public class

SidePropagation

extends VisibilityPropagation

 java.lang.Object

androidx.transition.TransitionPropagation

androidx.transition.VisibilityPropagation

↳androidx.transition.SidePropagation

Gradle dependencies

compile group: 'androidx.transition', name: 'transition', version: '1.4.1'

  • groupId: androidx.transition
  • artifactId: transition
  • version: 1.4.1

Artifact androidx.transition:transition:1.4.1 it located at Google repository (https://maven.google.com/)

Androidx artifact mapping:

androidx.transition:transition com.android.support:transition

Androidx class mapping:

androidx.transition.SidePropagation android.support.transition.SidePropagation

Overview

A TransitionPropagation that propagates based on the distance to the side and, orthogonally, the distance to epicenter. If the transitioning View is visible in the start of the transition, then it will transition sooner when closer to the side and later when farther. If the view is not visible in the start of the transition, then it will transition later when closer to the side and sooner when farther from the edge. This is the default TransitionPropagation used with .

Summary

Constructors
publicSidePropagation()

Methods
public abstract longgetStartDelay(ViewGroup sceneRoot, Transition transition, TransitionValues startValues, TransitionValues endValues)

Called by Transition to alter the Animator start delay.

public voidsetPropagationSpeed(float propagationSpeed)

Sets the speed at which transition propagation happens, relative to the duration of the Transition.

public voidsetSide(int side)

Sets the side that is used to calculate the transition propagation.

from VisibilityPropagationcaptureValues, getPropagationProperties, getViewVisibility, getViewX, getViewY
from java.lang.Objectclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Constructors

public SidePropagation()

Methods

public void setSide(int side)

Sets the side that is used to calculate the transition propagation. If the transitioning View is visible in the start of the transition, then it will transition sooner when closer to the side and later when farther. If the view is not visible in the start of the transition, then it will transition later when closer to the side and sooner when farther from the edge. The default is .

Parameters:

side: The side that is used to calculate the transition propagation. Must be one of , , , , , or .

public void setPropagationSpeed(float propagationSpeed)

Sets the speed at which transition propagation happens, relative to the duration of the Transition. A propagationSpeed of 1 means that a View centered at the side set in SidePropagation.setSide(int) and View centered at the opposite edge will have a difference in start delay of approximately the duration of the Transition. A speed of 2 means the start delay difference will be approximately half of the duration of the transition. A value of 0 is illegal, but negative values will invert the propagation.

Parameters:

propagationSpeed: The speed at which propagation occurs, relative to the duration of the transition. A speed of 4 means it works 4 times as fast as the duration of the transition. May not be 0.

public abstract long getStartDelay(ViewGroup sceneRoot, Transition transition, TransitionValues startValues, TransitionValues endValues)

Called by Transition to alter the Animator start delay. All start delays will be adjusted such that the minimum becomes zero.

Parameters:

sceneRoot: The root of the View hierarchy running the transition.
transition: The transition that created the Animator
startValues: The values for a specific target in the start scene.
endValues: The values for the target in the end scene.

Returns:

A start delay to use with the Animator created by transition. The delay will be offset by the minimum delay of all TransitionPropagations used in the Transition so that the smallest delay will be 0. Returned values may be negative.

Source

/*
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package androidx.transition;

import android.graphics.Rect;
import android.view.Gravity;
import android.view.View;
import android.view.ViewGroup;

import androidx.core.view.ViewCompat;

/**
 * A <code>TransitionPropagation</code> that propagates based on the distance to the side
 * and, orthogonally, the distance to epicenter. If the transitioning View is visible in
 * the start of the transition, then it will transition sooner when closer to the side and
 * later when farther. If the view is not visible in the start of the transition, then
 * it will transition later when closer to the side and sooner when farther from the edge.
 * This is the default TransitionPropagation used with {@link android.transition.Slide}.
 */
public class SidePropagation extends VisibilityPropagation {

    private float mPropagationSpeed = 3.0f;
    private int mSide = Gravity.BOTTOM;

    /**
     * Sets the side that is used to calculate the transition propagation. If the transitioning
     * View is visible in the start of the transition, then it will transition sooner when
     * closer to the side and later when farther. If the view is not visible in the start of
     * the transition, then it will transition later when closer to the side and sooner when
     * farther from the edge. The default is {@link Gravity#BOTTOM}.
     *
     * @param side The side that is used to calculate the transition propagation. Must be one of
     *             {@link Gravity#LEFT}, {@link Gravity#TOP}, {@link Gravity#RIGHT},
     *             {@link Gravity#BOTTOM}, {@link Gravity#START}, or {@link Gravity#END}.
     */
    public void setSide(@Slide.GravityFlag int side) {
        mSide = side;
    }

    /**
     * Sets the speed at which transition propagation happens, relative to the duration of the
     * Transition. A <code>propagationSpeed</code> of 1 means that a View centered at the side
     * set in {@link #setSide(int)} and View centered at the opposite edge will have a difference
     * in start delay of approximately the duration of the Transition. A speed of 2 means the
     * start delay difference will be approximately half of the duration of the transition. A
     * value of 0 is illegal, but negative values will invert the propagation.
     *
     * @param propagationSpeed The speed at which propagation occurs, relative to the duration
     *                         of the transition. A speed of 4 means it works 4 times as fast
     *                         as the duration of the transition. May not be 0.
     */
    public void setPropagationSpeed(float propagationSpeed) {
        if (propagationSpeed == 0) {
            throw new IllegalArgumentException("propagationSpeed may not be 0");
        }
        mPropagationSpeed = propagationSpeed;
    }

    @Override
    public long getStartDelay(ViewGroup sceneRoot, Transition transition,
            TransitionValues startValues, TransitionValues endValues) {
        if (startValues == null && endValues == null) {
            return 0;
        }
        int directionMultiplier = 1;
        Rect epicenter = transition.getEpicenter();
        TransitionValues positionValues;
        if (endValues == null || getViewVisibility(startValues) == View.VISIBLE) {
            positionValues = startValues;
            directionMultiplier = -1;
        } else {
            positionValues = endValues;
        }

        int viewCenterX = getViewX(positionValues);
        int viewCenterY = getViewY(positionValues);

        int[] loc = new int[2];
        sceneRoot.getLocationOnScreen(loc);
        int left = loc[0] + Math.round(sceneRoot.getTranslationX());
        int top = loc[1] + Math.round(sceneRoot.getTranslationY());
        int right = left + sceneRoot.getWidth();
        int bottom = top + sceneRoot.getHeight();

        int epicenterX;
        int epicenterY;
        if (epicenter != null) {
            epicenterX = epicenter.centerX();
            epicenterY = epicenter.centerY();
        } else {
            epicenterX = (left + right) / 2;
            epicenterY = (top + bottom) / 2;
        }

        float distance = distance(sceneRoot, viewCenterX, viewCenterY, epicenterX, epicenterY,
                left, top, right, bottom);
        float maxDistance = getMaxDistance(sceneRoot);
        float distanceFraction = distance / maxDistance;

        long duration = transition.getDuration();
        if (duration < 0) {
            duration = 300;
        }

        return Math.round(duration * directionMultiplier / mPropagationSpeed * distanceFraction);
    }

    private int distance(View sceneRoot, int viewX, int viewY, int epicenterX, int epicenterY,
            int left, int top, int right, int bottom) {
        final int side;
        if (mSide == Gravity.START) {
            final boolean isRtl = ViewCompat.getLayoutDirection(sceneRoot)
                    == ViewCompat.LAYOUT_DIRECTION_RTL;
            side = isRtl ? Gravity.RIGHT : Gravity.LEFT;
        } else if (mSide == Gravity.END) {
            final boolean isRtl = ViewCompat.getLayoutDirection(sceneRoot)
                    == ViewCompat.LAYOUT_DIRECTION_RTL;
            side = isRtl ? Gravity.LEFT : Gravity.RIGHT;
        } else {
            side = mSide;
        }
        int distance = 0;
        switch (side) {
            case Gravity.LEFT:
                distance = right - viewX + Math.abs(epicenterY - viewY);
                break;
            case Gravity.TOP:
                distance = bottom - viewY + Math.abs(epicenterX - viewX);
                break;
            case Gravity.RIGHT:
                distance = viewX - left + Math.abs(epicenterY - viewY);
                break;
            case Gravity.BOTTOM:
                distance = viewY - top + Math.abs(epicenterX - viewX);
                break;
        }
        return distance;
    }

    private int getMaxDistance(ViewGroup sceneRoot) {
        switch (mSide) {
            case Gravity.LEFT:
            case Gravity.RIGHT:
            case Gravity.START:
            case Gravity.END:
                return sceneRoot.getWidth();
            default:
                return sceneRoot.getHeight();
        }
    }

}