorListenerAdapter() {
                @Override
                public void onAnimationStart(Animator animation) {
                    mCurrentAnimators.add(animation);
                }

                @Override
                public void onAnimationEnd(Animator animation) {
                    runningAnimators.remove(animation);
                    mCurrentAnimators.remove(animation);
                }
            });
            animate(animator);
        }
    }

    /**
     * Captures the values in the start scene for the properties that this
     * transition monitors. These values are then passed as the startValues
     * structure in a later call to
     * {@link #createAnimator(ViewGroup, TransitionValues, TransitionValues)}.
     * The main concern for an implementation is what the
     * properties are that the transition cares about and what the values are
     * for all of those properties. The start and end values will be compared
     * later during the
     * {@link #createAnimator(ViewGroup, TransitionValues, TransitionValues)}
     * method to determine what, if any, animations, should be run.
     *
     * <p>Subclasses must implement this method. The method should only be called by the
     * transition system; it is not intended to be called from external classes.</p>
     *
     * @param transitionValues The holder for any values that the Transition
     *                         wishes to store. Values are stored in the <code>values</code> field
     *                         of this TransitionValues object and are keyed from
     *                         a String value. For example, to store a view's rotation value,
     *                         a transition might call
     *                         <code>transitionValues.values.put("appname:transitionname:rotation",
     *                         view.getRotation())</code>. The target view will already be stored
     *                         in
     *                         the transitionValues structure when this method is called.
     * @see #captureEndValues(TransitionValues)
     * @see #createAnimator(ViewGroup, TransitionValues, TransitionValues)
     */
    public abstract void captureStartValues(@NonNull TransitionValues transitionValues);

    /**
     * Captures the values in the end scene for the properties that this
     * transition monitors. These values are then passed as the endValues
     * structure in a later call to
     * {@link #createAnimator(ViewGroup, TransitionValues, TransitionValues)}.
     * The main concern for an implementation is what the
     * properties are that the transition cares about and what the values are
     * for all of those properties. The start and end values will be compared
     * later during the
     * {@link #createAnimator(ViewGroup, TransitionValues, TransitionValues)}
     * method to determine what, if any, animations, should be run.
     *
     * <p>Subclasses must implement this method. The method should only be called by the
     * transition system; it is not intended to be called from external classes.</p>
     *
     * @param transitionValues The holder for any values that the Transition
     *                         wishes to store. Values are stored in the <code>values</code> field
     *                         of this TransitionValues object and are keyed from
     *                         a String value. For example, to store a view's rotation value,
     *                         a transition might call
     *                         <code>transitionValues.values.put("appname:transitionname:rotation",
     *                         view.getRotation())</code>. The target view will already be stored
     *                         in
     *                         the transitionValues structure when this method is called.
     * @see #captureStartValues(TransitionValues)
     * @see #createAnimator(ViewGroup, TransitionValues, TransitionValues)
     */
    public abstract void captureEndValues(@NonNull TransitionValues transitionValues);

    /**
     * Sets the target view instances that this Transition is interested in
     * animating. By default, there are no targets, and a Transition will
     * listen for changes on every view in the hierarchy below the sceneRoot
     * of the Scene being transitioned into. Setting targets constrains
     * the Transition to only listen for, and act on, these views.
     * All other views will be ignored.
     *
     * <p>The target list is like the {@link #addTarget(int) targetId}
     * list except this list specifies the actual View instances, not the ids
     * of the views. This is an important distinction when scene changes involve
     * view hierarchies which have been inflated separately; different views may
     * share the same id but not actually be the same instance. If the transition
     * should treat those views as the same, then {@link #addTarget(int)} should be used
     * instead of {@link #addTarget(View)}. If, on the other hand, scene changes involve
     * changes all within the same view hierarchy, among views which do not
     * necessarily have ids set on them, then the target list of views may be more
     * convenient.</p>
     *
     * @param target A View on which the Transition will act, must be non-null.
     * @return The Transition to which the target is added.
     * Returning the same object makes it easier to chain calls during
     * construction, such as
     * <code>transitionSet.addTransitions(new Fade()).addTarget(someView);</code>
     * @see #addTarget(int)
     */
    @NonNull
    public Transition addTarget(@NonNull View target) {
        mTargets.add(target);
        return this;
    }

    /**
     * Adds the id of a target view that this Transition is interested in
     * animating. By default, there are no targetIds, and a Transition will
     * listen for changes on every view in the hierarchy below the sceneRoot
     * of the Scene being transitioned into. Setting targetIds constrains
     * the Transition to only listen for, and act on, views with these IDs.
     * Views with different IDs, or no IDs whatsoever, will be ignored.
     *
     * <p>Note that using ids to specify targets implies that ids should be unique
     * within the view hierarchy underneath the scene root.</p>
     *
     * @param targetId The id of a target view, must be a positive number.
     * @return The Transition to which the targetId is added.
     * Returning the same object makes it easier to chain calls during
     * construction, such as
     * <code>transitionSet.addTransitions(new Fade()).addTarget(someId);</code>
     * @see View#getId()
     */
    @NonNull
    public Transition addTarget(@IdRes int targetId) {
        if (targetId != 0) {
            mTargetIds.add(targetId);
        }
        return this;
    }

    /**
     * Adds the transitionName of a target view that this Transition is interested in
     * animating. By default, there are no targetNames, and a Transition will
     * listen for changes on every view in the hierarchy below the sceneRoot
     * of the Scene being transitioned into. Setting targetNames constrains
     * the Transition to only listen for, and act on, views with these transitionNames.
     * Views with different transitionNames, or no transitionName whatsoever, will be ignored.
     *
     * <p>Note that transitionNames should be unique within the view hierarchy.</p>
     *
     * @param targetName The transitionName of a target view, must be non-null.
     * @return The Transition to which the target transitionName is added.
     * Returning the same object makes it easier to chain calls during
     * construction, such as
     * <code>transitionSet.addTransitions(new Fade()).addTarget(someName);</code>
     * @see ViewCompat#getTransitionName(View)
     */
    @NonNull
    public Transition addTarget(@NonNull String targetName) {
        if (mTargetNames == null) {
            mTargetNames = new ArrayList<>();
        }
        mTargetNames.add(targetName);
        return this;
    }

    /**
     * Adds the Class of a target view that this Transition is interested in
     * animating. By default, there are no targetTypes, and a Transition will
     * listen for changes on every view in the hierarchy below the sceneRoot
     * of the Scene being transitioned into. Setting targetTypes constrains
     * the Transition to only listen for, and act on, views with these classes.
     * Views with different classes will be ignored.
     *
     * <p>Note that any View that can be cast to targetType will be included, so
     * if targetType is <code>View.class</code>, all Views will be included.</p>
     *
     * @param targetType The type to include when running this transition.
     * @return The Transition to which the target class was added.
     * Returning the same object makes it easier to chain calls during
     * construction, such as
     * <code>transitionSet.addTransitions(new Fade()).addTarget(ImageView.class);</code>
     * @see #addTarget(int)
     * @see #addTarget(android.view.View)
     * @see #excludeTarget(Class, boolean)
     * @see #excludeChildren(Class, boolean)
     */
    @NonNull
    public Transition addTarget(@NonNull Class<?> targetType) {
        if (mTargetTypes == null) {
            mTargetTypes = new ArrayList<>();
        }
        mTargetTypes.add(targetType);
        return this;
    }

    /**
     * Removes the given target from the list of targets that this Transition
     * is interested in animating.
     *
     * @param target The target view, must be non-null.
     * @return Transition The Transition from which the target is removed.
     * Returning the same object makes it easier to chain calls during
     * construction, such as
     * <code>transitionSet.addTransitions(new Fade()).removeTarget(someView);</code>
     */
    @NonNull
    public Transition removeTarget(@NonNull View target) {
        mTargets.remove(target);
        return this;
    }

    /**
     * Removes the given targetId from the list of ids that this Transition
     * is interested in animating.
     *
     * @param targetId The id of a target view, must be a positive number.
     * @return The Transition from which the targetId is removed.
     * Returning the same object makes it easier to chain calls during
     * construction, such as
     * <code>transitionSet.addTransitions(new Fade()).removeTargetId(someId);</code>
     */
    @NonNull
    public Transition removeTarget(@IdRes int targetId) {
        if (targetId != 0) {
            mTargetIds.remove((Integer) targetId);
        }
        return this;
    }

    /**
     * Removes the given targetName from the list of transitionNames that this Transition
     * is interested in animating.
     *
     * @param targetName The transitionName of a target view, must not be null.
     * @return The Transition from which the targetName is removed.
     * Returning the same object makes it easier to chain calls during
     * construction, such as
     * <code>transitionSet.addTransitions(new Fade()).removeTargetName(someName);</code>
     */
    @NonNull
    public Transition removeTarget(@NonNull String targetName) {
        if (mTargetNames != null) {
            mTargetNames.remove(targetName);
        }
        return this;
    }

    /**
     * Removes the given target from the list of targets that this Transition
     * is interested in animating.
     *
     * @param target The type of the target view, must be non-null.
     * @return Transition The Transition from which the target is removed.
     * Returning the same object makes it easier to chain calls during
     * construction, such as
     * <code>transitionSet.addTransitions(new Fade()).removeTarget(someType);</code>
     */
    @NonNull
    public Transition removeTarget(@NonNull Class<?> target) {
        if (mTargetTypes != null) {
            mTargetTypes.remove(target);
        }
        return this;
    }

    /**
     * Utility method to manage the boilerplate code that is the same whether we
     * are excluding targets or their children.
     */
    private static <T> ArrayList<T> excludeObject(ArrayList<T> list, T target, boolean exclude) {
        if (target != null) {
            if (exclude) {
                list = ArrayListManager.add(list, target);
            } else {
                list = ArrayListManager.remove(list, target);
            }
        }
        return list;
    }

    /**
     * Whether to add the given target to the list of targets to exclude from this
     * transition. The <code>exclude</code> parameter specifies whether the target
     * should be added to or removed from the excluded list.
     *
     * <p>Excluding targets is a general mechanism for allowing transitions to run on
     * a view hierarchy while skipping target views that should not be part of
     * the transition. For example, you may want to avoid animating children
     * of a specific ListView or Spinner. Views can be excluded either by their
     * id, or by their instance reference, or by the Class of that view
     * (eg, {@link Spinner}).</p>
     *
     * @param target  The target to ignore when running this transition.
     * @param exclude Whether to add the target to or remove the target from the
     *                current list of excluded targets.
     * @return This transition object.
     * @see #excludeChildren(View, boolean)
     * @see #excludeTarget(int, boolean)
     * @see #excludeTarget(Class, boolean)
     */
    @NonNull
    public Transition excludeTarget(@NonNull View target, boolean exclude) {
        mTargetExcludes = excludeView(mTargetExcludes, target, exclude);
        return this;
    }

    /**
     * Whether to add the given id to the list of target ids to exclude from this
     * transition. The <code>exclude</code> parameter specifies whether the target
     * should be added to or removed from the excluded list.
     *
     * <p>Excluding targets is a general mechanism for allowing transitions to run on
     * a view hierarchy while skipping target views that should not be part of
     * the transition. For example, you may want to avoid animating children
     * of a specific ListView or Spinner. Views can be excluded either by their
     * id, or by their instance reference, or by the Class of that view
     * (eg, {@link Spinner}).</p>
     *
     * @param targetId The id of a target to ignore when running this transition.
     * @param exclude  Whether to add the target to or remove the target from the
     *                 current list of excluded targets.
     * @return This transition object.
     * @see #excludeChildren(int, boolean)
     * @see #excludeTarget(View, boolean)
     * @see #excludeTarget(Class, boolean)
     */
    @NonNull
    public Transition excludeTarget(@IdRes int targetId, boolean exclude) {
        mTargetIdExcludes = excludeId(mTargetIdExcludes, targetId, exclude);
        return this;
    }

    /**
     * Whether to add the given transitionName to the list of target transitionNames to exclude
     * from this transition. The <code>exclude</code> parameter specifies whether the target
     * should be added to or removed from the excluded list.
     *
     * <p>Excluding targets is a general mechanism for allowing transitions to run on
     * a view hierarchy while skipping target views that should not be part of
     * the transition. For example, you may want to avoid animating children
     * of a specific ListView or Spinner. Views can be excluded by their
     * id, their instance reference, their transitionName, or by the Class of that view
     * (eg, {@link Spinner}).</p>
     *
     * @param targetName The name of a target to ignore when running this transition.
     * @param exclude    Whether to add the target to or remove the target from the
     *                   current list of excluded targets.
     * @return This transition object.
     * @see #excludeTarget(View, boolean)
     * @see #excludeTarget(int, boolean)
     * @see #excludeTarget(Class, boolean)
     */
    @NonNull
    public Transition excludeTarget(@NonNull String targetName, boolean exclude) {
        mTargetNameExcludes = excludeObject(mTargetNameExcludes, targetName, exclude);
        return this;
    }

    /**
     * Whether to add the children of given target to the list of target children
     * to exclude from this transition. The <code>exclude</code> parameter specifies
     * whether the target should be added to or removed from the excluded list.
     *
     * <p>Excluding targets is a general mechanism for allowing transitions to run on
     * a view hierarchy while skipping target views that should not be part of
     * the transition. For example, you may want to avoid animating children
     * of a specific ListView or Spinner. Views can be excluded either by their
     * id, or by their instance reference, or by the Class of that view
     * (eg, {@link Spinner}).</p>
     *
     * @param target  The target to ignore when running this transition.
     * @param exclude Whether to add the target to or remove the target from the
     *                current list of excluded targets.
     * @return This transition object.
     * @see #excludeTarget(View, boolean)
     * @see #excludeChildren(int, boolean)
     * @see #excludeChildren(Class, boolean)
     */
    @NonNull
    public Transition excludeChildren(@NonNull View target, boolean exclude) {
        mTargetChildExcludes = excludeView(mTargetChildExcludes, target, exclude);
        return this;
    }

    /**
     * Whether to add the children of the given id to the list of targets to exclude
     * from this transition. The <code>exclude</code> parameter specifies whether
     * the children of the target should be added to or removed from the excluded list.
     * Excluding children in this way provides a simple mechanism for excluding all
     * children of specific targets, rather than individually excluding each
     * child individually.
     *
     * <p>Excluding targets is a general mechanism for allowing transitions to run on
     * a view hierarchy while skipping target views that should not be part of
     * the transition. For example, you may want to avoid animating children
     * of a specific ListView or Spinner. Views can be excluded either by their
     * id, or by their instance reference, or by the Class of that view
     * (eg, {@link Spinner}).</p>
     *
     * @param targetId The id of a target whose children should be ignored when running
     *                 this transition.
     * @param exclude  Whether to add the target to or remove the target from the
     *                 current list of excluded-child targets.
     * @return This transition object.
     * @see #excludeTarget(int, boolean)
     * @see #excludeChildren(View, boolean)
     * @see #excludeChildren(Class, boolean)
     */
    @NonNull
    public Transition excludeChildren(@IdRes int targetId, boolean exclude) {
        mTargetIdChildExcludes = excludeId(mTargetIdChildExcludes, targetId, exclude);
        return this;
    }

    /**
     * Utility method to manage the boilerplate code that is the same whether we
     * are excluding targets or their children.
     */
    private ArrayList<Integer> excludeId(ArrayList<Integer> list, int targetId, boolean exclude) {
        if (targetId > 0) {
            if (exclude) {
                list = ArrayListManager.add(list, targetId);
            } else {
                list = ArrayListManager.remove(list, targetId);
            }
        }
        return list;
    }

    /**
     * Utility method to manage the boilerplate code that is the same whether we
     * are excluding targets or their children.
     */
    private ArrayList<View> excludeView(ArrayList<View> list, View target, boolean exclude) {
        if (target != null) {
            if (exclude) {
                list = ArrayListManager.add(list, target);
            } else {
                list = ArrayListManager.remove(list, target);
            }
        }
        return list;
    }

    /**
     * Whether to add the given type to the list of types to exclude from this
     * transition. The <code>exclude</code> parameter specifies whether the target
     * type should be added to or removed from the excluded list.
     *
     * <p>Excluding targets is a general mechanism for allowing transitions to run on
     * a view hierarchy while skipping target views that should not be part of
     * the transition. For example, you may want to avoid animating children
     * of a specific ListView or Spinner. Views can be excluded either by their
     * id, or by their instance reference, or by the Class of that view
     * (eg, {@link Spinner}).</p>
     *
     * @param type    The type to ignore when running this transition.
     * @param exclude Whether to add the target type to or remove it from the
     *                current list of excluded target types.
     * @return This transition object.
     * @see #excludeChildren(Class, boolean)
     * @see #excludeTarget(int, boolean)
     * @see #excludeTarget(View, boolean)
     */
    @NonNull
    public Transition excludeTarget(@NonNull Class<?> type, boolean exclude) {
        mTargetTypeExcludes = excludeType(mTargetTypeExcludes, type, exclude);
        return this;
    }

    /**
     * Whether to add the given type to the list of types whose children should
     * be excluded from this transition. The <code>exclude</code> parameter
     * specifies whether the target type should be added to or removed from
     * the excluded list.
     *
     * <p>Excluding targets is a general mechanism for allowing transitions to run on
     * a view hierarchy while skipping target views that should not be part of
     * the transition. For example, you may want to avoid animating children
     * of a specific ListView or Spinner. Views can be excluded either by their
     * id, or by their instance reference, or by the Class of that view
     * (eg, {@link Spinner}).</p>
     *
     * @param type    The type to ignore when running this transition.
     * @param exclude Whether to add the target type to or remove it from the
     *                current list of excluded target types.
     * @return This transition object.
     * @see #excludeTarget(Class, boolean)
     * @see #excludeChildren(int, boolean)
     * @see #excludeChildren(View, boolean)
     */
    @NonNull
    public Transition excludeChildren(@NonNull Class<?> type, boolean exclude) {
        mTargetTypeChildExcludes = excludeType(mTargetTypeChildExcludes, type, exclude);
        return this;
    }

    /**
     * Utility method to manage the boilerplate code that is the same whether we
     * are excluding targets or their children.
     */
    private ArrayList<Class<?>> excludeType(ArrayList<Class<?>> list, Class<?> type,
            boolean exclude) {
        if (type != null) {
            if (exclude) {
                list = ArrayListManager.add(list, type);
            } else {
                list = ArrayListManager.remove(list, type);
            }
        }
        return list;
    }

    /**
     * Returns the array of target IDs that this transition limits itself to
     * tracking and animating. If the array is null for both this method and
     * {@link #getTargets()}, then this transition is
     * not limited to specific views, and will handle changes to any views
     * in the hierarchy of a scene change.
     *
     * @return the list of target IDs
     */
    @NonNull
    public List<Integer> getTargetIds() {
        return mTargetIds;
    }

    /**
     * Returns the array of target views that this transition limits itself to
     * tracking and animating. If the array is null for both this method and
     * {@link #getTargetIds()}, then this transition is
     * not limited to specific views, and will handle changes to any views
     * in the hierarchy of a scene change.
     *
     * @return the list of target views
     */
    @NonNull
    public List<View> getTargets() {
        return mTargets;
    }

    /**
     * Returns the list of target transitionNames that this transition limits itself to
     * tracking and animating. If the list is null or empty for
     * {@link #getTargetIds()}, {@link #getTargets()}, {@link #getTargetNames()}, and
     * {@link #getTargetTypes()} then this transition is
     * not limited to specific views, and will handle changes to any views
     * in the hierarchy of a scene change.
     *
     * @return the list of target transitionNames
     */
    @Nullable
    public List<String> getTargetNames() {
        return mTargetNames;
    }

    /**
     * Returns the list of target transitionNames that this transition limits itself to
     * tracking and animating. If the list is null or empty for
     * {@link #getTargetIds()}, {@link #getTargets()}, {@link #getTargetNames()}, and
     * {@link #getTargetTypes()} then this transition is
     * not limited to specific views, and will handle changes to any views
     * in the hierarchy of a scene change.
     *
     * @return the list of target Types
     */
    @Nullable
    public List<Class<?>> getTargetTypes() {
        return mTargetTypes;
    }

    /**
     * Recursive method that captures values for the given view and the
     * hierarchy underneath it.
     *
     * @param sceneRoot The root of the view hierarchy being captured
     * @param start     true if this capture is happening before the scene change,
     *                  false otherwise
     */
    void captureValues(ViewGroup sceneRoot, boolean start) {
        clearValues(start);
        if ((mTargetIds.size() > 0 || mTargets.size() > 0)
                && (mTargetNames == null || mTargetNames.isEmpty())
                && (mTargetTypes == null || mTargetTypes.isEmpty())) {
            for (int i = 0; i < mTargetIds.size(); ++i) {
                int id = mTargetIds.get(i);
                View view = sceneRoot.findViewById(id);
                if (view != null) {
                    TransitionValues values = new TransitionValues(view);
                    if (start) {
                        captureStartValues(values);
                    } else {
                        captureEndValues(values);
                    }
                    values.mTargetedTransitions.add(this);
                    capturePropagationValues(values);
                    if (start) {
                        addViewValues(mStartValues, view, values);
                    } else {
                        addViewValues(mEndValues, view, values);
                    }
                }
            }
            for (int i = 0; i < mTargets.size(); ++i) {
                View view = mTargets.get(i);
                TransitionValues values = new TransitionValues(view);
                if (start) {
                    captureStartValues(values);
                } else {
                    captureEndValues(values);
                }
                values.mTargetedTransitions.add(this);
                capturePropagationValues(values);
                if (start) {
                    addViewValues(mStartValues, view, values);
                } else {
                    addViewValues(mEndValues, view, values);
                }
            }
        } else {
            captureHierarchy(sceneRoot, start);
        }
        if (!start && mNameOverrides != null) {
            int numOverrides = mNameOverrides.size();
            ArrayList<View> overriddenViews = new ArrayList<>(numOverrides);
            for (int i = 0; i < numOverrides; i++) {
                String fromName = mNameOverrides.keyAt(i);
                overriddenViews.add(mStartValues.mNameValues.remove(fromName));
            }
            for (int i = 0; i < numOverrides; i++) {
                View view = overriddenViews.get(i);
                if (view != null) {
                    String toName = mNameOverrides.valueAt(i);
                    mStartValues.mNameValues.put(toName, view);
                }
            }
        }
    }

    private static void addViewValues(TransitionValuesMaps transitionValuesMaps,
            View view, TransitionValues transitionValues) {
        transitionValuesMaps.mViewValues.put(view, transitionValues);
        int id = view.getId();
        if (id >= 0) {
            if (transitionValuesMaps.mIdValues.indexOfKey(id) >= 0) {
                // Duplicate IDs cannot match by ID.
                transitionValuesMaps.mIdValues.put(id, null);
            } else {
                transitionValuesMaps.mIdValues.put(id, view);
            }
        }
        String name = ViewCompat.getTransitionName(view);
        if (name != null) {
            if (transitionValuesMaps.mNameValues.containsKey(name)) {
                // Duplicate transitionNames: cannot match by transitionName.
                transitionValuesMaps.mNameValues.put(name, null);
            } else {
                transitionValuesMaps.mNameValues.put(name, view);
            }
        }
        if (view.getParent() instanceof ListView) {
            ListView listview = (ListView) view.getParent();
            if (listview.getAdapter().hasStableIds()) {
                int position = listview.getPositionForView(view);
                long itemId = listview.getItemIdAtPosition(position);
                if (transitionValuesMaps.mItemIdValues.indexOfKey(itemId) >= 0) {
                    // Duplicate item IDs: cannot match by item ID.
                    View alreadyMatched = transitionValuesMaps.mItemIdValues.get(itemId);
                    if (alreadyMatched != null) {
                        ViewCompat.setHasTransientState(alreadyMatched, false);
                        transitionValuesMaps.mItemIdValues.put(itemId, null);
                    }
                } else {
                    ViewCompat.setHasTransientState(view, true);
                    transitionValuesMaps.mItemIdValues.put(itemId, view);
                }
            }
        }
    }

    /**
     * Clear valuesMaps for specified start/end state
     *
     * @param start true if the start values should be cleared, false otherwise
     */
    void clearValues(boolean start) {
        if (start) {
            mStartValues.mViewValues.clear();
            mStartValues.mIdValues.clear();
            mStartValues.mItemIdValues.clear();
        } else {
            mEndValues.mViewValues.clear();
            mEndValues.mIdValues.clear();
            mEndValues.mItemIdValues.clear();
        }
    }

    /**
     * Recursive method which captures values for an entire view hierarchy,
     * starting at some root view. Transitions without targetIDs will use this
     * method to capture values for all possible views.
     *
     * @param view  The view for which to capture values. Children of this View
     *              will also be captured, recursively down to the leaf nodes.
     * @param start true if values are being captured in the start scene, false
     *              otherwise.
     */
    private void captureHierarchy(View view, boolean start) {
        if (view == null) {
            return;
        }
        int id = view.getId();
        if (mTargetIdExcludes != null && mTargetIdExcludes.contains(id)) {
            return;
        }
        if (mTargetExcludes != null && mTargetExcludes.contains(view)) {
            return;
        }
        if (mTargetTypeExcludes != null) {
            int numTypes = mTargetTypeExcludes.size();
            for (int i = 0; i < numTypes; ++i) {
                if (mTargetTypeExcludes.get(i).isInstance(view)) {
                    return;
                }
            }
        }
        if (view.getParent() instanceof ViewGroup) {
            TransitionValues values = new TransitionValues(view);
            if (start) {
                captureStartValues(values);
            } else {
                captureEndValues(values);
            }
            values.mTargetedTransitions.add(this);
            capturePropagationValues(values);
            if (start) {
                addViewValues(mStartValues, view, values);
            } else {
                addViewValues(mEndValues, view, values);
            }
        }
        if (view instanceof ViewGroup) {
            // Don't traverse child hierarchy if there are any child-excludes on this view
            if (mTargetIdChildExcludes != null && mTargetIdChildExcludes.contains(id)) {
                return;
            }
            if (mTargetChildExcludes != null && mTargetChildExcludes.contains(view)) {
                return;
            }
            if (mTargetTypeChildExcludes != null) {
                int numTypes = mTargetTypeChildExcludes.size();
                for (int i = 0; i < numTypes; ++i) {
                    if (mTargetTypeChildExcludes.get(i).isInstance(view)) {
                        return;
                    }
                }
            }
            ViewGroup parent = (ViewGroup) view;
            for (int i = 0; i < parent.getChildCount(); ++i) {
                captureHierarchy(parent.getChildAt(i), start);
            }
        }
    }

    /**
     * This method can be called by transitions to get the TransitionValues for
     * any particular view during the transition-playing process. This might be
     * necessary, for example, to query the before/after state of related views
     * for a given transition.
     */
    @Nullable
    public TransitionValues getTransitionValues(@NonNull View view, boolean start) {
        if (mParent != null) {
            return mParent.getTransitionValues(view, start);
        }
        TransitionValuesMaps valuesMaps = start ? mStartValues : mEndValues;
        return valuesMaps.mViewValues.get(view);
    }

    /**
     * Find the matched start or end value for a given View. This is only valid
     * after playTransition starts. For example, it will be valid in
     * {@link #createAnimator(android.view.ViewGroup, TransitionValues, TransitionValues)}, but not
     * in {@link #captureStartValues(TransitionValues)}.
     *
     * @param view        The view to find the match for.
     * @param viewInStart Is View from the start values or end values.
     * @return The matching TransitionValues for view in either start or end values, depending
     * on viewInStart or null if there is no match for the given view.
     */
    TransitionValues getMatchedTransitionValues(View view, boolean viewInStart) {
        if (mParent != null) {
            return mParent.getMatchedTransitionValues(view, viewInStart);
        }
        ArrayList<TransitionValues> lookIn = viewInStart ? mStartValuesList : mEndValuesList;
        if (lookIn == null) {
            return null;
        }
        int count = lookIn.size();
        int index = -1;
        for (int i = 0; i < count; i++) {
            TransitionValues values = lookIn.get(i);
            if (values == null) {
                // Null values are always added to the end of the list, so we know to stop now.
                return null;
            }
            if (values.view == view) {
                index = i;
                break;
            }
        }
        TransitionValues values = null;
        if (index >= 0) {
            ArrayList<TransitionValues> matchIn = viewInStart ? mEndValuesList : mStartValuesList;
            values = matchIn.get(index);
        }
        return values;
    }

    /**
     * Pauses this transition, sending out calls to {@link
     * TransitionListener#onTransitionPause(Transition)} to all listeners
     * and pausing all running animators started by this transition.
     *
     * @hide
     */
    @RestrictTo(LIBRARY_GROUP_PREFIX)
    public void pause(View sceneRoot) {
        if (!mEnded) {
            int numAnimators = mCurrentAnimators.size();
            for (int i = numAnimators - 1; i >= 0; i--) {
                Animator animator = mCurrentAnimators.get(i);
                AnimatorUtils.pause(animator);
            }
            if (mListeners != null && mListeners.size() > 0) {
                @SuppressWarnings("unchecked") ArrayList<TransitionListener> tmpListeners =
                        (ArrayList<TransitionListener>) mListeners.clone();
                int numListeners = tmpListeners.size();
                for (int i = 0; i < numListeners; ++i) {
                    tmpListeners.get(i).onTransitionPause(this);
                }
            }
            mPaused = true;
        }
    }

    /**
     * Resumes this transition, sending out calls to {@link
     * TransitionListener#onTransitionPause(Transition)} to all listeners
     * and pausing all running animators started by this transition.
     *
     * @hide
     */
    @RestrictTo(LIBRARY_GROUP_PREFIX)
    public void resume(View sceneRoot) {
        if (mPaused) {
            if (!mEnded) {
                int numAnimators = mCurrentAnimators.size();
                for (int i = numAnimators - 1; i >= 0; i--) {
                    Animator animator = mCurrentAnimators.get(i);
                    AnimatorUtils.resume(animator);
                }
                if (mListeners != null && mListeners.size() > 0) {
                    @SuppressWarnings("unchecked") ArrayList<TransitionListener> tmpListeners =
                            (ArrayList<TransitionListener>) mListeners.clone();
                    int numListeners = tmpListeners.size();
                    for (int i = 0; i < numListeners; ++i) {
                        tmpListeners.get(i).onTransitionResume(this);
                    }
                }
            }
            mPaused = false;
        }
    }

    /**
     * Called by TransitionManager to play the transition. This calls
     * createAnimators() to set things up and create all of the animations and then
     * runAnimations() to actually start the animations.
     */
    void playTransition(ViewGroup sceneRoot) {
        mStartValuesList = new ArrayList<>();
        mEndValuesList = new ArrayList<>();
        matchStartAndEnd(mStartValues, mEndValues);

        ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators();
        int numOldAnims = runningAnimators.size();
        WindowIdImpl windowId = ViewUtils.getWindowId(sceneRoot);
        for (int i = numOldAnims - 1; i >= 0; i--) {
            Animator anim = runningAnimators.keyAt(i);
            if (anim != null) {
                AnimationInfo oldInfo = runningAnimators.get(anim);
                if (oldInfo != null && oldInfo.mView != null
                        && windowId.equals(oldInfo.mWindowId)) {
                    TransitionValues oldValues = oldInfo.mValues;
                    View oldView = oldInfo.mView;
                    TransitionValues startValues = getTransitionValues(oldView, true);
                    TransitionValues endValues = getMatchedTransitionValues(oldView, true);
                    if (startValues == null && endValues == null) {
                        endValues = mEndValues.mViewValues.get(oldView);
                    }
                    boolean cancel = (startValues != null || endValues != null)
                            && oldInfo.mTransition.isTransitionRequired(oldValues, endValues);
                    if (cancel) {
                        if (anim.isRunning() || anim.isStarted()) {
                            if (DBG) {
                                Log.d(LOG_TAG, "Canceling anim " + anim);
                            }
                            anim.cancel();
                        } else {
                            if (DBG) {
                                Log.d(LOG_TAG, "removing anim from info list: " + anim);
                            }
                            runningAnimators.remove(anim);
                        }
                    }
                }
            }
        }

        createAnimators(sceneRoot, mStartValues, mEndValues, mStartValuesList, mEndValuesList);
        runAnimators();
    }

    /**
     * Returns whether or not the transition should create an Animator, based on the values
     * captured during {@link #captureStartValues(TransitionValues)} and
     * {@link #captureEndValues(TransitionValues)}. The default implementation compares the
     * property values returned from {@link #getTransitionProperties()}, or all property values if
     * {@code getTransitionProperties()} returns null. Subclasses may override this method to
     * provide logic more specific to the transition implementation.
     *
     * @param startValues the values from captureStartValues, This may be {@code null} if the
     *                    View did not exist in the start state.
     * @param endValues   the values from captureEndValues. This may be {@code null} if the View
     *                    did not exist in the end state.
     */
    public boolean isTransitionRequired(@Nullable TransitionValues startValues,
            @Nullable TransitionValues endValues) {
        boolean valuesChanged = false;
        // if startValues null, then transition didn't care to stash values,
        // and won't get canceled
        if (startValues != null && endValues != null) {
            String[] properties = getTransitionProperties();
            if (properties != null) {
                for (String property : properties) {
                    if (isValueChanged(startValues, endValues, property)) {
                        valuesChanged = true;
                        break;
                    }
                }
            } else {
                for (String key : startValues.values.keySet()) {
                    if (isValueChanged(startValues, endValues, key)) {
                        valuesChanged = true;
                        break;
                    }
                }
            }
        }
        return valuesChanged;
    }

    private static boolean isValueChanged(TransitionValues oldValues, TransitionValues newValues,
            String key) {
        Object oldValue = oldValues.values.get(key);
        Object newValue = newValues.values.get(key);
        boolean changed;
        if (oldValue == null && newValue == null) {
            // both are null
            changed = false;
        } else if (oldValue == null || newValue == null) {
            // one is null
            changed = true;
        } else {
            // neither is null
            changed = !oldValue.equals(newValue);
        }
        if (DBG && changed) {
            Log.d(LOG_TAG, "Transition.playTransition: "
                    + "oldValue != newValue for " + key
                    + ": old, new = " + oldValue + ", " + newValue);
        }
        return changed;
    }

    /**
     * This is a utility method used by subclasses to handle standard parts of
     * setting up and running an Animator: it sets the {@link #getDuration()
     * duration} and the {@link #getStartDelay() startDelay}, starts the
     * animation, and, when the animator ends, calls {@link #end()}.
     *
     * @param animator The Animator to be run during this transition.
     * @hide
     */
    @RestrictTo(LIBRARY_GROUP_PREFIX)
    protected void animate(Animator animator) {
        // TODO: maybe pass auto-end as a boolean parameter?
        if (animator == null) {
            end();
        } else {
            if (getDuration() >= 0) {
                animator.setDuration(getDuration());
            }
            if (getStartDelay() >= 0) {
                animator.setStartDelay(getStartDelay() + animator.getStartDelay());
            }
            if (getInterpolator() != null) {
                animator.setInterpolator(getInterpolator());
            }
            animator.addListener(new AnimatorListenerAdapter() {
                @Override
                public void onAnimationEnd(Animator animation) {
                    end();
                    animation.removeListener(this);
                }
            });
            animator.start();
        }
    }

    /**
     * This method is called automatically by the transition and
     * TransitionSet classes prior to a Transition subclass starting;
     * subclasses should not need to call it directly.
     *
     * @hide
     */
    @RestrictTo(LIBRARY_GROUP_PREFIX)
    protected void start() {
        if (mNumInstances == 0) {
            if (mListeners != null && mListeners.size() > 0) {
                @SuppressWarnings("unchecked") ArrayList<TransitionListener> tmpListeners =
                        (ArrayList<TransitionListener>) mListeners.clone();
                int numListeners = tmpListeners.size();
                for (int i = 0; i < numListeners; ++i) {
                    tmpListeners.get(i).onTransitionStart(this);
                }
            }
            mEnded = false;
        }
        mNumInstances++;
    }

    /**
     * This method is called automatically by the Transition and
     * TransitionSet classes when a transition finishes, either because
     * a transition did nothing (returned a null Animator from
     * {@link Transition#createAnimator(ViewGroup, TransitionValues,
     * TransitionValues)}) or because the transition returned a valid
     * Animator and end() was called in the onAnimationEnd()
     * callback of the AnimatorListener.
     *
     * @hide
     */
    @RestrictTo(LIBRARY_GROUP_PREFIX)
    protected void end() {
        --mNumInstances;
        if (mNumInstances == 0) {
            if (mListeners != null && mListeners.size() > 0) {
                @SuppressWarnings("unchecked") ArrayList<TransitionListener> tmpListeners =
                        (ArrayList<TransitionListener>) mListeners.clone();
                int numListeners = tmpListeners.size();
                for (int i = 0; i < numListeners; ++i) {
                    tmpListeners.get(i).onTransitionEnd(this);
                }
            }
            for (int i = 0; i < mStartValues.mItemIdValues.size(); ++i) {
                View view = mStartValues.mItemIdValues.valueAt(i);
                if (view != null) {
                    ViewCompat.setHasTransientState(view, false);
                }
            }
            for (int i = 0; i < mEndValues.mItemIdValues.size(); ++i) {
                View view = mEndValues.mItemIdValues.valueAt(i);
                if (view != null) {
                    ViewCompat.setHasTransientState(view, false);
                }
            }
            mEnded = true;
        }
    }

    /**
     * Force the transition to move to its end state, ending all the animators.
     *
     * @hide
     */
    @RestrictTo(LIBRARY_GROUP_PREFIX)
    void forceToEnd(ViewGroup sceneRoot) {
        final ArrayMap<Animator, AnimationInfo> runningAnimators = getRunningAnimators();
        int numOldAnims = runningAnimators.size();
        if (sceneRoot == null || numOldAnims == 0) {
            return;
        }

        WindowIdImpl windowId = ViewUtils.getWindowId(sceneRoot);
        final ArrayMap<Animator, AnimationInfo> oldAnimators = new ArrayMap<>(runningAnimators);
        runningAnimators.clear();

        for (int i = numOldAnims - 1; i >= 0; i--) {
            AnimationInfo info = oldAnimators.valueAt(i);
            if (info.mView != null && windowId != null && windowId.equals(info.mWindowId)) {
                Animator anim = oldAnimators.keyAt(i);
                anim.end();
            }
        }
    }

    /**
     * This method cancels a transition that is currently running.
     *
     * @hide
     */
    @RestrictTo(LIBRARY_GROUP_PREFIX)
    protected void cancel() {
        int numAnimators = mCurrentAnimators.size();
        for (int i = numAnimators - 1; i >= 0; i--) {
            Animator animator = mCurrentAnimators.get(i);
            animator.cancel();
        }
        if (mListeners != null && mListeners.size() > 0) {
            @SuppressWarnings("unchecked") ArrayList<TransitionListener> tmpListeners =
                    (ArrayList<TransitionListener>) mListeners.clone();
            int numListeners = tmpListeners.size();
            for (int i = 0; i < numListeners; ++i) {
                tmpListeners.get(i).onTransitionCancel(this);
            }
        }
    }

    /**
     * Adds a listener to the set of listeners that are sent events through the
     * life of an animation, such as start, repeat, and end.
     *
     * @param listener the listener to be added to the current set of listeners
     *                 for this animation.
     * @return This transition object.
     */
    @NonNull
    public Transition addListener(@NonNull TransitionListener listener) {
        if (mListeners == null) {
            mListeners = new ArrayList<>();
        }
        mListeners.add(listener);
        return this;
    }

    /**
     * Removes a listener from the set listening to this animation.
     *
     * @param listener the listener to be removed from the current set of
     *                 listeners for this transition.
     * @return This transition object.
     */
    @NonNull
    public Transition removeListener(@NonNull TransitionListener listener) {
        if (mListeners == null) {
            return this;
        }
        mListeners.remove(listener);
        if (mListeners.size() == 0) {
            mListeners = null;
        }
        return this;
    }

    /**
     * Sets the algorithm used to calculate two-dimensional interpolation.
     * <p>
     * Transitions such as {@link android.transition.ChangeBounds} move Views, typically
     * in a straight path between the start and end positions. Applications that desire to
     * have these motions move in a curve can change how Views interpolate in two dimensions
     * by extending PathMotion and implementing
     * {@link android.transition.PathMotion#getPath(float, float, float, float)}.
     * </p>
     *
     * @param pathMotion Algorithm object to use for determining how to interpolate in two
     *                   dimensions. If null, a straight-path algorithm will be used.
     * @see android.transition.ArcMotion
     * @see PatternPathMotion
     * @see android.transition.PathMotion
     */
    public void setPathMotion(@Nullable PathMotion pathMotion) {
        if (pathMotion == null) {
            mPathMotion = STRAIGHT_PATH_MOTION;
        } else {
            mPathMotion = pathMotion;
        }
    }

    /**
     * Returns the algorithm object used to interpolate along two dimensions. This is typically
     * used to determine the View motion between two points.
     *
     * @return The algorithm object used to interpolate along two dimensions.
     * @see android.transition.ArcMotion
     * @see PatternPathMotion
     * @see android.transition.PathMotion
     */
    @NonNull
    public PathMotion getPathMotion() {
        return mPathMotion;
    }

    /**
     * Sets the callback to use to find the epicenter of a Transition. A null value indicates
     * that there is no epicenter in the Transition and onGetEpicenter() will return null.
     * Transitions like {@link android.transition.Explode} use a point or Rect to orient
     * the direction of travel. This is called the epicenter of the Transition and is
     * typically centered on a touched View. The
     * {@link android.transition.Transition.EpicenterCallback} allows a Transition to
     * dynamically retrieve the epicenter during a Transition.
     *
     * @param epicenterCallback The callback to use to find the epicenter of the Transition.
     */
    public void setEpicenterCallback(@Nullable EpicenterCallback epicenterCallback) {
        mEpicenterCallback = epicenterCallback;
    }

    /**
     * Returns the callback used to find the epicenter of the Transition.
     * Transitions like {@link android.transition.Explode} use a point or Rect to orient
     * the direction of travel. This is called the epicenter of the Transition and is
     * typically centered on a touched View. The
     * {@link android.transition.Transition.EpicenterCallback} allows a Transition to
     * dynamically retrieve the epicenter during a Transition.
     *
     * @return the callback used to find the epicenter of the Transition.
     */
    @Nullable
    public EpicenterCallback getEpicenterCallback() {
        return mEpicenterCallback;
    }

    /**
     * Returns the epicenter as specified by the
     * {@link android.transition.Transition.EpicenterCallback} or null if no callback exists.
     *
     * @return the epicenter as specified by the
     * {@link android.transition.Transition.EpicenterCallback} or null if no callback exists.
     * @see #setEpicenterCallback(EpicenterCallback)
     */
    @Nullable
    public Rect getEpicenter() {
        if (mEpicenterCallback == null) {
            return null;
        }
        return mEpicenterCallback.onGetEpicenter(this);
    }

    /**
     * Sets the method for determining Animator start delays.
     * When a Transition affects several Views like {@link android.transition.Explode} or
     * {@link android.transition.Slide}, there may be a desire to have a "wave-front" effect
     * such that the Animator start delay depends on position of the View. The
     * TransitionPropagation specifies how the start delays are calculated.
     *
     * @param transitionPropagation The class used to determine the start delay of
     *                              Animators created by this Transition. A null value
     *                              indicates that no delay should be used.
     */
    public void setPropagation(@Nullable TransitionPropagation transitionPropagation) {
        mPropagation = transitionPropagation;
    }

    /**
     * Returns the {@link android.transition.TransitionPropagation} used to calculate Animator
     * start
     * delays.
     * When a Transition affects several Views like {@link android.transition.Explode} or
     * {@link android.transition.Slide}, there may be a desire to have a "wave-front" effect
     * such that the Animator start delay depends on position of the View. The
     * TransitionPropagation specifies how the start delays are calculated.
     *
     * @return the {@link android.transition.TransitionPropagation} used to calculate Animator start
     * delays. This is null by default.
     */
    @Nullable
    public TransitionPropagation getPropagation() {
        return mPropagation;
    }

    /**
     * Captures TransitionPropagation values for the given view and the
     * hierarchy underneath it.
     */
    void capturePropagationValues(TransitionValues transitionValues) {
        if (mPropagation != null && !transitionValues.values.isEmpty()) {
            String[] propertyNames = mPropagation.getPropagationProperties();
            if (propertyNames == null) {
                return;
            }
            boolean containsAll = true;
            for (int i = 0; i < propertyNames.length; i++) {
                if (!transitionValues.values.containsKey(propertyNames[i])) {
                    containsAll = false;
                    break;
                }
            }
            if (!containsAll) {
                mPropagation.captureValues(transitionValues);
            }
        }
    }

    void setCanRemoveViews(boolean canRemoveViews) {
        mCanRemoveViews = canRemoveViews;
    }

    @Override
    public String toString() {
        return toString("");
    }

    @Override
    public Transition clone() {
        try {
            Transition clone = (Transition) super.clone();
            clone.mAnimators = new ArrayList<>();
            clone.mStartValues = new TransitionValuesMaps();
            clone.mEndValues = new TransitionValuesMaps();
            clone.mStartValuesList = null;
            clone.mEndValuesList = null;
            return clone;
        } catch (CloneNotSupportedException e) {
            return null;
        }
    }

    /**
     * Returns the name of this Transition. This name is used internally to distinguish
     * between different transitions to determine when interrupting transitions overlap.
     * For example, a ChangeBounds running on the same target view as another ChangeBounds
     * should determine whether the old transition is animating to different end values
     * and should be canceled in favor of the new transition.
     *
     * <p>By default, a Transition's name is simply the value of {@link Class#getName()},
     * but subclasses are free to override and return something different.</p>
     *
     * @return The name of this transition.
     */
    @NonNull
    public String getName() {
        return mName;
    }

    String toString(String indent) {
        String result = indent + getClass().getSimpleName() + "@"
                + Integer.toHexString(hashCode()) + ": ";
        if (mDuration != -1) {
            result += "dur(" + mDuration + ") ";
        }
        if (mStartDelay != -1) {
            result += "dly(" + mStartDelay + ") ";
        }
        if (mInterpolator != null) {
            result += "interp(" + mInterpolator + ") ";
        }
        if (mTargetIds.size() > 0 || mTargets.size() > 0) {
            result += "tgts(";
            if (mTargetIds.size() > 0) {
                for (int i = 0; i < mTargetIds.size(); ++i) {
                    if (i > 0) {
                        result += ", ";
                    }
                    result += mTargetIds.get(i);
                }
            }
            if (mTargets.size() > 0) {
                for (int i = 0; i < mTargets.size(); ++i) {
                    if (i > 0) {
                        result += ", ";
                    }
                    result += mTargets.get(i);
                }
            }
            result += ")";
        }
        return result;
    }

    /**
     * A transition listener receives notifications from a transition.
     * Notifications indicate transition lifecycle events.
     */
    public interface TransitionListener {

        /**
         * Notification about the start of the transition.
         *
         * @param transition The started transition.
         */
        void onTransitionStart(@NonNull Transition transition);

        /**
         * Notification about the end of the transition. Canceled transitions
         * will always notify listeners of both the cancellation and end
         * events. That is, {@link #onTransitionEnd(Transition)} is always called,
         * regardless of whether the transition was canceled or played
         * through to completion.
         *
         * @param transition The transition which reached its end.
         */
        void onTransitionEnd(@NonNull Transition transition);

        /**
         * Notification about the cancellation of the transition.
         * Note that cancel may be called by a parent {@link TransitionSet} on
         * a child transition which has not yet started. This allows the child
         * transition to restore state on target objects which was set at
         * {@link #createAnimator(android.view.ViewGroup, TransitionValues, TransitionValues)
         * createAnimator()} time.
         *
         * @param transition The transition which was canceled.
         */
        void onTransitionCancel(@NonNull Transition transition);

        /**
         * Notification when a transition is paused.
         * Note that createAnimator() may be called by a parent {@link TransitionSet} on
         * a child transition which has not yet started. This allows the child
         * transition to restore state on target objects which was set at
         * {@link #createAnimator(android.view.ViewGroup, TransitionValues, TransitionValues)
         * createAnimator()} time.
         *
         * @param transition The transition which was paused.
         */
        void onTransitionPause(@NonNull Transition transition);

        /**
         * Notification when a transition is resumed.
         * Note that resume() may be called by a parent {@link TransitionSet} on
         * a child transition which has not yet started. This allows the child
         * transition to restore state which may have changed in an earlier call
         * to {@link #onTransitionPause(Transition)}.
         *
         * @param transition The transition which was resumed.
         */
        void onTransitionResume(@NonNull Transition transition);
    }

    /**
     * Holds information about each animator used when a new transition starts
     * while other transitions are still running to determine whether a running
     * animation should be canceled or a new animation noop'd. The structure holds
     * information about the state that an animation is going to, to be compared to
     * end state of a new animation.
     */
    private static class AnimationInfo {

        View mView;

        String mName;

        TransitionValues mValues;

        WindowIdImpl mWindowId;

        Transition mTransition;

        AnimationInfo(View view, String name, Transition transition, WindowIdImpl windowId,
                TransitionValues values) {
            mView = view;
            mName = name;
            mValues = values;
            mWindowId = windowId;
            mTransition = transition;
        }
    }

    /**
     * Utility class for managing typed ArrayLists efficiently. In particular, this
     * can be useful for lists that we don't expect to be used often (eg, the exclude
     * lists), so we'd like to keep them nulled out by default. This causes the code to
     * become tedious, with constant null checks, code to allocate when necessary,
     * and code to null out the reference when the list is empty. This class encapsulates
     * all of that functionality into simple add()/remove() methods which perform the
     * necessary checks, allocation/null-out as appropriate, and return the
     * resulting list.
     */
    private static class ArrayListManager {

        /**
         * Add the specified item to the list, returning the resulting list.
         * The returned list can either the be same list passed in or, if that
         * list was null, the new list that was created.
         *
         * Note that the list holds unique items; if the item already exists in the
         * list, the list is not modified.
         */
        static <T> ArrayList<T> add(ArrayList<T> list, T item) {
            if (list == null) {
                list = new ArrayList<>();
            }
            if (!list.contains(item)) {
                list.add(item);
            }
            return list;
        }

        /**
         * Remove the specified item from the list, returning the resulting list.
         * The returned list can either the be same list passed in or, if that
         * list becomes empty as a result of the remove(), the new list was created.
         */
        static <T> ArrayList<T> remove(ArrayList<T> list, T item) {
            if (list != null) {
                list.remove(item);
                if (list.isEmpty()) {
                    list = null;
                }
            }
            return list;
        }
    }

    /**
     * Class to get the epicenter of Transition. Use
     * {@link #setEpicenterCallback(EpicenterCallback)} to set the callback used to calculate the
     * epicenter of the Transition. Override {@link #getEpicenter()} to return the rectangular
     * region in screen coordinates of the epicenter of the transition.
     *
     * @see #setEpicenterCallback(EpicenterCallback)
     */
    public abstract static class EpicenterCallback {

        /**
         * Implementers must override to return the epicenter of the Transition in screen
         * coordinates. Transitions like {@link android.transition.Explode} depend upon
         * an epicenter for the Transition. In Explode, Views move toward or away from the
         * center of the epicenter Rect along the vector between the epicenter and the center
         * of the View appearing and disappearing. Some Transitions, such as
         * {@link android.transition.Fade} pay no attention to the epicenter.
         *
         * @param transition The transition for which the epicenter applies.
         * @return The Rect region of the epicenter of <code>transition</code> or null if
         * there is no epicenter.
         */
        public abstract Rect onGetEpicenter(@NonNull Transition transition);
    }

}