Subclasses:
Slide, Fade, Explode
Gradle dependencies
compile group: 'androidx.transition', name: 'transition', version: '1.5.1'
- groupId: androidx.transition
- artifactId: transition
- version: 1.5.1
Artifact androidx.transition:transition:1.5.1 it located at Google repository (https://maven.google.com/)
Androidx artifact mapping:
androidx.transition:transition com.android.support:transition
Androidx class mapping:
androidx.transition.Visibility android.support.transition.Visibility
Overview
This transition tracks changes to the visibility of target views in the
 start and end scenes. Visibility is determined not just by the
 View state of views, but also whether
 views exist in the current view hierarchy. The class is intended to be a
 utility for subclasses such as Fade, which use this visibility
 information to determine the specific animations to run when visibility
 changes occur. Subclasses should implement one or both of the methods
 Visibility.onAppear(ViewGroup, TransitionValues, int, TransitionValues, int),
 Visibility.onDisappear(ViewGroup, TransitionValues, int, TransitionValues, int) or
 Visibility.onAppear(ViewGroup, View, TransitionValues, TransitionValues),
 Visibility.onDisappear(ViewGroup, View, TransitionValues, TransitionValues).
Summary
| Methods | 
|---|
| public abstract void | captureEndValues(TransitionValues transitionValues) 
 Captures the values in the end scene for the properties that this
 transition monitors. | 
| public abstract void | captureStartValues(TransitionValues transitionValues) 
 Captures the values in the start scene for the properties that this
 transition monitors. | 
| public Animator | createAnimator(ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues) 
 This method creates an animation that will be run for this transition
 given the information in the startValues and endValues structures captured
 earlier for the start and end scenes. | 
| public int | getMode() 
 Returns whether appearing and/or disappearing Views are supported. | 
| public java.lang.String | getTransitionProperties() 
 Returns the set of property names used stored in the TransitionValues
 object passed into Transition.captureStartValues(TransitionValues) that
 this transition cares about for the purposes of canceling overlapping animations. | 
| public boolean | isTransitionRequired(TransitionValues startValues, TransitionValues endValues) 
 Returns whether or not the transition should create an Animator, based on the values
 captured during Transition.captureStartValues(TransitionValues) and
 Transition.captureEndValues(TransitionValues). | 
| public boolean | isVisible(TransitionValues values) 
 Returns whether the view is 'visible' according to the given values
 object. | 
| public Animator | onAppear(ViewGroup sceneRoot, TransitionValues startValues, int startVisibility, TransitionValues endValues, int endVisibility) 
 The default implementation of this method does nothing. | 
| public Animator | onAppear(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues) 
 The default implementation of this method returns a null Animator. | 
| public Animator | onDisappear(ViewGroup sceneRoot, TransitionValues startValues, int startVisibility, TransitionValues endValues, int endVisibility) 
 The default implementation of this method does nothing. | 
| public Animator | onDisappear(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues) 
 The default implementation of this method returns a null Animator. | 
| public void | setMode(int mode) 
 Changes the transition to support appearing and/or disappearing Views, depending
 on mode. | 
| from Transition | addListener, addTarget, animate, cancel, clone, end, excludeChildren, excludeTarget, getDuration, getEpicenter, getEpicenterCallback, getInterpolator, getName, getPathMotion, getPropagation, getRootTransition, getStartDelay, getTargetIds, getTargetNames, getTargets, getTargetTypes, getTransitionValues, isSeekingSupported, pause, removeListener, removeTarget, resume, runAnimators, setDuration, setEpicenterCallback, setInterpolator, setMatchOrder, setPathMotion, setPropagation, setStartDelay, start, toString | 
| from java.lang.Object | equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait | 
Fields
public static final int 
MODE_INMode used in Visibility.setMode(int) to make the transition
 operate on targets that are appearing. Maybe be combined with
 Visibility.MODE_OUT to target Visibility changes both in and out.
public static final int 
MODE_OUTMode used in Visibility.setMode(int) to make the transition
 operate on targets that are disappearing. Maybe be combined with
 Visibility.MODE_IN to target Visibility changes both in and out.
Constructors
public 
Visibility(Context context, AttributeSet attrs)
Methods
public void 
setMode(int mode)
Changes the transition to support appearing and/or disappearing Views, depending
 on mode.
Parameters:
mode: The behavior supported by this transition, a combination of
             Visibility.MODE_IN and Visibility.MODE_OUT.
Returns whether appearing and/or disappearing Views are supported.
Returns:
whether appearing and/or disappearing Views are supported. A combination of
 Visibility.MODE_IN and Visibility.MODE_OUT.
public java.lang.String 
getTransitionProperties()
Returns the set of property names used stored in the TransitionValues
 object passed into Transition.captureStartValues(TransitionValues) that
 this transition cares about for the purposes of canceling overlapping animations.
 When any transition is started on a given scene root, all transitions
 currently running on that same scene root are checked to see whether the
 properties on which they based their animations agree with the end values of
 the same properties in the new transition. If the end values are not equal,
 then the old animation is canceled since the new transition will start a new
 animation to these new values. If the values are equal, the old animation is
 allowed to continue and no new animation is started for that transition.
 
A transition does not need to override this method. However, not doing so
 will mean that the cancellation logic outlined in the previous paragraph
 will be skipped for that transition, possibly leading to artifacts as
 old transitions and new transitions on the same targets run in parallel,
 animating views toward potentially different end values.
Returns:
An array of property names as described in the class documentation for
 TransitionValues. The default implementation returns null.
Captures the values in the start scene for the properties that this
 transition monitors. These values are then passed as the startValues
 structure in a later call to
 Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues).
 The main concern for an implementation is what the
 properties are that the transition cares about and what the values are
 for all of those properties. The start and end values will be compared
 later during the
 Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
 method to determine what, if any, animations, should be run.
 
Subclasses must implement this method. The method should only be called by the
 transition system; it is not intended to be called from external classes.
Parameters:
transitionValues: The holder for any values that the Transition
                         wishes to store. Values are stored in the values field
                         of this TransitionValues object and are keyed from
                         a String value. For example, to store a view's rotation value,
                         a transition might call
                         transitionValues.values.put("appname:transitionname:rotation",
                         view.getRotation()). The target view will already be stored
                         in
                         the transitionValues structure when this method is called.
See also: Transition.captureEndValues(TransitionValues), Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
Captures the values in the end scene for the properties that this
 transition monitors. These values are then passed as the endValues
 structure in a later call to
 Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues).
 The main concern for an implementation is what the
 properties are that the transition cares about and what the values are
 for all of those properties. The start and end values will be compared
 later during the
 Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
 method to determine what, if any, animations, should be run.
 
Subclasses must implement this method. The method should only be called by the
 transition system; it is not intended to be called from external classes.
Parameters:
transitionValues: The holder for any values that the Transition
                         wishes to store. Values are stored in the values field
                         of this TransitionValues object and are keyed from
                         a String value. For example, to store a view's rotation value,
                         a transition might call
                         transitionValues.values.put("appname:transitionname:rotation",
                         view.getRotation()). The target view will already be stored
                         in
                         the transitionValues structure when this method is called.
See also: Transition.captureStartValues(TransitionValues), Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
Returns whether the view is 'visible' according to the given values
 object. This is determined by testing the same properties in the values
 object that are used to determine whether the object is appearing or
 disappearing in the Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
 method. This method can be called by, for example, subclasses that want
 to know whether the object is visible in the same way that Visibility
 determines it for the actual animation.
Parameters:
values: The TransitionValues object that holds the information by
               which visibility is determined.
Returns:
True if the view reference by values is visible,
 false otherwise.
This method creates an animation that will be run for this transition
 given the information in the startValues and endValues structures captured
 earlier for the start and end scenes. Subclasses of Transition should override
 this method. The method should only be called by the transition system; it is
 not intended to be called from external classes.
 
This method is called by the transition's parent (all the way up to the
 topmost Transition in the hierarchy) with the sceneRoot and start/end
 values that the transition may need to set up initial target values
 and construct an appropriate animation. For example, if an overall
 Transition is a TransitionSet consisting of several
 child transitions in sequence, then some of the child transitions may
 want to set initial values on target views prior to the overall
 Transition commencing, to put them in an appropriate state for the
 delay between that start and the child Transition start time. For
 example, a transition that fades an item in may wish to set the starting
 alpha value to 0, to avoid it blinking in prior to the transition
 actually starting the animation. This is necessary because the scene
 change that triggers the Transition will automatically set the end-scene
 on all target views, so a Transition that wants to animate from a
 different value should set that value prior to returning from this method.
 Additionally, a Transition can perform logic to determine whether
 the transition needs to run on the given target and start/end values.
 For example, a transition that resizes objects on the screen may wish
 to avoid running for views which are not present in either the start
 or end scenes.
 If there is an animator created and returned from this method, the
 transition mechanism will apply any applicable duration, startDelay,
 and interpolator to that animation and start it. A return value of
 null indicates that no animation should run. The default
 implementation returns null.
 The method is called for every applicable target object, which is
 stored in the TransitionValues.view field.
Parameters:
sceneRoot: The root of the transition hierarchy.
startValues: The values for a specific target in the start scene.
endValues: The values for the target in the end scene.
Returns:
A Animator to be started at the appropriate time in the
 overall transition for this scene change. A null value means no animation
 should be run.
The default implementation of this method does nothing. Subclasses
 should override if they need to create an Animator when targets appear.
 The method should only be called by the Visibility class; it is
 not intended to be called from external classes.
Parameters:
sceneRoot: The root of the transition hierarchy
startValues: The target values in the start scene
startVisibility: The target visibility in the start scene
endValues: The target values in the end scene
endVisibility: The target visibility in the end scene
Returns:
An Animator to be started at the appropriate time in the
 overall transition for this scene change. A null value means no animation
 should be run.
The default implementation of this method returns a null Animator. Subclasses should
 override this method to make targets appear with the desired transition. The
 method should only be called from
 Visibility.onAppear(ViewGroup, TransitionValues, int, TransitionValues, int).
Parameters:
sceneRoot: The root of the transition hierarchy
view: The View to make appear. This will be in the target scene's View
                    hierarchy
                    and
                    will be VISIBLE.
startValues: The target values in the start scene
endValues: The target values in the end scene
Returns:
An Animator to be started at the appropriate time in the
 overall transition for this scene change. A null value means no animation
 should be run.
The default implementation of this method does nothing. Subclasses
 should override if they need to create an Animator when targets disappear.
 The method should only be called by the Visibility class; it is
 not intended to be called from external classes.
Parameters:
sceneRoot: The root of the transition hierarchy
startValues: The target values in the start scene
startVisibility: The target visibility in the start scene
endValues: The target values in the end scene
endVisibility: The target visibility in the end scene
Returns:
An Animator to be started at the appropriate time in the
 overall transition for this scene change. A null value means no animation
 should be run.
The default implementation of this method returns a null Animator. Subclasses should
 override this method to make targets disappear with the desired transition. The
 method should only be called from
 Visibility.onDisappear(ViewGroup, TransitionValues, int, TransitionValues, int).
Parameters:
sceneRoot: The root of the transition hierarchy
view: The View to make disappear. This will be in the target scene's View
                    hierarchy or in an  and will be
                    VISIBLE.
startValues: The target values in the start scene
endValues: The target values in the end scene
Returns:
An Animator to be started at the appropriate time in the
 overall transition for this scene change. A null value means no animation
 should be run.
Returns whether or not the transition should create an Animator, based on the values
 captured during Transition.captureStartValues(TransitionValues) and
 Transition.captureEndValues(TransitionValues). The default implementation compares the
 property values returned from Transition.getTransitionProperties(), or all property values if
 getTransitionProperties() returns null. Subclasses may override this method to
 provide logic more specific to the transition implementation.
Parameters:
startValues: the values from captureStartValues, This may be null if the
                    View did not exist in the start state.
endValues: the values from captureEndValues. This may be null if the View
                    did not exist in the end state.
Source
/*
 * Copyright (C) 2016 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package androidx.transition;
import static androidx.annotation.RestrictTo.Scope.LIBRARY_GROUP_PREFIX;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.annotation.SuppressLint;
import android.content.Context;
import android.content.res.TypedArray;
import android.content.res.XmlResourceParser;
import android.util.AttributeSet;
import android.view.View;
import android.view.ViewGroup;
import androidx.annotation.IntDef;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.annotation.RestrictTo;
import androidx.core.content.res.TypedArrayUtils;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
/**
 * This transition tracks changes to the visibility of target views in the
 * start and end scenes. Visibility is determined not just by the
 * {@link View#setVisibility(int)} state of views, but also whether
 * views exist in the current view hierarchy. The class is intended to be a
 * utility for subclasses such as {@link Fade}, which use this visibility
 * information to determine the specific animations to run when visibility
 * changes occur. Subclasses should implement one or both of the methods
 * {@link #onAppear(ViewGroup, TransitionValues, int, TransitionValues, int)},
 * {@link #onDisappear(ViewGroup, TransitionValues, int, TransitionValues, int)} or
 * {@link #onAppear(ViewGroup, View, TransitionValues, TransitionValues)},
 * {@link #onDisappear(ViewGroup, View, TransitionValues, TransitionValues)}.
 */
public abstract class Visibility extends Transition {
    static final String PROPNAME_VISIBILITY = "android:visibility:visibility";
    private static final String PROPNAME_PARENT = "android:visibility:parent";
    private static final String PROPNAME_SCREEN_LOCATION = "android:visibility:screenLocation";
    /**
     * Mode used in {@link #setMode(int)} to make the transition
     * operate on targets that are appearing. Maybe be combined with
     * {@link #MODE_OUT} to target Visibility changes both in and out.
     */
    public static final int MODE_IN = 0x1;
    /**
     * Mode used in {@link #setMode(int)} to make the transition
     * operate on targets that are disappearing. Maybe be combined with
     * {@link #MODE_IN} to target Visibility changes both in and out.
     */
    public static final int MODE_OUT = 0x2;
    @RestrictTo(LIBRARY_GROUP_PREFIX)
    @SuppressLint("UniqueConstants") // because MODE_IN and Fade.IN are aliases.
    @IntDef(flag = true, value = {MODE_IN, MODE_OUT, Fade.IN, Fade.OUT})
    @Retention(RetentionPolicy.SOURCE)
    public @interface Mode {
    }
    private static final String[] sTransitionProperties = {
            PROPNAME_VISIBILITY,
            PROPNAME_PARENT,
    };
    private static class VisibilityInfo {
        VisibilityInfo() {
        }
        boolean mVisibilityChange;
        boolean mFadeIn;
        int mStartVisibility;
        int mEndVisibility;
        ViewGroup mStartParent;
        ViewGroup mEndParent;
    }
    private int mMode = MODE_IN | MODE_OUT;
    public Visibility() {
    }
    public Visibility(@NonNull Context context, @NonNull AttributeSet attrs) {
        super(context, attrs);
        TypedArray a = context.obtainStyledAttributes(attrs, Styleable.VISIBILITY_TRANSITION);
        @Mode
        int mode = TypedArrayUtils.getNamedInt(a, (XmlResourceParser) attrs,
                "transitionVisibilityMode",
                Styleable.VisibilityTransition.TRANSITION_VISIBILITY_MODE, 0);
        a.recycle();
        if (mode != 0) {
            setMode(mode);
        }
    }
    /**
     * Changes the transition to support appearing and/or disappearing Views, depending
     * on <code>mode</code>.
     *
     * @param mode The behavior supported by this transition, a combination of
     *             {@link #MODE_IN} and {@link #MODE_OUT}.
     */
    public void setMode(@Mode int mode) {
        if ((mode & ~(MODE_IN | MODE_OUT)) != 0) {
            throw new IllegalArgumentException("Only MODE_IN and MODE_OUT flags are allowed");
        }
        mMode = mode;
    }
    /**
     * Returns whether appearing and/or disappearing Views are supported.
     *
     * @return whether appearing and/or disappearing Views are supported. A combination of
     * {@link #MODE_IN} and {@link #MODE_OUT}.
     */
    @Mode
    public int getMode() {
        return mMode;
    }
    @Nullable
    @Override
    public String[] getTransitionProperties() {
        return sTransitionProperties;
    }
    private void captureValues(TransitionValues transitionValues) {
        int visibility = transitionValues.view.getVisibility();
        transitionValues.values.put(PROPNAME_VISIBILITY, visibility);
        transitionValues.values.put(PROPNAME_PARENT, transitionValues.view.getParent());
        int[] loc = new int[2];
        transitionValues.view.getLocationOnScreen(loc);
        transitionValues.values.put(PROPNAME_SCREEN_LOCATION, loc);
    }
    @Override
    public void captureStartValues(@NonNull TransitionValues transitionValues) {
        captureValues(transitionValues);
    }
    @Override
    public void captureEndValues(@NonNull TransitionValues transitionValues) {
        captureValues(transitionValues);
    }
    /**
     * Returns whether the view is 'visible' according to the given values
     * object. This is determined by testing the same properties in the values
     * object that are used to determine whether the object is appearing or
     * disappearing in the {@link
     * Transition#createAnimator(ViewGroup, TransitionValues, TransitionValues)}
     * method. This method can be called by, for example, subclasses that want
     * to know whether the object is visible in the same way that Visibility
     * determines it for the actual animation.
     *
     * @param values The TransitionValues object that holds the information by
     *               which visibility is determined.
     * @return True if the view reference by <code>values</code> is visible,
     * false otherwise.
     */
    public boolean isVisible(@Nullable TransitionValues values) {
        if (values == null) {
            return false;
        }
        int visibility = (Integer) values.values.get(PROPNAME_VISIBILITY);
        View parent = (View) values.values.get(PROPNAME_PARENT);
        return visibility == View.VISIBLE && parent != null;
    }
    private VisibilityInfo getVisibilityChangeInfo(TransitionValues startValues,
            TransitionValues endValues) {
        final VisibilityInfo visInfo = new VisibilityInfo();
        visInfo.mVisibilityChange = false;
        visInfo.mFadeIn = false;
        if (startValues != null && startValues.values.containsKey(PROPNAME_VISIBILITY)) {
            visInfo.mStartVisibility = (Integer) startValues.values.get(PROPNAME_VISIBILITY);
            visInfo.mStartParent = (ViewGroup) startValues.values.get(PROPNAME_PARENT);
        } else {
            visInfo.mStartVisibility = -1;
            visInfo.mStartParent = null;
        }
        if (endValues != null && endValues.values.containsKey(PROPNAME_VISIBILITY)) {
            visInfo.mEndVisibility = (Integer) endValues.values.get(PROPNAME_VISIBILITY);
            visInfo.mEndParent = (ViewGroup) endValues.values.get(PROPNAME_PARENT);
        } else {
            visInfo.mEndVisibility = -1;
            visInfo.mEndParent = null;
        }
        if (startValues != null && endValues != null) {
            if (visInfo.mStartVisibility == visInfo.mEndVisibility
                    && visInfo.mStartParent == visInfo.mEndParent) {
                return visInfo;
            } else {
                if (visInfo.mStartVisibility != visInfo.mEndVisibility) {
                    if (visInfo.mStartVisibility == View.VISIBLE) {
                        visInfo.mFadeIn = false;
                        visInfo.mVisibilityChange = true;
                    } else if (visInfo.mEndVisibility == View.VISIBLE) {
                        visInfo.mFadeIn = true;
                        visInfo.mVisibilityChange = true;
                    }
                    // no visibilityChange if going between INVISIBLE and GONE
                } else /* if (visInfo.mStartParent != visInfo.mEndParent) */ {
                    if (visInfo.mEndParent == null) {
                        visInfo.mFadeIn = false;
                        visInfo.mVisibilityChange = true;
                    } else if (visInfo.mStartParent == null) {
                        visInfo.mFadeIn = true;
                        visInfo.mVisibilityChange = true;
                    }
                }
            }
        } else if (startValues == null && visInfo.mEndVisibility == View.VISIBLE) {
            visInfo.mFadeIn = true;
            visInfo.mVisibilityChange = true;
        } else if (endValues == null && visInfo.mStartVisibility == View.VISIBLE) {
            visInfo.mFadeIn = false;
            visInfo.mVisibilityChange = true;
        }
        return visInfo;
    }
    @Nullable
    @Override
    public Animator createAnimator(@NonNull ViewGroup sceneRoot,
            @Nullable TransitionValues startValues, @Nullable TransitionValues endValues) {
        VisibilityInfo visInfo = getVisibilityChangeInfo(startValues, endValues);
        if (visInfo.mVisibilityChange
                && (visInfo.mStartParent != null || visInfo.mEndParent != null)) {
            if (visInfo.mFadeIn) {
                return onAppear(sceneRoot, startValues, visInfo.mStartVisibility,
                        endValues, visInfo.mEndVisibility);
            } else {
                return onDisappear(sceneRoot, startValues, visInfo.mStartVisibility,
                        endValues, visInfo.mEndVisibility
                );
            }
        }
        return null;
    }
    /**
     * The default implementation of this method does nothing. Subclasses
     * should override if they need to create an Animator when targets appear.
     * The method should only be called by the Visibility class; it is
     * not intended to be called from external classes.
     *
     * @param sceneRoot       The root of the transition hierarchy
     * @param startValues     The target values in the start scene
     * @param startVisibility The target visibility in the start scene
     * @param endValues       The target values in the end scene
     * @param endVisibility   The target visibility in the end scene
     * @return An Animator to be started at the appropriate time in the
     * overall transition for this scene change. A null value means no animation
     * should be run.
     */
    @Nullable
    @SuppressWarnings("UnusedParameters")
    public Animator onAppear(@NonNull ViewGroup sceneRoot, @Nullable TransitionValues startValues,
            int startVisibility, @Nullable TransitionValues endValues, int endVisibility) {
        if ((mMode & MODE_IN) != MODE_IN || endValues == null) {
            return null;
        }
        if (startValues == null) {
            View endParent = (View) endValues.view.getParent();
            TransitionValues startParentValues = getMatchedTransitionValues(endParent,
                    false);
            TransitionValues endParentValues = getTransitionValues(endParent, false);
            VisibilityInfo parentVisibilityInfo =
                    getVisibilityChangeInfo(startParentValues, endParentValues);
            if (parentVisibilityInfo.mVisibilityChange) {
                return null;
            }
        }
        return onAppear(sceneRoot, endValues.view, startValues, endValues);
    }
    /**
     * The default implementation of this method returns a null Animator. Subclasses should
     * override this method to make targets appear with the desired transition. The
     * method should only be called from
     * {@link #onAppear(ViewGroup, TransitionValues, int, TransitionValues, int)}.
     *
     * @param sceneRoot   The root of the transition hierarchy
     * @param view        The View to make appear. This will be in the target scene's View
     *                    hierarchy
     *                    and
     *                    will be VISIBLE.
     * @param startValues The target values in the start scene
     * @param endValues   The target values in the end scene
     * @return An Animator to be started at the appropriate time in the
     * overall transition for this scene change. A null value means no animation
     * should be run.
     */
    @Nullable
    public Animator onAppear(@NonNull ViewGroup sceneRoot, @NonNull View view,
            @Nullable TransitionValues startValues, @Nullable TransitionValues endValues) {
        return null;
    }
    /**
     * The default implementation of this method does nothing. Subclasses
     * should override if they need to create an Animator when targets disappear.
     * The method should only be called by the Visibility class; it is
     * not intended to be called from external classes.
     *
     * @param sceneRoot       The root of the transition hierarchy
     * @param startValues     The target values in the start scene
     * @param startVisibility The target visibility in the start scene
     * @param endValues       The target values in the end scene
     * @param endVisibility   The target visibility in the end scene
     * @return An Animator to be started at the appropriate time in the
     * overall transition for this scene change. A null value means no animation
     * should be run.
     */
    @Nullable
    @SuppressWarnings("UnusedParameters")
    public Animator onDisappear(@NonNull ViewGroup sceneRoot,
            @Nullable TransitionValues startValues, int startVisibility,
            @Nullable TransitionValues endValues, int endVisibility) {
        if ((mMode & MODE_OUT) != MODE_OUT) {
            return null;
        }
        if (startValues == null) {
            // startValues(and startView) will never be null for disappear transition.
            return null;
        }
        final View startView = startValues.view;
        final View endView = (endValues != null) ? endValues.view : null;
        View overlayView = null;
        View viewToKeep = null;
        boolean reusingOverlayView = false;
        View savedOverlayView = (View) startView.getTag(R.id.save_overlay_view);
        if (savedOverlayView != null) {
            // we've already created overlay for the start view.
            // it means that we are applying two visibility
            // transitions for the same view
            overlayView = savedOverlayView;
            reusingOverlayView = true;
        } else {
            boolean needOverlayForStartView = false;
            if (endView == null || endView.getParent() == null) {
                if (endView != null) {
                    // endView was removed from its parent - add it to the overlay
                    overlayView = endView;
                } else {
                    needOverlayForStartView = true;
                }
            } else {
                // visibility change
                if (endVisibility == View.INVISIBLE) {
                    viewToKeep = endView;
                } else {
                    // Becoming GONE
                    if (startView == endView) {
                        viewToKeep = endView;
                    } else {
                        needOverlayForStartView = true;
                    }
                }
            }
            if (needOverlayForStartView) {
                // endView does not exist. Use startView only under certain
                // conditions, because placing a view in an overlay necessitates
                // it being removed from its current parent
                if (startView.getParent() == null) {
                    // no parent - safe to use
                    overlayView = startView;
                } else if (startView.getParent() instanceof View) {
                    View startParent = (View) startView.getParent();
                    TransitionValues startParentValues = getTransitionValues(startParent, true);
                    TransitionValues endParentValues = getMatchedTransitionValues(startParent,
                            true);
                    VisibilityInfo parentVisibilityInfo =
                            getVisibilityChangeInfo(startParentValues, endParentValues);
                    if (!parentVisibilityInfo.mVisibilityChange) {
                        overlayView = TransitionUtils.copyViewImage(sceneRoot, startView,
                                startParent);
                    } else {
                        int id = startParent.getId();
                        if (startParent.getParent() == null && id != View.NO_ID
                                && sceneRoot.findViewById(id) != null && mCanRemoveViews) {
                            // no parent, but its parent is unparented  but the parent
                            // hierarchy has been replaced by a new hierarchy with the same id
                            // and it is safe to un-parent startView
                            overlayView = startView;
                        } else {
                            // TODO: Handle this case as well
                        }
                    }
                }
            }
        }
        if (overlayView != null) {
            if (!reusingOverlayView) {
                int[] screenLoc = (int[]) startValues.values.get(PROPNAME_SCREEN_LOCATION);
                int screenX = screenLoc[0];
                int screenY = screenLoc[1];
                int[] loc = new int[2];
                sceneRoot.getLocationOnScreen(loc);
                overlayView.offsetLeftAndRight((screenX - loc[0]) - overlayView.getLeft());
                overlayView.offsetTopAndBottom((screenY - loc[1]) - overlayView.getTop());
                sceneRoot.getOverlay().add(overlayView);
            }
            Animator animator = onDisappear(sceneRoot, overlayView, startValues, endValues);
            if (!reusingOverlayView) {
                if (animator == null) {
                    sceneRoot.getOverlay().remove(overlayView);
                } else {
                    startView.setTag(R.id.save_overlay_view, overlayView);
                    OverlayListener listener = new OverlayListener(sceneRoot, overlayView,
                            startView);
                    animator.addListener(listener);
                    animator.addPauseListener(listener);
                    getRootTransition().addListener(listener);
                }
            }
            return animator;
        }
        if (viewToKeep != null) {
            int originalVisibility = viewToKeep.getVisibility();
            ViewUtils.setTransitionVisibility(viewToKeep, View.VISIBLE);
            Animator animator = onDisappear(sceneRoot, viewToKeep, startValues, endValues);
            if (animator != null) {
                DisappearListener disappearListener = new DisappearListener(viewToKeep,
                        endVisibility, true);
                animator.addListener(disappearListener);
                getRootTransition().addListener(disappearListener);
            } else {
                ViewUtils.setTransitionVisibility(viewToKeep, originalVisibility);
            }
            return animator;
        }
        return null;
    }
    /**
     * The default implementation of this method returns a null Animator. Subclasses should
     * override this method to make targets disappear with the desired transition. The
     * method should only be called from
     * {@link #onDisappear(ViewGroup, TransitionValues, int, TransitionValues, int)}.
     *
     * @param sceneRoot   The root of the transition hierarchy
     * @param view        The View to make disappear. This will be in the target scene's View
     *                    hierarchy or in an {@link android.view.ViewGroupOverlay} and will be
     *                    VISIBLE.
     * @param startValues The target values in the start scene
     * @param endValues   The target values in the end scene
     * @return An Animator to be started at the appropriate time in the
     * overall transition for this scene change. A null value means no animation
     * should be run.
     */
    @Nullable
    public Animator onDisappear(@NonNull ViewGroup sceneRoot, @NonNull View view,
            @Nullable TransitionValues startValues, @Nullable TransitionValues endValues) {
        return null;
    }
    @Override
    public boolean isTransitionRequired(@Nullable TransitionValues startValues,
            @Nullable TransitionValues endValues) {
        if (startValues == null && endValues == null) {
            return false;
        }
        if (startValues != null && endValues != null
                && endValues.values.containsKey(PROPNAME_VISIBILITY)
                != startValues.values.containsKey(PROPNAME_VISIBILITY)) {
            // The transition wasn't targeted in either the start or end, so it couldn't
            // have changed.
            return false;
        }
        VisibilityInfo changeInfo = getVisibilityChangeInfo(startValues, endValues);
        return changeInfo.mVisibilityChange && (changeInfo.mStartVisibility == View.VISIBLE
                || changeInfo.mEndVisibility == View.VISIBLE);
    }
    private static class DisappearListener extends AnimatorListenerAdapter
            implements TransitionListener {
        private final View mView;
        private final int mFinalVisibility;
        private final ViewGroup mParent;
        private final boolean mSuppressLayout;
        private boolean mLayoutSuppressed;
        boolean mCanceled = false;
        DisappearListener(View view, int finalVisibility, boolean suppressLayout) {
            mView = view;
            mFinalVisibility = finalVisibility;
            mParent = (ViewGroup) view.getParent();
            mSuppressLayout = suppressLayout;
            // Prevent a layout from including mView in its calculation.
            suppressLayout(true);
        }
        @Override
        public void onAnimationCancel(Animator animation) {
            mCanceled = true;
        }
        @Override
        public void onAnimationRepeat(Animator animation) {
        }
        @Override
        public void onAnimationStart(Animator animation) {
        }
        @Override
        public void onAnimationEnd(Animator animation) {
            hideViewWhenNotCanceled();
        }
        @Override
        public void onAnimationStart(@NonNull Animator animation, boolean isReverse) {
            if (isReverse) {
                ViewUtils.setTransitionVisibility(mView, View.VISIBLE);
                if (mParent != null) {
                    mParent.invalidate();
                }
            }
        }
        @Override
        public void onAnimationEnd(@NonNull Animator animation, boolean isReverse) {
            if (!isReverse) {
                hideViewWhenNotCanceled();
            }
        }
        @Override
        public void onTransitionStart(@NonNull Transition transition) {
            // Do nothing
        }
        @Override
        public void onTransitionEnd(@NonNull Transition transition) {
            transition.removeListener(this);
        }
        @Override
        public void onTransitionCancel(@NonNull Transition transition) {
        }
        @Override
        public void onTransitionPause(@NonNull Transition transition) {
            suppressLayout(false);
            if (!mCanceled) {
                ViewUtils.setTransitionVisibility(mView, mFinalVisibility);
            }
        }
        @Override
        public void onTransitionResume(@NonNull Transition transition) {
            suppressLayout(true);
            if (!mCanceled) {
                ViewUtils.setTransitionVisibility(mView, View.VISIBLE);
            }
        }
        private void hideViewWhenNotCanceled() {
            if (!mCanceled) {
                // Recreate the parent's display list in case it includes mView.
                ViewUtils.setTransitionVisibility(mView, mFinalVisibility);
                if (mParent != null) {
                    mParent.invalidate();
                }
            }
            // Layout is allowed now that the View is in its final state
            suppressLayout(false);
        }
        private void suppressLayout(boolean suppress) {
            if (mSuppressLayout && mLayoutSuppressed != suppress && mParent != null) {
                mLayoutSuppressed = suppress;
                ViewGroupUtils.suppressLayout(mParent, suppress);
            }
        }
    }
    private class OverlayListener extends AnimatorListenerAdapter implements TransitionListener {
        private final ViewGroup mOverlayHost;
        private final View mOverlayView;
        private final View mStartView;
        private boolean mHasOverlay = true;
        OverlayListener(ViewGroup overlayHost, View overlayView, View startView) {
            mOverlayHost = overlayHost;
            mOverlayView = overlayView;
            mStartView = startView;
        }
        @Override
        public void onAnimationPause(Animator animation) {
            mOverlayHost.getOverlay().remove(mOverlayView);
        }
        @Override
        public void onAnimationResume(Animator animation) {
            if (mOverlayView.getParent() == null) {
                mOverlayHost.getOverlay().add(mOverlayView);
            } else {
                cancel();
            }
        }
        @Override
        public void onAnimationStart(@NonNull Animator animation, boolean isReverse) {
            if (isReverse) {
                mStartView.setTag(R.id.save_overlay_view, mOverlayView);
                mOverlayHost.getOverlay().add(mOverlayView);
                mHasOverlay = true;
            }
        }
        @Override
        public void onAnimationEnd(Animator animation) {
            removeFromOverlay();
        }
        @Override
        public void onAnimationEnd(@NonNull Animator animation, boolean isReverse) {
            if (!isReverse) {
                removeFromOverlay();
            }
        }
        @Override
        public void onTransitionEnd(@NonNull Transition transition) {
            transition.removeListener(this);
        }
        @Override
        public void onTransitionStart(@NonNull Transition transition) {
        }
        @Override
        public void onTransitionPause(@NonNull Transition transition) {
        }
        @Override
        public void onTransitionResume(@NonNull Transition transition) {
        }
        @Override
        public void onTransitionCancel(@NonNull Transition transition) {
            if (mHasOverlay) {
                removeFromOverlay();
            }
        }
        private void removeFromOverlay() {
            mStartView.setTag(R.id.save_overlay_view, null);
            mOverlayHost.getOverlay().remove(mOverlayView);
            mHasOverlay = false;
        }
    }
}